再来一局 完善, todo : mission 添加自定义的 定时运行队列 方便销毁

This commit is contained in:
2025-08-06 10:56:50 +08:00
parent 228014bc8f
commit d0f79c9207
6 changed files with 4633 additions and 3979 deletions

View File

@@ -3,7 +3,7 @@ import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ec
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { smc } from "../common/SingletonModuleComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { FightSet, MissionData, VmInfo} from "../common/config/Mission";
import { FightSet, HeroUI, MissionData, VmInfo} from "../common/config/Mission";
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
import { GameEvent } from "../common/config/GameEvent";
import { HeroViewComp } from "../hero/HeroViewComp";
@@ -233,6 +233,12 @@ export class MissionComp extends CCComp {
async mission_start(){
console.log("[MissionComp] ** 1 ** mission_start")
// 撤销所有正在运行的scheduleOnce函数
this.unscheduleAllCallbacks()
this.node.getChildByName("ending").getComponent(Animation).play("startFight")
oops.message.dispatchEvent(GameEvent.FightReady)
this.node.active=true
this.data_init()
@@ -240,15 +246,18 @@ export class MissionComp extends CCComp {
loading.active=true
this.scheduleOnce(()=>{
loading.active=false
this.node.getChildByName("ending").active=false
},1)
this.to_ready()
}
to_ready(){
console.log("[MissionComp] ** 2 ** to_ready")
oops.message.dispatchEvent(GameEvent.HeroSelect)
}
ready_to_fight(){
console.log("[MissionComp] ** 3 ** ready_to_fight")
this.time_num=5
this.show_time(this.to_fight.bind(this))
}
@@ -269,7 +278,7 @@ export class MissionComp extends CCComp {
}
to_fight(){
console.log("[MissionComp] to_fight")
console.log("[MissionComp] ** 4 ** to_fight")
smc.vmdata.mission_data.in_fight=true
oops.message.dispatchEvent(GameEvent.FightStart) //MissionMonComp 监听刷怪
this.do_next_wave()
@@ -283,6 +292,8 @@ export class MissionComp extends CCComp {
fight_end(){
console.log("任务结束")
this.node.getChildByName("ending").active=true
this.node.getChildByName("ending").getComponent(Animation).play("endFight")
// 延迟0.5秒后执行任务结束逻辑
this.scheduleOnce(() => {
smc.mission.play=false
@@ -292,6 +303,7 @@ export class MissionComp extends CCComp {
}
mission_end(){
this.node.getChildByName("ending").active=false
this.node.active=false
}
@@ -304,6 +316,11 @@ export class MissionComp extends CCComp {
this.update_count=0
this.GlodAddTimer=new Timer(smc.vmdata.mission_data.refrsh_time)
smc.enhancements=defaultEnhancements()
this.heros={
0:{uuid:0,count:0},
1:{uuid:0,count:0},
2:{uuid:0,count:0},
}
this.hide_time()
this.hide_wave_time()
this.tals={
@@ -374,6 +391,9 @@ export class MissionComp extends CCComp {
}
private cleanComponents() {
smc.vmdata.hero1=JSON.parse(JSON.stringify(HeroUI))
smc.vmdata.hero2=JSON.parse(JSON.stringify(HeroUI))
smc.vmdata.hero3=JSON.parse(JSON.stringify(HeroUI))
ecs.query(ecs.allOf(HeroViewComp)).forEach(entity => {entity.remove(HeroViewComp);entity.destroy()});
}