英雄卡牌ui修改,todo 抽卡修改
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@@ -15,15 +15,19 @@ export class HCard extends ecs.Entity {
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}
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load(uuid:number=1001,index:number=-1,parent:any) {
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var path = "game/gui/hcard";
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var icon_path = "game/heros/herois"
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = node.getChildByName("Mask").getChildByName("icon").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[uuid].path);
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});
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// var icon_path = "game/heros/herois"
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// resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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// const sprite = node.getChildByName("Mask").getChildByName("icon").getComponent(Sprite);
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// sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[uuid].path);
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// });
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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console.log("load_hcard",prefab)
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var node = instantiate(prefab);
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node.parent = parent
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var path = "game/heros/uiheros/"+HeroInfo[uuid].path;
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var snode = instantiate(prefab);
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snode.parent = node.getChildByName("Mask")
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var hcc = node.getComponent(HCardComp)!;
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hcc.hi= index
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this.add(hcc)
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@@ -61,8 +61,7 @@ export class HeroHomeComp extends CCComp {
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this.node.getChildByName("show").active=true
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this.h_uuid=uuid
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this.hero=HeroInfo[uuid]
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this.gold_need=(getUpGoldByRange(smc.heros[uuid].lv)*smc.heros[uuid].lv)
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this.chip_need=(getUpChipByLv(smc.heros[uuid].lv)-this.hero.lvexp)*smc.heros[uuid].lv
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console.log("hero_show",uuid)
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let skill1 = SkillSet[this.hero.sk1[0]]
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let skill2 = SkillSet[this.hero.sk2[0]]
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@@ -101,6 +100,8 @@ export class HeroHomeComp extends CCComp {
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}
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update_data(){
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this.slv = Math.floor((smc.heros[this.h_uuid].lv) / 5);
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this.gold_need=(getUpGoldByRange(smc.heros[this.h_uuid].lv)*smc.heros[this.h_uuid].lv)
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this.chip_need=getUpChipByLv(smc.heros[this.h_uuid].lv)-this.hero.lvexp
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// let slv_node=this.node.getChildByName("show").getChildByName("name").getChildByName("slv");
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let lvup=this.node.getChildByName("show").getChildByName("lvup");
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// let slvup=this.node.getChildByName("show").getChildByName("slvup");
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