英雄卡片 召唤成功, todo 细节优化

This commit is contained in:
2024-11-19 00:14:01 +08:00
parent da06fb8954
commit ce8b47de7d
11 changed files with 2300 additions and 8929 deletions

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@@ -50,6 +50,7 @@ export class SingletonModuleComp extends ecs.Comp {
Role: Role = null;
heros:any = [];
mheros:any = [];
monsters:any = [];
skills:any = []
sk_info:any = []

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@@ -170,22 +170,22 @@ export class HeroViewComp extends CCComp {
}
onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
// if(selfCollider.group == otherCollider.group&&selfCollider.tag==otherCollider.tag){
// if(otherCollider.node.name=="role") return
// let self_x = selfCollider.node.position.x;
// let other_x = otherCollider.node.position.x;
// if(otherCollider.node.getComponent(HeroViewComp).type == this.type && self_x < other_x && Math.abs(other_x-self_x) < 15 ){
// this.stop_cd = 0.1;
// }
// // if(selfCollider.node.position.y < otherCollider.node.position.y){
// // if(selfCollider.node.getSiblingIndex() < otherCollider.node.getSiblingIndex()){
if(selfCollider.group == otherCollider.group&&selfCollider.tag==otherCollider.tag){
if(otherCollider.node.name=="role") return
let self_x = selfCollider.node.position.x;
let other_x = otherCollider.node.position.x;
if(otherCollider.node.getComponent(HeroViewComp).type == this.type && self_x < other_x && Math.abs(other_x-self_x) < 30 ){
this.stop_cd = 0.1;
}
// if(selfCollider.node.position.y < otherCollider.node.position.y){
// if(selfCollider.node.getSiblingIndex() < otherCollider.node.getSiblingIndex()){
// // selfCollider.node.setSiblingIndex(otherCollider.node.getSiblingIndex()+1)
// // // console.log("onPreSolve b:"+selfCollider.node.uuid+":"+selfCollider.node.getSiblingIndex()+"/"+otherCollider.node.uuid+":"+otherCollider.node.getSiblingIndex());
// // }
// selfCollider.node.setSiblingIndex(otherCollider.node.getSiblingIndex()+1)
// // console.log("onPreSolve b:"+selfCollider.node.uuid+":"+selfCollider.node.getSiblingIndex()+"/"+otherCollider.node.uuid+":"+otherCollider.node.getSiblingIndex());
// }
// // }
// }
// }
}
if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){
this.stop_cd = 0.1;
this.is_atking=true

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@@ -207,7 +207,7 @@ export class CardControllerComp extends CCComp {
this.node.getChildByName("mission_home").active=false
this.node.getChildByName("mission").active=true
smc.vm_data.mission.play = true;
oops.message.dispatchEvent("mission_start")
// oops.message.dispatchEvent("mission_start")
}
to_home(){
this.node.getChildByName("mission_home").active=false

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@@ -0,0 +1,48 @@
import { instantiate, Prefab } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { smc } from "../common/SingletonModuleComp";
import { HCardComp } from "./HCardComp";
/** HCard 模块 */
@ecs.register(`HCard`)
export class HCard extends ecs.Entity {
/** ---------- 数据层 ---------- */
// HCardModel!: HCardModelComp;
/** ---------- 业务层 ---------- */
// HCardBll!: HCardBllComp;
/** ---------- 视图层 ---------- */
// HCardView!: HCardViewComp;
/** 实始添加的数据层组件 */
protected init() {
// this.addComponents<ecs.Comp>();
}
load(uuid:number=1001,index:number=-1,parent:any) {
let box_group= 0
var path = "gui/element/hcard";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.parent = parent
var hcc = node.getComponent(HCardComp)!;
hcc.hi= index
this.add(hcc)
}
/** 模块资源释放 */
destroy() {
// 注: 自定义释放逻辑,视图层实现 ecs.IComp 接口的 ecs 组件需要手动释放
super.destroy();
}
}
/** HCard 模块业务逻辑系统组件,如无业务逻辑处理可删除此对象 */
export class EcsHCardSystem extends ecs.System {
constructor() {
super();
// this.add(new ecs.ComblockSystem());
}
}

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@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "92107feb-d660-4d0b-9ed8-a27bf6bcdd46",
"files": [],
"subMetas": {},
"userData": {}
}

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@@ -0,0 +1,31 @@
import { _decorator,Button,EventHandler,EventTouch,Label,NodeEventType,resources,Sprite,SpriteAtlas,UITransform,v3 } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { smc } from "../common/SingletonModuleComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
import { HeroModelComp } from "../hero/HeroModelComp";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('HCardComp')
@ecs.register('HCardComp', false)
export class HCardComp extends CCComp {
hi: number = 0;
protected onLoad(): void {
}
start() {
let heros:any= ecs.query(ecs.allOf(HeroModelComp));
this.node.getChildByName("name").getComponent(Label)!.string = heros[this.hi].HeroView.hero_name
}
/** 视图对象通过 ecs.Entity.remove(ControllerComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
console.log("hcard reset");
this.node.destroy();
}
}

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@@ -0,0 +1 @@
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"b2cd85d5-4a01-4430-acdb-dd37eaa45dd5","files":[],"subMetas":{},"userData":{}}

View File

@@ -1,4 +1,4 @@
import { _decorator,Button,EventHandler,EventTouch,Label,NodeEventType,resources,Sprite,SpriteAtlas,UITransform,v3 } from "cc";
import { _decorator,Button,EventHandler,EventTouch,Label,NodeEventType,resources,Sprite,SpriteAtlas,UITransform,v3, Vec3 } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { smc } from "../common/SingletonModuleComp";
@@ -7,7 +7,7 @@ import { RandomManager } from "../../../../extensions/oops-plugin-framework/asse
import { SkillSet } from "../common/config/SkillSet";
import { HeroModelComp } from "../hero/HeroModelComp";
import { RewardSet } from "../common/config/RewardSet";
import { GameSet } from "../common/config/BoxSet";
import { BoxSet, GameSet } from "../common/config/BoxSet";
import { GameMap } from "./GameMap";
import { MapModelComp } from "./model/MapModelComp";
import { Talent } from "../Role/Talent";
@@ -16,22 +16,242 @@ import { MonViewComp } from "../mon/MonViewComp";
import { HeroViewComp } from "../hero/HeroViewComp";
import { RoleViewComp } from "../Role/RoleViewComp";
import { BossViewComp } from "../Boss/BossViewComp";
import { Hero } from "../hero/Hero";
import { HeroSet } from "../common/config/heroSet";
import { Boss } from "../Boss/Boss";
import { MonModelComp } from "../mon/MonModelComp";
import { BossList, MissionNum, MonsetList } from "../common/config/MissionSet";
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
import { HCard } from "./HCard";
import { HCardComp } from "./HCardComp";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('MissionComp')
@ecs.register('Mission', false)
export class MissionComp extends CCComp {
protected onLoad(): void {
max_count: number = 99 ; //最大波次
cur_count: number = 1; //波次
boss_count: number = 10; //boss波次间隔
monster_level:number = 1; //怪物池等级
max_monster_level:number = 4; //最高怪物次等级
min_monster_num:number = 1; ///最小每次刷新怪物数量
max_monster_num:number = 1; //最大每次刷新怪物数量
refresh_timer: Timer = new Timer(5); // 刷新怪物定时器
refresh_cd: Timer = new Timer(0.5);
mission_up_timer: Timer = new Timer(30); //波次增加
boss_timer: Timer = new Timer(10);
boss_num:number = 1;
cur_mission:number = 1; //当前关卡方案
mission_list:any = []
boss_list:any = []
setp_timer: Timer = new Timer(0.3);
call_hero_timer: Timer = new Timer(0.3);
target_timer: Timer = new Timer(0.1);
setp_num:number = smc.vm_data.mission.once;
total:number = 0;
hero_total:number = 0;
reward:number = 0;
reward_num:number = 0;
game_over:boolean = false;
start_ys:any[] = [0,70,-70];
mon_index:number = 0
onLoad(){
// 监听全局事件
oops.message.on("other_add_monster", this.on_other_add_monster, this);
oops.message.on("do_add_hero", this.on_do_add_hero, this);
oops.message.on("mission_start", this.mission_start, this);
oops.message.on("mission_end", this.mission_end, this);
oops.message.on("mon_dead", this.on_mon_dead, this);
}
start() {
this.hcard_call()
}
/** 视图对象通过 ecs.Entity.remove(ControllerComp) 删除组件是触发组件处理自定义释放逻辑 */
protected update(dt: number): void {
if(!smc.vm_data.mission.play||smc.vm_data.pause){
return
}
if(this.setp_timer.update(dt)){
if(this.total<=0) return
this.monster_refresh()
}
if(this.call_hero_timer.update(dt)){
if(this.hero_total <= 0) return
this.heros_call()
}
if(this.boss_timer.update(dt)){
if(this.boss_num <=0 ) return
// this.load_boss()
}
this.is_reward()
if (this.refresh_timer.update(dt)) {
this.setp_num=smc.vm_data.mission.once
}
if (this.mission_up_timer.update(dt)) {
// 刷新怪物定时器
this.cur_count += 1;
}
this.count_hero_pos()
this.count_mon_pos()
// if (this.game_timer.update(dt)) {
// smc.vm_data.game.g_time += 1;
// }
// this.shuaxin(dt)
}
mission_start(){
this.total=smc.vm_data.mission.m_less=smc.vm_data.mission.m_alive=smc.vm_data.mission.total;
this.hero_total=2
let num =RandomManager.instance.getRandomByObjectList(MissionNum,1)
this.cur_mission = num[0]
this.mission_list = MonsetList[this.cur_mission]
this.boss_list = BossList[this.cur_mission]
// console.log("当前关卡方案",this.cur_mission,this.mission_list)
this.refresh_timer= new Timer(smc.vm_data.mission.refresh_timer);
this.boss_num=1
this.boss_timer = new Timer(smc.vm_data.mission.boss_cd)
smc.vm_data.mission.coin = 0
}
mission_end(){
smc.vm_data.mission.play=false
let heros:any= ecs.query(ecs.allOf(HeroViewComp));
let hcards:any= ecs.query(ecs.allOf(HCardComp));
let hcns=this.node.getChildByName("hcards")
for(let i=0;i<hcns.children.length;i++){
hcns.children[i].destroy()
}
for(let i=0;i<heros.length;i++){
heros[i].HeroView.ent.destroy()
}
for(let i=0;i<hcards.length;i++){
hcards[i].HCardComp.ent.destroy()
}
}
on_mon_dead(){
let coin =(GameSet.MON_COIN_ADD*smc.vm_data.mission.coin_reward_add*(1+Talents[1006].bonus*smc.vm_data.talent[1006].lv)).toFixed(0)
smc.vm_data.mission.coin += parseFloat(coin)
smc.vm_data.mission.reward_num += 1;
smc.vm_data.mission.reward_gold +=10+(1-smc.vm_data.mission.mission_lv)*1
smc.vm_data.mission.reward_exp +=10+(1-smc.vm_data.mission.mission_lv)*1
smc.vm_data.mission.m_alive -= 1;
if(smc.vm_data.mission.m_alive <= 0){
smc.vm_data.mission.victory = 1;
oops.message.dispatchEvent("minssion_victory");
}
}
monster_refresh(){
if (this.setp_num <= 0){
return
}
let m:any = RandomManager.instance.getRandomByObjectList(this.mission_list[this.monster_level],1)
this.addMonster(m[0])
this.mon_index += 1
if(this.mon_index>2){
this.mon_index = 0
}
smc.vm_data.mission.m_less=this.total -= 1
// this.setp_num -= 1
}
is_reward(){
if(smc.vm_data.mission.reward_num < smc.vm_data.mission.reward) return
// this.do_reward()
smc.vm_data.mission.reward_num = 0
}
do_reward(){
console.log("do_reward")
oops.message.dispatchEvent("do_reward");
}
private on_other_add_monster(event: string, args: any) {
var scene = smc.map.MapView.scene;
let pos:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE)
let monster_layer = scene.entityLayer!.node!
this.addMonster(args.uuid)
}
check_mon_count(){
let count = 0;
let list = ecs.query(ecs.allOf(MonModelComp));
count = list.length
return count;
}
count_mon_pos(){
let monsters:any= ecs.query(ecs.allOf(MonModelComp));
for(let i=0;i<monsters.length;i++){
if(monsters[i].HeroView == undefined) return
let mon:any = monsters[i].HeroView.node.position
smc.enemy_pos[i].x= mon.x
}
}
count_hero_pos(){
let heros:any= ecs.query(ecs.allOf(HeroModelComp));
for(let i=0;i<heros.length;i++){
if(heros[i].HeroView == undefined) return
let ho:any = heros[i].HeroView.node.position
smc.hero_pos[i].x= ho.x
}
}
private on_do_add_hero(event: string, args: any) {
this.addHero(args.uuid)
}
heros_call(){
let hero:any =RandomManager.instance.getRandomByObjectList(smc.cards, 1);
this.addHero(hero[0].uuid)
this.hero_total -= 1
if(this.hero_total <= 0){
console.log("heros_call")
this.hcard_call()
}
}
hcard_call(){
let node =this.node.getChildByName("hcards")
let heros:any= ecs.query(ecs.allOf(HeroModelComp));
for(let i=0;i<heros.length;i++){
let hcard = ecs.getEntity<HCard>(HCard)
console.log("hcard:",hcard)
hcard.load(1001,0,node)
}
}
/** 添加玩家 */
private addHero(uuid:number=1001) {
let hero = ecs.getEntity<Hero>(Hero);
let scale = 1
let pos:Vec3 = v3(HeroSet.StartPos[smc.heros[uuid].type],BoxSet.GAME_LINE);
console.log("addHero:",pos)
hero.load(pos,scale,uuid);
}
private addMonster(uuid:number=1001) {
let monster = ecs.getEntity<Hero>(Hero);
let scale = -1
let index = -1
let pos:Vec3 = v3(-1*HeroSet.StartPos[smc.heros[uuid].type],BoxSet.GAME_LINE);
console.log("addMonster:",pos)
monster.load(pos,scale,uuid,index,false);
}
load_boss(){
let bs:any = RandomManager.instance.getRandomByObjectList(this.boss_list[this.monster_level],1)
var scene = smc.map.MapView.scene;
let pos:Vec3 = v3(260,BoxSet.GAME_LINE)
let layer = scene.entityLayer!.node!
let b = ecs.getEntity<Boss>(Boss);
let scale = -1
b.load(pos,scale,bs[0],layer);
this.boss_num -= 1
}
/** 视图层逻辑代码分离演示 */
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}

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@@ -24,223 +24,21 @@ const { ccclass, property } = _decorator;
@ccclass('MapMonsterComp')
@ecs.register('MapMonster', false)
export class MapMonsterComp extends CCComp {
scene: MapViewScene = null;
max_count: number = 99 ; //最大波次
cur_count: number = 1; //波次
boss_count: number = 10; //boss波次间隔
monster_level:number = 1; //怪物池等级
max_monster_level:number = 4; //最高怪物次等级
min_monster_num:number = 1; ///最小每次刷新怪物数量
max_monster_num:number = 1; //最大每次刷新怪物数量
refresh_timer: Timer = new Timer(5); // 刷新怪物定时器
refresh_cd: Timer = new Timer(0.5);
mission_up_timer: Timer = new Timer(30); //波次增加
boss_timer: Timer = new Timer(10);
boss_num:number = 1;
cur_mission:number = 1; //当前关卡方案
mission_list:any = []
boss_list:any = []
setp_timer: Timer = new Timer(0.3);
call_hero_timer: Timer = new Timer(0.3);
target_timer: Timer = new Timer(0.1);
setp_num:number = smc.vm_data.mission.once;
total:number = 0;
hero_total:number = 0;
reward:number = 0;
reward_num:number = 0;
game_over:boolean = false;
start_ys:any[] = [0,70,-70];
mon_index:number = 0
hero_index:number = 0
hero_x:number = 0;
@property(Node)
start_p: Node = null;
onLoad(){
// 监听全局事件
oops.message.on("other_add_monster", this.on_other_add_monster, this);
oops.message.on("do_add_hero", this.on_do_add_hero, this);
oops.message.on("mission_start", this.mission_start, this);
oops.message.on("mission_end", this.mission_end, this);
oops.message.on("normal_call", this.on_normal_call, this);
oops.message.on("better_call", this.on_better_call, this);
oops.message.on("mon_dead", this.on_mon_dead, this);
}
start() {
// this.scene = this.getComponent(MapViewScene);
// this.scene.node.active = true
// this.scene = this.getComponent(MapViewScene);
var scene = smc.map.MapView.scene;
this.start_p.parent=scene.mapLayer!.node!
this.set_start_point()
}
protected update(dt: number): void {
if(!smc.vm_data.mission.play||smc.vm_data.pause){
return
}
if(this.setp_timer.update(dt)){
if(this.total<=0) return
this.monster_refresh()
}
if(this.call_hero_timer.update(dt)){
if(this.hero_total <= 0) return
this.on_normal_call()
}
if(this.boss_timer.update(dt)){
if(this.boss_num <=0 ) return
// this.load_boss()
}
this.is_reward()
if (this.refresh_timer.update(dt)) {
this.setp_num=smc.vm_data.mission.once
}
if (this.mission_up_timer.update(dt)) {
// 刷新怪物定时器
this.cur_count += 1;
}
this.count_hero_pos()
this.count_mon_pos()
// if (this.game_timer.update(dt)) {
// smc.vm_data.game.g_time += 1;
// }
// this.shuaxin(dt)
}
mission_start(){
this.total=smc.vm_data.mission.m_less=smc.vm_data.mission.m_alive=smc.vm_data.mission.total;
this.hero_total=1
let num =RandomManager.instance.getRandomByObjectList(MissionNum,1)
this.cur_mission = num[0]
this.mission_list = MonsetList[this.cur_mission]
this.boss_list = BossList[this.cur_mission]
// console.log("当前关卡方案",this.cur_mission,this.mission_list)
this.refresh_timer= new Timer(smc.vm_data.mission.refresh_timer);
this.boss_num=1
this.boss_timer = new Timer(smc.vm_data.mission.boss_cd)
this.hero_x=0
this.hero_index=0
smc.vm_data.mission.coin = 0
}
mission_end(){
smc.vm_data.mission.play=false
let heros:any= ecs.query(ecs.allOf(HeroViewComp));
for(let i=0;i<heros.length;i++){
heros[i].HeroView.ent.destroy()
}
}
on_mon_dead(){
let coin =(GameSet.MON_COIN_ADD*smc.vm_data.mission.coin_reward_add*(1+Talents[1006].bonus*smc.vm_data.talent[1006].lv)).toFixed(0)
smc.vm_data.mission.coin += parseFloat(coin)
smc.vm_data.mission.reward_num += 1;
smc.vm_data.mission.reward_gold +=10+(1-smc.vm_data.mission.mission_lv)*1
smc.vm_data.mission.reward_exp +=10+(1-smc.vm_data.mission.mission_lv)*1
smc.vm_data.mission.m_alive -= 1;
if(smc.vm_data.mission.m_alive <= 0){
smc.vm_data.mission.victory = 1;
oops.message.dispatchEvent("minssion_victory");
}
}
on_normal_call(){
let hero:any =RandomManager.instance.getRandomByObjectList(smc.cards, 1);
this.addHero(hero[0].uuid)
this.hero_total -= 1
}
on_better_call(){
let hero:any =RandomManager.instance.getRandomByObjectList(smc.cards, 1);
console.log("better_call:",hero)
this.addHero(hero[0].uuid)
}
monster_refresh(){
if (this.setp_num <= 0){
return
}
let m:any = RandomManager.instance.getRandomByObjectList(this.mission_list[this.monster_level],1)
this.addMonster(m[0])
this.mon_index += 1
if(this.mon_index>2){
this.mon_index = 0
}
smc.vm_data.mission.m_less=this.total -= 1
// this.setp_num -= 1
}
is_reward(){
if(smc.vm_data.mission.reward_num < smc.vm_data.mission.reward) return
// this.do_reward()
smc.vm_data.mission.reward_num = 0
}
do_reward(){
console.log("do_reward")
oops.message.dispatchEvent("do_reward");
}
private on_other_add_monster(event: string, args: any) {
var scene = smc.map.MapView.scene;
let pos:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE)
let monster_layer = scene.entityLayer!.node!
this.addMonster(args.uuid)
}
set_start_point(){
// this.start_p.setPosition(-240,BoxSet.GAME_LINE+this.start_ys[this.hero_index]+30,0)
}
check_mon_count(){
let count = 0;
let list = ecs.query(ecs.allOf(MonModelComp));
count = list.length
return count;
}
count_mon_pos(){
let monsters:any= ecs.query(ecs.allOf(MonModelComp));
for(let i=0;i<monsters.length;i++){
if(monsters[i].HeroView == undefined) return
let mon:any = monsters[i].HeroView.node.position
smc.enemy_pos[i].x= mon.x
}
}
count_hero_pos(){
let heros:any= ecs.query(ecs.allOf(HeroModelComp));
for(let i=0;i<heros.length;i++){
if(heros[i].HeroView == undefined) return
let ho:any = heros[i].HeroView.node.position
smc.hero_pos[i].x= ho.x
}
}
private on_do_add_hero(event: string, args: any) {
this.addHero(args.uuid)
}
/** 添加玩家 */
private addHero(uuid:number=1001) {
let hero = ecs.getEntity<Hero>(Hero);
let scale = 1
let pos:Vec3 = v3(HeroSet.StartPos[smc.heros[uuid].type],BoxSet.GAME_LINE);
console.log("addHero:",pos)
hero.load(pos,scale,uuid);
this.set_start_point()
}
private addMonster(uuid:number=1001) {
let monster = ecs.getEntity<Hero>(Hero);
let scale = -1
let index = -1
let pos:Vec3 = v3(-1*HeroSet.StartPos[smc.heros[uuid].type],BoxSet.GAME_LINE);
console.log("addMonster:",pos)
monster.load(pos,scale,uuid,index,false);
}
load_boss(){
let bs:any = RandomManager.instance.getRandomByObjectList(this.boss_list[this.monster_level],1)
var scene = smc.map.MapView.scene;
let pos:Vec3 = v3(260,BoxSet.GAME_LINE)
let layer = scene.entityLayer!.node!
let b = ecs.getEntity<Boss>(Boss);
let scale = -1
b.load(pos,scale,bs[0],layer);
this.boss_num -= 1
}
/** 视图层逻辑代码分离演示 */