英雄卡片 召唤成功, todo 细节优化
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Load Diff
@@ -50,6 +50,7 @@ export class SingletonModuleComp extends ecs.Comp {
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Role: Role = null;
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heros:any = [];
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mheros:any = [];
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monsters:any = [];
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skills:any = []
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sk_info:any = []
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@@ -170,22 +170,22 @@ export class HeroViewComp extends CCComp {
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}
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onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
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// if(selfCollider.group == otherCollider.group&&selfCollider.tag==otherCollider.tag){
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// if(otherCollider.node.name=="role") return
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// let self_x = selfCollider.node.position.x;
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// let other_x = otherCollider.node.position.x;
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// if(otherCollider.node.getComponent(HeroViewComp).type == this.type && self_x < other_x && Math.abs(other_x-self_x) < 15 ){
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// this.stop_cd = 0.1;
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// }
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// // if(selfCollider.node.position.y < otherCollider.node.position.y){
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// // if(selfCollider.node.getSiblingIndex() < otherCollider.node.getSiblingIndex()){
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if(selfCollider.group == otherCollider.group&&selfCollider.tag==otherCollider.tag){
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if(otherCollider.node.name=="role") return
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let self_x = selfCollider.node.position.x;
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let other_x = otherCollider.node.position.x;
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if(otherCollider.node.getComponent(HeroViewComp).type == this.type && self_x < other_x && Math.abs(other_x-self_x) < 30 ){
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this.stop_cd = 0.1;
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}
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// if(selfCollider.node.position.y < otherCollider.node.position.y){
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// if(selfCollider.node.getSiblingIndex() < otherCollider.node.getSiblingIndex()){
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// // selfCollider.node.setSiblingIndex(otherCollider.node.getSiblingIndex()+1)
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// // // console.log("onPreSolve b:"+selfCollider.node.uuid+":"+selfCollider.node.getSiblingIndex()+"/"+otherCollider.node.uuid+":"+otherCollider.node.getSiblingIndex());
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// // }
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// // }
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// selfCollider.node.setSiblingIndex(otherCollider.node.getSiblingIndex()+1)
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// // console.log("onPreSolve b:"+selfCollider.node.uuid+":"+selfCollider.node.getSiblingIndex()+"/"+otherCollider.node.uuid+":"+otherCollider.node.getSiblingIndex());
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// }
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// }
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}
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if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){
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this.stop_cd = 0.1;
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this.is_atking=true
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@@ -207,7 +207,7 @@ export class CardControllerComp extends CCComp {
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this.node.getChildByName("mission_home").active=false
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this.node.getChildByName("mission").active=true
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smc.vm_data.mission.play = true;
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oops.message.dispatchEvent("mission_start")
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// oops.message.dispatchEvent("mission_start")
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}
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to_home(){
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this.node.getChildByName("mission_home").active=false
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48
assets/script/game/map/HCard.ts
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48
assets/script/game/map/HCard.ts
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@@ -0,0 +1,48 @@
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import { instantiate, Prefab } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { smc } from "../common/SingletonModuleComp";
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import { HCardComp } from "./HCardComp";
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/** HCard 模块 */
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@ecs.register(`HCard`)
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export class HCard extends ecs.Entity {
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/** ---------- 数据层 ---------- */
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// HCardModel!: HCardModelComp;
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/** ---------- 业务层 ---------- */
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// HCardBll!: HCardBllComp;
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/** ---------- 视图层 ---------- */
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// HCardView!: HCardViewComp;
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/** 实始添加的数据层组件 */
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protected init() {
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// this.addComponents<ecs.Comp>();
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}
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load(uuid:number=1001,index:number=-1,parent:any) {
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let box_group= 0
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var path = "gui/element/hcard";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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node.parent = parent
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var hcc = node.getComponent(HCardComp)!;
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hcc.hi= index
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this.add(hcc)
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}
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/** 模块资源释放 */
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destroy() {
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// 注: 自定义释放逻辑,视图层实现 ecs.IComp 接口的 ecs 组件需要手动释放
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super.destroy();
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}
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}
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/** HCard 模块业务逻辑系统组件,如无业务逻辑处理可删除此对象 */
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export class EcsHCardSystem extends ecs.System {
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constructor() {
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super();
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// this.add(new ecs.ComblockSystem());
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}
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}
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9
assets/script/game/map/HCard.ts.meta
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9
assets/script/game/map/HCard.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "92107feb-d660-4d0b-9ed8-a27bf6bcdd46",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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31
assets/script/game/map/HCardComp.ts
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31
assets/script/game/map/HCardComp.ts
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@@ -0,0 +1,31 @@
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import { _decorator,Button,EventHandler,EventTouch,Label,NodeEventType,resources,Sprite,SpriteAtlas,UITransform,v3 } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { smc } from "../common/SingletonModuleComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
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import { HeroModelComp } from "../hero/HeroModelComp";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('HCardComp')
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@ecs.register('HCardComp', false)
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export class HCardComp extends CCComp {
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hi: number = 0;
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protected onLoad(): void {
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}
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start() {
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let heros:any= ecs.query(ecs.allOf(HeroModelComp));
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this.node.getChildByName("name").getComponent(Label)!.string = heros[this.hi].HeroView.hero_name
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}
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/** 视图对象通过 ecs.Entity.remove(ControllerComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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console.log("hcard reset");
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this.node.destroy();
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}
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}
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1
assets/script/game/map/HCardComp.ts.meta
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1
assets/script/game/map/HCardComp.ts.meta
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@@ -0,0 +1 @@
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{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"b2cd85d5-4a01-4430-acdb-dd37eaa45dd5","files":[],"subMetas":{},"userData":{}}
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@@ -1,4 +1,4 @@
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import { _decorator,Button,EventHandler,EventTouch,Label,NodeEventType,resources,Sprite,SpriteAtlas,UITransform,v3 } from "cc";
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import { _decorator,Button,EventHandler,EventTouch,Label,NodeEventType,resources,Sprite,SpriteAtlas,UITransform,v3, Vec3 } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { smc } from "../common/SingletonModuleComp";
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@@ -7,7 +7,7 @@ import { RandomManager } from "../../../../extensions/oops-plugin-framework/asse
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import { SkillSet } from "../common/config/SkillSet";
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import { HeroModelComp } from "../hero/HeroModelComp";
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import { RewardSet } from "../common/config/RewardSet";
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import { GameSet } from "../common/config/BoxSet";
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import { BoxSet, GameSet } from "../common/config/BoxSet";
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import { GameMap } from "./GameMap";
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import { MapModelComp } from "./model/MapModelComp";
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import { Talent } from "../Role/Talent";
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@@ -16,22 +16,242 @@ import { MonViewComp } from "../mon/MonViewComp";
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import { HeroViewComp } from "../hero/HeroViewComp";
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import { RoleViewComp } from "../Role/RoleViewComp";
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import { BossViewComp } from "../Boss/BossViewComp";
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import { Hero } from "../hero/Hero";
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import { HeroSet } from "../common/config/heroSet";
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import { Boss } from "../Boss/Boss";
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import { MonModelComp } from "../mon/MonModelComp";
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import { BossList, MissionNum, MonsetList } from "../common/config/MissionSet";
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import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
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import { HCard } from "./HCard";
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import { HCardComp } from "./HCardComp";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('MissionComp')
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@ecs.register('Mission', false)
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export class MissionComp extends CCComp {
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max_count: number = 99 ; //最大波次
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cur_count: number = 1; //波次
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boss_count: number = 10; //boss波次间隔
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monster_level:number = 1; //怪物池等级
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max_monster_level:number = 4; //最高怪物次等级
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min_monster_num:number = 1; ///最小每次刷新怪物数量
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max_monster_num:number = 1; //最大每次刷新怪物数量
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refresh_timer: Timer = new Timer(5); // 刷新怪物定时器
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refresh_cd: Timer = new Timer(0.5);
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mission_up_timer: Timer = new Timer(30); //波次增加
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boss_timer: Timer = new Timer(10);
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boss_num:number = 1;
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cur_mission:number = 1; //当前关卡方案
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mission_list:any = []
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boss_list:any = []
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setp_timer: Timer = new Timer(0.3);
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call_hero_timer: Timer = new Timer(0.3);
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target_timer: Timer = new Timer(0.1);
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setp_num:number = smc.vm_data.mission.once;
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total:number = 0;
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hero_total:number = 0;
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reward:number = 0;
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reward_num:number = 0;
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game_over:boolean = false;
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start_ys:any[] = [0,70,-70];
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mon_index:number = 0
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protected onLoad(): void {
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onLoad(){
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// 监听全局事件
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oops.message.on("other_add_monster", this.on_other_add_monster, this);
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oops.message.on("do_add_hero", this.on_do_add_hero, this);
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oops.message.on("mission_start", this.mission_start, this);
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oops.message.on("mission_end", this.mission_end, this);
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oops.message.on("mon_dead", this.on_mon_dead, this);
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}
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start() {
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this.hcard_call()
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}
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/** 视图对象通过 ecs.Entity.remove(ControllerComp) 删除组件是触发组件处理自定义释放逻辑 */
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protected update(dt: number): void {
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if(!smc.vm_data.mission.play||smc.vm_data.pause){
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return
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}
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if(this.setp_timer.update(dt)){
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if(this.total<=0) return
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this.monster_refresh()
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}
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if(this.call_hero_timer.update(dt)){
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if(this.hero_total <= 0) return
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this.heros_call()
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}
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if(this.boss_timer.update(dt)){
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if(this.boss_num <=0 ) return
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// this.load_boss()
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}
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this.is_reward()
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if (this.refresh_timer.update(dt)) {
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this.setp_num=smc.vm_data.mission.once
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}
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if (this.mission_up_timer.update(dt)) {
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// 刷新怪物定时器
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this.cur_count += 1;
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}
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this.count_hero_pos()
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this.count_mon_pos()
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// if (this.game_timer.update(dt)) {
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// smc.vm_data.game.g_time += 1;
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// }
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// this.shuaxin(dt)
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}
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mission_start(){
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this.total=smc.vm_data.mission.m_less=smc.vm_data.mission.m_alive=smc.vm_data.mission.total;
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this.hero_total=2
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let num =RandomManager.instance.getRandomByObjectList(MissionNum,1)
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this.cur_mission = num[0]
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this.mission_list = MonsetList[this.cur_mission]
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this.boss_list = BossList[this.cur_mission]
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// console.log("当前关卡方案",this.cur_mission,this.mission_list)
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this.refresh_timer= new Timer(smc.vm_data.mission.refresh_timer);
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this.boss_num=1
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this.boss_timer = new Timer(smc.vm_data.mission.boss_cd)
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smc.vm_data.mission.coin = 0
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}
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mission_end(){
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smc.vm_data.mission.play=false
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let heros:any= ecs.query(ecs.allOf(HeroViewComp));
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let hcards:any= ecs.query(ecs.allOf(HCardComp));
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let hcns=this.node.getChildByName("hcards")
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for(let i=0;i<hcns.children.length;i++){
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hcns.children[i].destroy()
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}
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for(let i=0;i<heros.length;i++){
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heros[i].HeroView.ent.destroy()
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}
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for(let i=0;i<hcards.length;i++){
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hcards[i].HCardComp.ent.destroy()
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}
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}
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on_mon_dead(){
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let coin =(GameSet.MON_COIN_ADD*smc.vm_data.mission.coin_reward_add*(1+Talents[1006].bonus*smc.vm_data.talent[1006].lv)).toFixed(0)
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smc.vm_data.mission.coin += parseFloat(coin)
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smc.vm_data.mission.reward_num += 1;
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smc.vm_data.mission.reward_gold +=10+(1-smc.vm_data.mission.mission_lv)*1
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smc.vm_data.mission.reward_exp +=10+(1-smc.vm_data.mission.mission_lv)*1
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smc.vm_data.mission.m_alive -= 1;
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if(smc.vm_data.mission.m_alive <= 0){
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smc.vm_data.mission.victory = 1;
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oops.message.dispatchEvent("minssion_victory");
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}
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}
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monster_refresh(){
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if (this.setp_num <= 0){
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return
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}
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let m:any = RandomManager.instance.getRandomByObjectList(this.mission_list[this.monster_level],1)
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this.addMonster(m[0])
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this.mon_index += 1
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if(this.mon_index>2){
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this.mon_index = 0
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}
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smc.vm_data.mission.m_less=this.total -= 1
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// this.setp_num -= 1
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}
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is_reward(){
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if(smc.vm_data.mission.reward_num < smc.vm_data.mission.reward) return
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// this.do_reward()
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smc.vm_data.mission.reward_num = 0
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}
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do_reward(){
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console.log("do_reward")
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oops.message.dispatchEvent("do_reward");
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}
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private on_other_add_monster(event: string, args: any) {
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var scene = smc.map.MapView.scene;
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let pos:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE)
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let monster_layer = scene.entityLayer!.node!
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this.addMonster(args.uuid)
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}
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check_mon_count(){
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let count = 0;
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let list = ecs.query(ecs.allOf(MonModelComp));
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count = list.length
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return count;
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}
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count_mon_pos(){
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let monsters:any= ecs.query(ecs.allOf(MonModelComp));
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for(let i=0;i<monsters.length;i++){
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if(monsters[i].HeroView == undefined) return
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let mon:any = monsters[i].HeroView.node.position
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smc.enemy_pos[i].x= mon.x
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}
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}
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count_hero_pos(){
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let heros:any= ecs.query(ecs.allOf(HeroModelComp));
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for(let i=0;i<heros.length;i++){
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if(heros[i].HeroView == undefined) return
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let ho:any = heros[i].HeroView.node.position
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smc.hero_pos[i].x= ho.x
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}
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}
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private on_do_add_hero(event: string, args: any) {
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this.addHero(args.uuid)
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}
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heros_call(){
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let hero:any =RandomManager.instance.getRandomByObjectList(smc.cards, 1);
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this.addHero(hero[0].uuid)
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this.hero_total -= 1
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if(this.hero_total <= 0){
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console.log("heros_call")
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this.hcard_call()
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}
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}
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hcard_call(){
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let node =this.node.getChildByName("hcards")
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let heros:any= ecs.query(ecs.allOf(HeroModelComp));
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for(let i=0;i<heros.length;i++){
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let hcard = ecs.getEntity<HCard>(HCard)
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console.log("hcard:",hcard)
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hcard.load(1001,0,node)
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}
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}
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/** 添加玩家 */
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private addHero(uuid:number=1001) {
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let hero = ecs.getEntity<Hero>(Hero);
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let scale = 1
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let pos:Vec3 = v3(HeroSet.StartPos[smc.heros[uuid].type],BoxSet.GAME_LINE);
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console.log("addHero:",pos)
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hero.load(pos,scale,uuid);
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}
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private addMonster(uuid:number=1001) {
|
||||
let monster = ecs.getEntity<Hero>(Hero);
|
||||
let scale = -1
|
||||
let index = -1
|
||||
let pos:Vec3 = v3(-1*HeroSet.StartPos[smc.heros[uuid].type],BoxSet.GAME_LINE);
|
||||
console.log("addMonster:",pos)
|
||||
monster.load(pos,scale,uuid,index,false);
|
||||
}
|
||||
|
||||
load_boss(){
|
||||
let bs:any = RandomManager.instance.getRandomByObjectList(this.boss_list[this.monster_level],1)
|
||||
var scene = smc.map.MapView.scene;
|
||||
let pos:Vec3 = v3(260,BoxSet.GAME_LINE)
|
||||
let layer = scene.entityLayer!.node!
|
||||
let b = ecs.getEntity<Boss>(Boss);
|
||||
let scale = -1
|
||||
b.load(pos,scale,bs[0],layer);
|
||||
this.boss_num -= 1
|
||||
}
|
||||
|
||||
/** 视图层逻辑代码分离演示 */
|
||||
|
||||
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
||||
reset() {
|
||||
this.node.destroy();
|
||||
}
|
||||
|
||||
@@ -24,223 +24,21 @@ const { ccclass, property } = _decorator;
|
||||
@ccclass('MapMonsterComp')
|
||||
@ecs.register('MapMonster', false)
|
||||
export class MapMonsterComp extends CCComp {
|
||||
scene: MapViewScene = null;
|
||||
max_count: number = 99 ; //最大波次
|
||||
cur_count: number = 1; //波次
|
||||
boss_count: number = 10; //boss波次间隔
|
||||
monster_level:number = 1; //怪物池等级
|
||||
max_monster_level:number = 4; //最高怪物次等级
|
||||
min_monster_num:number = 1; ///最小每次刷新怪物数量
|
||||
max_monster_num:number = 1; //最大每次刷新怪物数量
|
||||
refresh_timer: Timer = new Timer(5); // 刷新怪物定时器
|
||||
refresh_cd: Timer = new Timer(0.5);
|
||||
mission_up_timer: Timer = new Timer(30); //波次增加
|
||||
boss_timer: Timer = new Timer(10);
|
||||
boss_num:number = 1;
|
||||
cur_mission:number = 1; //当前关卡方案
|
||||
mission_list:any = []
|
||||
boss_list:any = []
|
||||
setp_timer: Timer = new Timer(0.3);
|
||||
call_hero_timer: Timer = new Timer(0.3);
|
||||
target_timer: Timer = new Timer(0.1);
|
||||
setp_num:number = smc.vm_data.mission.once;
|
||||
total:number = 0;
|
||||
hero_total:number = 0;
|
||||
reward:number = 0;
|
||||
reward_num:number = 0;
|
||||
game_over:boolean = false;
|
||||
start_ys:any[] = [0,70,-70];
|
||||
mon_index:number = 0
|
||||
hero_index:number = 0
|
||||
hero_x:number = 0;
|
||||
@property(Node)
|
||||
start_p: Node = null;
|
||||
|
||||
|
||||
onLoad(){
|
||||
// 监听全局事件
|
||||
oops.message.on("other_add_monster", this.on_other_add_monster, this);
|
||||
oops.message.on("do_add_hero", this.on_do_add_hero, this);
|
||||
oops.message.on("mission_start", this.mission_start, this);
|
||||
oops.message.on("mission_end", this.mission_end, this);
|
||||
oops.message.on("normal_call", this.on_normal_call, this);
|
||||
oops.message.on("better_call", this.on_better_call, this);
|
||||
oops.message.on("mon_dead", this.on_mon_dead, this);
|
||||
|
||||
|
||||
}
|
||||
start() {
|
||||
// this.scene = this.getComponent(MapViewScene);
|
||||
// this.scene.node.active = true
|
||||
// this.scene = this.getComponent(MapViewScene);
|
||||
var scene = smc.map.MapView.scene;
|
||||
this.start_p.parent=scene.mapLayer!.node!
|
||||
this.set_start_point()
|
||||
|
||||
|
||||
}
|
||||
|
||||
protected update(dt: number): void {
|
||||
if(!smc.vm_data.mission.play||smc.vm_data.pause){
|
||||
return
|
||||
}
|
||||
if(this.setp_timer.update(dt)){
|
||||
if(this.total<=0) return
|
||||
this.monster_refresh()
|
||||
}
|
||||
if(this.call_hero_timer.update(dt)){
|
||||
if(this.hero_total <= 0) return
|
||||
this.on_normal_call()
|
||||
}
|
||||
if(this.boss_timer.update(dt)){
|
||||
if(this.boss_num <=0 ) return
|
||||
// this.load_boss()
|
||||
}
|
||||
this.is_reward()
|
||||
if (this.refresh_timer.update(dt)) {
|
||||
this.setp_num=smc.vm_data.mission.once
|
||||
}
|
||||
if (this.mission_up_timer.update(dt)) {
|
||||
// 刷新怪物定时器
|
||||
this.cur_count += 1;
|
||||
}
|
||||
this.count_hero_pos()
|
||||
this.count_mon_pos()
|
||||
|
||||
// if (this.game_timer.update(dt)) {
|
||||
// smc.vm_data.game.g_time += 1;
|
||||
// }
|
||||
// this.shuaxin(dt)
|
||||
}
|
||||
mission_start(){
|
||||
this.total=smc.vm_data.mission.m_less=smc.vm_data.mission.m_alive=smc.vm_data.mission.total;
|
||||
this.hero_total=1
|
||||
let num =RandomManager.instance.getRandomByObjectList(MissionNum,1)
|
||||
this.cur_mission = num[0]
|
||||
this.mission_list = MonsetList[this.cur_mission]
|
||||
this.boss_list = BossList[this.cur_mission]
|
||||
// console.log("当前关卡方案",this.cur_mission,this.mission_list)
|
||||
this.refresh_timer= new Timer(smc.vm_data.mission.refresh_timer);
|
||||
this.boss_num=1
|
||||
this.boss_timer = new Timer(smc.vm_data.mission.boss_cd)
|
||||
this.hero_x=0
|
||||
this.hero_index=0
|
||||
smc.vm_data.mission.coin = 0
|
||||
}
|
||||
mission_end(){
|
||||
smc.vm_data.mission.play=false
|
||||
let heros:any= ecs.query(ecs.allOf(HeroViewComp));
|
||||
for(let i=0;i<heros.length;i++){
|
||||
heros[i].HeroView.ent.destroy()
|
||||
}
|
||||
}
|
||||
on_mon_dead(){
|
||||
let coin =(GameSet.MON_COIN_ADD*smc.vm_data.mission.coin_reward_add*(1+Talents[1006].bonus*smc.vm_data.talent[1006].lv)).toFixed(0)
|
||||
smc.vm_data.mission.coin += parseFloat(coin)
|
||||
smc.vm_data.mission.reward_num += 1;
|
||||
smc.vm_data.mission.reward_gold +=10+(1-smc.vm_data.mission.mission_lv)*1
|
||||
smc.vm_data.mission.reward_exp +=10+(1-smc.vm_data.mission.mission_lv)*1
|
||||
smc.vm_data.mission.m_alive -= 1;
|
||||
if(smc.vm_data.mission.m_alive <= 0){
|
||||
smc.vm_data.mission.victory = 1;
|
||||
oops.message.dispatchEvent("minssion_victory");
|
||||
}
|
||||
}
|
||||
on_normal_call(){
|
||||
let hero:any =RandomManager.instance.getRandomByObjectList(smc.cards, 1);
|
||||
this.addHero(hero[0].uuid)
|
||||
this.hero_total -= 1
|
||||
}
|
||||
on_better_call(){
|
||||
let hero:any =RandomManager.instance.getRandomByObjectList(smc.cards, 1);
|
||||
console.log("better_call:",hero)
|
||||
this.addHero(hero[0].uuid)
|
||||
}
|
||||
monster_refresh(){
|
||||
if (this.setp_num <= 0){
|
||||
return
|
||||
}
|
||||
let m:any = RandomManager.instance.getRandomByObjectList(this.mission_list[this.monster_level],1)
|
||||
this.addMonster(m[0])
|
||||
this.mon_index += 1
|
||||
if(this.mon_index>2){
|
||||
this.mon_index = 0
|
||||
}
|
||||
smc.vm_data.mission.m_less=this.total -= 1
|
||||
// this.setp_num -= 1
|
||||
}
|
||||
is_reward(){
|
||||
if(smc.vm_data.mission.reward_num < smc.vm_data.mission.reward) return
|
||||
// this.do_reward()
|
||||
smc.vm_data.mission.reward_num = 0
|
||||
}
|
||||
do_reward(){
|
||||
console.log("do_reward")
|
||||
oops.message.dispatchEvent("do_reward");
|
||||
}
|
||||
|
||||
private on_other_add_monster(event: string, args: any) {
|
||||
var scene = smc.map.MapView.scene;
|
||||
let pos:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE)
|
||||
let monster_layer = scene.entityLayer!.node!
|
||||
this.addMonster(args.uuid)
|
||||
}
|
||||
set_start_point(){
|
||||
// this.start_p.setPosition(-240,BoxSet.GAME_LINE+this.start_ys[this.hero_index]+30,0)
|
||||
}
|
||||
check_mon_count(){
|
||||
let count = 0;
|
||||
let list = ecs.query(ecs.allOf(MonModelComp));
|
||||
count = list.length
|
||||
return count;
|
||||
}
|
||||
count_mon_pos(){
|
||||
let monsters:any= ecs.query(ecs.allOf(MonModelComp));
|
||||
for(let i=0;i<monsters.length;i++){
|
||||
if(monsters[i].HeroView == undefined) return
|
||||
let mon:any = monsters[i].HeroView.node.position
|
||||
smc.enemy_pos[i].x= mon.x
|
||||
}
|
||||
}
|
||||
count_hero_pos(){
|
||||
let heros:any= ecs.query(ecs.allOf(HeroModelComp));
|
||||
for(let i=0;i<heros.length;i++){
|
||||
if(heros[i].HeroView == undefined) return
|
||||
let ho:any = heros[i].HeroView.node.position
|
||||
smc.hero_pos[i].x= ho.x
|
||||
}
|
||||
}
|
||||
|
||||
private on_do_add_hero(event: string, args: any) {
|
||||
this.addHero(args.uuid)
|
||||
}
|
||||
/** 添加玩家 */
|
||||
private addHero(uuid:number=1001) {
|
||||
let hero = ecs.getEntity<Hero>(Hero);
|
||||
let scale = 1
|
||||
let pos:Vec3 = v3(HeroSet.StartPos[smc.heros[uuid].type],BoxSet.GAME_LINE);
|
||||
console.log("addHero:",pos)
|
||||
hero.load(pos,scale,uuid);
|
||||
this.set_start_point()
|
||||
}
|
||||
private addMonster(uuid:number=1001) {
|
||||
let monster = ecs.getEntity<Hero>(Hero);
|
||||
let scale = -1
|
||||
let index = -1
|
||||
let pos:Vec3 = v3(-1*HeroSet.StartPos[smc.heros[uuid].type],BoxSet.GAME_LINE);
|
||||
console.log("addMonster:",pos)
|
||||
monster.load(pos,scale,uuid,index,false);
|
||||
}
|
||||
|
||||
load_boss(){
|
||||
let bs:any = RandomManager.instance.getRandomByObjectList(this.boss_list[this.monster_level],1)
|
||||
var scene = smc.map.MapView.scene;
|
||||
let pos:Vec3 = v3(260,BoxSet.GAME_LINE)
|
||||
let layer = scene.entityLayer!.node!
|
||||
let b = ecs.getEntity<Boss>(Boss);
|
||||
let scale = -1
|
||||
b.load(pos,scale,bs[0],layer);
|
||||
this.boss_num -= 1
|
||||
}
|
||||
|
||||
/** 视图层逻辑代码分离演示 */
|
||||
|
||||
|
||||
Reference in New Issue
Block a user