buff 重设 英雄和伙伴 改为公用debuff
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@@ -28,7 +28,8 @@ export class Skill extends ecs.Entity {
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uuid: number, // 技能ID
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targetPos: Vec3, // 目标位置
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caster:any=null, // 施法者
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angle:number=0
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angle:number=0,
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dmg:number=0
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) {
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let FIGHTCON=parent.getComponent(FightConComp);
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const config = SkillSet[uuid];
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@@ -42,10 +43,11 @@ export class Skill extends ecs.Entity {
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// 设置节点属性
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node.parent = parent;
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node.setPosition(startPos);
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node.angle+=angle
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// console.log("加载预制体:",startPos,targetPos)
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// 添加技能组件
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const skillComp = node.getComponent(SkillCom); // 初始化技能参数
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skillComp.ap = caster.ap;
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skillComp.ap = caster.ap+dmg;
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if(caster.fac==0){
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if(caster.is_master){
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skillComp.ap=Math.floor(skillComp.ap*(100+FIGHTCON.hero.ATK+FIGHTCON.ally.ATK)/100);
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