假期修改
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@@ -20,12 +20,12 @@ export class CardControllerComp extends CCComp {
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touch_time:number = 0
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in_touch:boolean = false
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cards:any = {
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1:{uuid:1101,type:1,lv:0,alive:false},
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2:{uuid:1102,type:1,lv:0,alive:false},
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3:{uuid:1103,type:1,lv:0,alive:false},
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4:{uuid:1104,type:1,lv:0,alive:false},
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5:{uuid:1105,type:1,lv:0,alive:false},
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6:{uuid:1106,type:1,lv:0,alive:false},
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1:{uuid:1101,type:1,lv:0,cost:0,alive:false},
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2:{uuid:1102,type:1,lv:0,cost:0,alive:false},
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3:{uuid:1103,type:1,lv:0,cost:0,alive:false},
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4:{uuid:1104,type:1,lv:0,cost:0,alive:false},
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5:{uuid:1105,type:1,lv:0,cost:0,alive:false},
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6:{uuid:1106,type:1,lv:0,cost:0,alive:false},
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}
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protected onLoad(): void {
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let card1 = this.node.getChildByName("cards").getChildByName("card1");
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@@ -146,27 +146,18 @@ export class CardControllerComp extends CCComp {
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// console.log("show_info",uuid)
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let node =this.node.getChildByName("item_box")
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if(type == 2){
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smc.vm_data.item_box.info = SkillSet[uuid].info
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smc.vm_data.item_box.name = SkillSet[uuid].name
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smc.vm_data.item_box.skillcd = SkillSet[uuid].cd
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smc.vm_data.item_box.skillsd = SkillSet[uuid].sd
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smc.vm_data.item_box.atk = SkillSet[uuid].atk
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smc.vm_data.item_box.hp = SkillSet[uuid].hp
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smc.vm_data.item_box.info = smc.items[uuid].info
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smc.vm_data.item_box.name = smc.items[uuid].name
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smc.vm_data.item_box.skillcd = smc.items[uuid].cd
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smc.vm_data.item_box.skillsd = smc.items[uuid].sd
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smc.vm_data.item_box.atk = smc.items[uuid].atk
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smc.vm_data.item_box.hp = smc.items[uuid].hp
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smc.vm_data.item_box.shield = smc.items[uuid].shield
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node.active=true
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}
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if(type == 3){
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smc.vm_data.item_box.info = SkillSet[uuid].info
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smc.vm_data.item_box.name = SkillSet[uuid].name
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smc.vm_data.item_box.skillcd = SkillSet[uuid].cd
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smc.vm_data.item_box.skillsd = SkillSet[uuid].sd
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smc.vm_data.item_box.atk = SkillSet[uuid].atk
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smc.vm_data.item_box.hp = SkillSet[uuid].hp
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smc.vm_data.item_box.shield = SkillSet[uuid].shield
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node.active=true
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if(SkillSet[uuid].shield > 0){
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if(smc.items[uuid].shield > 0){
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node.getChildByName("data").getChildByName("shield").active=true
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}
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if(SkillSet[uuid].hp > 0){
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if(smc.items[uuid].hp > 0){
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node.getChildByName("data").getChildByName("hp").active=true
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}
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}
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@@ -231,8 +222,9 @@ export class CardControllerComp extends CCComp {
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load_cards() {
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this.in_load = true
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let card:any=null
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for (let index = 1; index <= 4; index++) {
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for (let index = 1; index <= 6; index++) {
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card=RandomManager.instance.getRandomByObjectList(smc.cards, 1);
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this.cards[index].uuid=card[0].uuid
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this.cards[index].type=card[0].type
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@@ -241,35 +233,15 @@ export class CardControllerComp extends CCComp {
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let pathName: string = "";
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let name: string = "";
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let level: number = 0;
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let cost: number = 0;
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let { uuid, type } = card[0];
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url = "game/hero/hero_icon";
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({ uuid: pathName, name, level } = smc.heros[uuid]);
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({ uuid: pathName, name, level ,cost} = smc.heros[uuid]);
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this.cards[index].lv=level
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this.cards[index].cost = cost
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let node=this.node.getChildByName('cards').getChildByName('card'+index)
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node.getChildByName('cost').getComponent(Label).string=level.toString()
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node.getChildByName('name').getComponent(Label).string=name
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// const sprite = node.getChildByName("item").getComponent(Sprite);
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// console.log(this['card'+index],url,pathName,sprite)
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resources.load(url, SpriteAtlas, (err: any, atlas) => {
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const sprite = node.getChildByName("item").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(pathName);
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});
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this.cards[index].alive=true
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}
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for (let index = 5; index <= 6; index++) {
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card=RandomManager.instance.getRandomByObjectList(smc.items, 1);
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this.cards[index].uuid=card[0].uuid
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this.cards[index].type=card[0].type
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let url: string = "";
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let pathName: string = "";
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let name: string = "";
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let level: number = 0;
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let { uuid, type } = card[0];
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url = "game/heros/skill";
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({ path: pathName, name, level } = smc.skills[uuid]);
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this.cards[index].lv=level
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let node=this.node.getChildByName('cards').getChildByName('card'+index)
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node.getChildByName('cost').getComponent(Label).string=level.toString()
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node.getChildByName('cost').getComponent(Label).string=cost.toString()
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node.getChildByName('lv').getChildByName('lv').getComponent(Label).string=level.toString()
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node.getChildByName('name').getComponent(Label).string=name
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// const sprite = node.getChildByName("item").getComponent(Sprite);
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// console.log(this['card'+index],url,pathName,sprite)
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@@ -279,6 +251,29 @@ export class CardControllerComp extends CCComp {
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});
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this.cards[index].alive=true
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}
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// for (let index = 5; index <= 6; index++) {
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// card=RandomManager.instance.getRandomByObjectList(smc.item_list, 1);
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// this.cards[index].uuid=card[0].uuid
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// this.cards[index].type=card[0].type
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// let url: string = "";
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// let pathName: string = "";
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// let name: string = "";
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// let level: number = 0;
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// let { uuid, type } = card[0];
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// url = "game/heros/skill";
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// ({ path: pathName, name, level } = smc.items[uuid]);
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// this.cards[index].lv=level
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// let node=this.node.getChildByName('cards').getChildByName('card'+index)
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// node.getChildByName('cost').getComponent(Label).string=level.toString()
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// node.getChildByName('name').getComponent(Label).string=name
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// // const sprite = node.getChildByName("item").getComponent(Sprite);
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// // console.log(this['card'+index],url,pathName,sprite)
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// resources.load(url, SpriteAtlas, (err: any, atlas) => {
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// const sprite = node.getChildByName("item").getComponent(Sprite);
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// sprite.spriteFrame = atlas.getSpriteFrame(pathName);
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// });
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// this.cards[index].alive=true
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// }
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// console.log("cards:",this.cards)
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this.in_load = false
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}
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@@ -317,7 +312,7 @@ export class CardControllerComp extends CCComp {
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// console.log("card_index:",index,"card_alive:",this.cards[index].alive)
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return;
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};
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if(smc.vm_data.gold.min >= this.cards[index].lv){
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if(smc.vm_data.gold.min >= this.cards[index].cost){
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this.cards[index].alive=false
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this.do_use_card(index)
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}else{
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@@ -327,18 +322,19 @@ export class CardControllerComp extends CCComp {
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}
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do_use_card(index:number){
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this.cards[index].alive=false
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smc.vm_data.gold.min -= this.cards[index].lv;
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switch (this.cards[index].type) {
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case 1:
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oops.message.dispatchEvent("do_add_hero", { uuid: this.cards[index].uuid });
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break;
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case 2:
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oops.message.dispatchEvent("do_use_skill", { uuid: this.cards[index].uuid });
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break;
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case 3:
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oops.message.dispatchEvent("do_use_skill", { uuid: this.cards[index].uuid });
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break;
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}
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smc.vm_data.gold.min -= this.cards[index].cost;
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oops.message.dispatchEvent("do_add_hero", { uuid: this.cards[index].uuid });
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// switch (this.cards[index].type) {
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// case 1:
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// oops.message.dispatchEvent("do_add_hero", { uuid: this.cards[index].uuid });
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// break;
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// case 2:
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// oops.message.dispatchEvent("do_use_item", { uuid: this.cards[index].uuid });
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// break;
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// case 3:
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// oops.message.dispatchEvent("do_use_item", { uuid: this.cards[index].uuid });
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// break;
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// }
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this.remove_card(index)
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}
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protected update(dt: number): void {
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