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@@ -11,8 +11,8 @@ export const BossList = {
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}
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}
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export const MissionNum = 3 //对应关卡数MissionSet 的索引
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export const MissionSet = [
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export const MissionNum = 3 //对应关卡数MissionMons 的索引
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export const MissionMons = [
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[5201,5202,5203,5204,5205,5206,5210,5211,5212],
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[5213,5214,5215],
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[5201],
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@@ -52,3 +52,17 @@ export const MissStatus = {
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choose:3,
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end:4,
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}
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export enum FightSet {
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ATK_TO_ATK_RATIO=0.1,
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ATK_TO_HP_RATIO=0.2,
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ATK_TO_SHIELD_RATIO=2,
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ATK_LINES = 3, //英雄数
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MON_GOLD_ADD =2,
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MON_COIN_ADD=2,
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COIN_ADD=1,
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DEF_RATE=0.7,
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DODGE_MAX=70,
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HERO_NUM=3,
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AP_UPDATE_RATE=100,
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AP_CHANGE_RATE=0,
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}
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@@ -2,7 +2,7 @@
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "1a81eb9e-feb4-483f-a5c0-ca5f0b358627",
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"uuid": "26aee2e6-ab33-4155-a0aa-221c6be8d030",
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"files": [],
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"subMetas": {},
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"userData": {}
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@@ -39,13 +39,19 @@ export class BuffComp extends Component {
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info_init(){
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this.top_node = this.node.getChildByName("top");
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this.top_node.getChildByName("lv").active=(this.node.getComponent(HeroViewComp).fac == 0 ? true : false)
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// this.top_node.getChildByName("hp").active=(this.node.getComponent(HeroViewComp).fac == 1 ? true : false)
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this.top_node.getChildByName("sboss").active=this.node.getComponent(HeroViewComp).is_boss
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this.top_node.getChildByName("lv").getChildByName("lv").getComponent(Label)!.string = this.node.getComponent(HeroViewComp).lv.toFixed(0)
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this.top_node.getChildByName("ihp").getChildByName("num").getComponent(Label)!.string = this.node.getComponent(HeroViewComp).hp.toFixed(0)
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this.top_node.getChildByName("iap").getChildByName("num").getComponent(Label)!.string = this.node.getComponent(HeroViewComp).ap.toFixed(0)
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this.top_node.getChildByName("ihp").active=false
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this.top_node.getChildByName("iap").active=false
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}
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update(deltaTime: number) {
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if(smc.mission.pause) return
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// this.hp_show()
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this.hp_show()
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if(this.wind_cd > 0 ) this.wind_cd -= deltaTime;
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if(this.wind_cd <= 0 && this.node.getChildByName("wind").active){
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this.node.getChildByName("wind").active = false;
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@@ -55,25 +61,16 @@ export class BuffComp extends Component {
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if(this.buff_cd <= 0 && this.node.getChildByName("buff").active){
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this.node.getChildByName("buff").active = false;
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}
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this.in_speek(deltaTime)
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}
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hp_show(){
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if(this.node.getComponent(HeroViewComp).fac == 0) {
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this.top_node.getChildByName("hp").active = false;
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this.update_info_hp()
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}else{
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this.top_node.getChildByName("lv").active = true;
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let hp=this.node.getComponent(HeroViewComp).hp;
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let hp_max=this.node.getComponent(HeroViewComp).hp_max;
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let hp_progress= hp/hp_max;
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this.top_node.getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
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if(this.node.getComponent(HeroViewComp).is_boss) return
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this.top_node.getChildByName("hp").active = (hp == hp_max) ? false : true;
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}
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// if(this.node.getComponent(HeroViewComp).fac == 0) return
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let hp=this.node.getComponent(HeroViewComp).hp;
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let hp_max=this.node.getComponent(HeroViewComp).hp_max;
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let hp_progress= hp/hp_max;
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this.top_node.getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
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if(this.node.getComponent(HeroViewComp).is_boss) return
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this.top_node.getChildByName("hp").active = (hp == hp_max) ? false : true;
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}
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show_shield(val:boolean){
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this.node.getChildByName("shielded").active=val
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@@ -89,7 +86,10 @@ export class BuffComp extends Component {
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iap_node.getChildByName("num").getComponent(Label)!.string = this.node.getComponent(HeroViewComp).ap.toFixed(0)
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}
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update_info_lv(){
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let lv_node = this.top_node.getChildByName("lv");
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lv_node.getChildByName("lv").getComponent(Label)!.string = this.node.getComponent(HeroViewComp).lv.toFixed(0)
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}
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show_wind(t:number=1){
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this.wind_cd = t;
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@@ -53,6 +53,7 @@ export class Hero extends ecs.Entity {
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hv.dis = hero.dis;
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hv.hp= hv.hp_max =hero.hp+info.hp;
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hv.ap = hero.ap+info.ap;
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hv.lv=info.lv+1
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hv.cd = hero.a_cd
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hv.ap_u=hero.ap_u
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hv.ap_ur=hero.ap_ur
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@@ -2,7 +2,7 @@ import { Vec3, _decorator , v3,Collider2D,Contact2DType,Label ,Node,Prefab,insta
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { HeroSpine } from "./HeroSpine";
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import { BoxSet, GameSet } from "../common/config/BoxSet";
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import { BoxSet } from "../common/config/BoxSet";
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import { smc } from "../common/SingletonModuleComp";
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import { Skill } from "../skills/Skill";
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import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
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@@ -247,11 +247,18 @@ export class HeroViewComp extends CCComp {
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}
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do_change(){
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this.BUFFCOMP.update_info_ap()
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this.BUFFCOMP.update_info_hp()
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this.BUFFCOMP.update_info_lv()
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}
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do_update(){
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this.BUFFCOMP.update_info_ap()
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this.BUFFCOMP.update_info_hp()
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this.BUFFCOMP.update_info_lv()
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}
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do_dead(){
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}
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@@ -273,7 +280,7 @@ export class HeroViewComp extends CCComp {
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if(this.ent == null) return;
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this.ent.destroy();
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}
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this.BUFFCOMP.hp_show()
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this.BUFFCOMP.update_info_hp()
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this.showDamage(remainingDamage, true);
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}
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}
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@@ -6,7 +6,7 @@ import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/O
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import { HeroModelComp } from "../hero/HeroModelComp";
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import { BoxSet } from "../common/config/BoxSet";
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import { MonModelComp } from "../hero/MonModelComp";
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import { Missions,} from "../common/config/MissionSet";
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import { Missions} from "../common/config/Mission";
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import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
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import { VictoryComp } from "./VictoryComp";
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import { MSkillComp } from "./MSkillComp";
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@@ -1,7 +1,7 @@
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import { _decorator, resources, Sprite, SpriteAtlas, SpriteFrame, v3, Vec3 } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { BoxSet, GameSet } from "../common/config/BoxSet";
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import { BoxSet, } from "../common/config/BoxSet";
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import { HeroInfo, HeroList, HeroPos, HeroSet, HeroUpInfo } from "../common/config/heroSet";
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import { Hero } from "../hero/Hero";
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import { smc } from "../common/SingletonModuleComp";
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@@ -11,6 +11,7 @@ import { GameEvent } from "../common/config/GameEvent";
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import { HeroModelComp } from "../hero/HeroModelComp";
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import { HeroViewComp } from "../hero/HeroViewComp";
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import { oops } from "db://oops-framework/core/Oops";
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import { FightSet } from "../common/config/Mission";
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const { ccclass, property } = _decorator;
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@@ -113,23 +114,34 @@ export class MissionHeroCompComp extends CCComp {
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for(let hero of heros){
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if(hero.get(HeroViewComp).fight_pos==fight_pos){
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let hv = hero.get(HeroViewComp)
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let AP_UP_RATE = hv.hero_uuid === uuid ? GameSet.AP_UPDATE_RATE : GameSet.AP_CHANGE_RATE;
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let heroUpData = HeroUpInfo[hv.hero_uuid] || {}
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let o_ap_rate = heroUpData.ap_up_rate || 0 //被替换 升级的英雄额外被替换攻击增长比率
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let o_ap = heroUpData.ap_up || 0 //被替换 升级的英雄额外被替换攻击增长值
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let s_ap_rate = (HeroUpInfo[uuid] || {}).ap_up_rate || 0 //替换 升级的英雄额外替换攻击增长比率
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let s_ap = (HeroUpInfo[uuid] || {}).ap_up || 0 //替换 升级的英雄额外替换攻击增长值
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let o_hp_up = heroUpData.hp_up || 0 //被替换 升级的英雄额外被替换血量增长值
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let s_hp_up = (HeroUpInfo[uuid] || {}).hp_up || 0 //替换 升级的英雄额外替换血量增长值
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info.ap=Math.floor(hv.ap*(AP_UP_RATE+o_ap_rate+s_ap_rate)/100+o_ap+s_ap)
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info.hp=Math.floor(o_hp_up+s_hp_up)
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info.lv=hv.lv
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// let AP_UP_RATE = hv.hero_uuid === uuid ? FightSet.AP_UPDATE_RATE : FightSet.AP_CHANGE_RATE;
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// let heroUpData = HeroUpInfo[hv.hero_uuid] || {}
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// let o_ap_rate = heroUpData.ap_up_rate || 0 //被替换 升级的英雄额外被替换攻击增长比率
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// let o_ap = heroUpData.ap_up || 0 //被替换 升级的英雄额外被替换攻击增长值
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// let s_ap_rate = (HeroUpInfo[uuid] || {}).ap_up_rate || 0 //替换 升级的英雄额外替换攻击增长比率
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// let s_ap = (HeroUpInfo[uuid] || {}).ap_up || 0 //替换 升级的英雄额外替换攻击增长值
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// let o_hp_up = heroUpData.hp_up || 0 //被替换 升级的英雄额外被替换血量增长值
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// let s_hp_up = (HeroUpInfo[uuid] || {}).hp_up || 0 //替换 升级的英雄额外替换血量增长值
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// info.ap=Math.floor(hv.ap*(AP_UP_RATE+o_ap_rate+s_ap_rate)/100+o_ap+s_ap)
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// info.hp=Math.floor(o_hp_up+s_hp_up)
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if(hv.hero_uuid === uuid){
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info.ap=hv.ap
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info.hp=hv.hp_max
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info.lv=hv.lv
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}else{
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this.do_hero_change()
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}
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hero.destroy()
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return info
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}
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}
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return info
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}
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do_hero_change(){
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//金币加1
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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// this.node.destroy();
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@@ -4,7 +4,7 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
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import { Monster } from "../hero/Mon";
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import { BoxSet } from "../common/config/BoxSet";
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import { HeroSet, MonSet } from "../common/config/heroSet";
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import { Missions } from "../common/config/MissionSet";
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import { Missions } from "../common/config/Mission";
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import { RandomManager } from "db://oops-framework/core/common/random/RandomManager";
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import { Timer } from "db://oops-framework/core/common/timer/Timer";
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import { smc } from "../common/SingletonModuleComp";
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@@ -5,7 +5,7 @@ import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/O
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import { smc } from "../common/SingletonModuleComp";
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import { HeroViewComp } from "../hero/HeroViewComp";
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import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
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import { MissionReward } from "../common/config/MissionSet";
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import { MissionReward } from "../common/config/Mission";
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import { Items } from "../common/config/Items";
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import { Item } from "./Item";
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import { UIID } from "../common/config/GameUIConfig";
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