refactor(skill): 重构技能移动系统,整合移动逻辑到SMoveComp
将技能移动逻辑从SkillView迁移到SMoveComp,实现统一的移动管理 添加多种移动类型支持(线性、贝塞尔、固定位置) 优化移动参数配置,从SkillView获取攻击偏移量
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@@ -56,19 +56,24 @@ export class Skill extends ecs.Entity {
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// 初始视图
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const SView = node.getComponent(SkillView);
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console.log("load skill SView",SView)
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// 只设置必要的运行时属性,配置信息通过 SkillSet[uuid] 访问
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// 核心标识
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SView.s_uuid= s_uuid
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SView.group= caster.box_group
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this.add(SView);
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// 初始化移动组件
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// 初始化移动组件 - 从SkillView获取移动参数
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const sMoveCom = this.get(SMoveDataComp);
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sMoveCom.startPos=startPos
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sMoveCom.targetPos=targetPos
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sMoveCom.s_uuid=s_uuid
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sMoveCom.scale=caster.node.scale.x < 0 ? -1 : 1
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sMoveCom.startPos.set(startPos);
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sMoveCom.targetPos.set(targetPos);
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sMoveCom.s_uuid = s_uuid;
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sMoveCom.scale = caster.node.scale.x < 0 ? -1 : 1;
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sMoveCom.runType = config.RType;
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sMoveCom.endType = config.EType;
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// 从SkillView获取移动参数,位置初始化由SMoveSystem统一处理
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sMoveCom.atk_x = SView.atk_x;
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sMoveCom.atk_y = SView.atk_y;
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let cAttrsComp=caster.ent.get(HeroAttrsComp)
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// 初始化数据组件
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