假期修改
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@@ -20,12 +20,12 @@ export class CardControllerComp extends CCComp {
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touch_time:number = 0
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in_touch:boolean = false
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cards:any = {
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1:{uuid:1101,type:1,lv:0,alive:false},
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2:{uuid:1102,type:1,lv:0,alive:false},
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3:{uuid:1103,type:1,lv:0,alive:false},
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4:{uuid:1104,type:1,lv:0,alive:false},
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5:{uuid:1105,type:1,lv:0,alive:false},
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6:{uuid:1106,type:1,lv:0,alive:false},
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1:{uuid:1101,type:1,lv:0,cost:0,alive:false},
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2:{uuid:1102,type:1,lv:0,cost:0,alive:false},
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3:{uuid:1103,type:1,lv:0,cost:0,alive:false},
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4:{uuid:1104,type:1,lv:0,cost:0,alive:false},
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5:{uuid:1105,type:1,lv:0,cost:0,alive:false},
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6:{uuid:1106,type:1,lv:0,cost:0,alive:false},
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}
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protected onLoad(): void {
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let card1 = this.node.getChildByName("cards").getChildByName("card1");
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@@ -146,27 +146,18 @@ export class CardControllerComp extends CCComp {
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// console.log("show_info",uuid)
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let node =this.node.getChildByName("item_box")
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if(type == 2){
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smc.vm_data.item_box.info = SkillSet[uuid].info
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smc.vm_data.item_box.name = SkillSet[uuid].name
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smc.vm_data.item_box.skillcd = SkillSet[uuid].cd
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smc.vm_data.item_box.skillsd = SkillSet[uuid].sd
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smc.vm_data.item_box.atk = SkillSet[uuid].atk
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smc.vm_data.item_box.hp = SkillSet[uuid].hp
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smc.vm_data.item_box.info = smc.items[uuid].info
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smc.vm_data.item_box.name = smc.items[uuid].name
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smc.vm_data.item_box.skillcd = smc.items[uuid].cd
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smc.vm_data.item_box.skillsd = smc.items[uuid].sd
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smc.vm_data.item_box.atk = smc.items[uuid].atk
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smc.vm_data.item_box.hp = smc.items[uuid].hp
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smc.vm_data.item_box.shield = smc.items[uuid].shield
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node.active=true
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}
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if(type == 3){
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smc.vm_data.item_box.info = SkillSet[uuid].info
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smc.vm_data.item_box.name = SkillSet[uuid].name
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smc.vm_data.item_box.skillcd = SkillSet[uuid].cd
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smc.vm_data.item_box.skillsd = SkillSet[uuid].sd
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smc.vm_data.item_box.atk = SkillSet[uuid].atk
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smc.vm_data.item_box.hp = SkillSet[uuid].hp
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smc.vm_data.item_box.shield = SkillSet[uuid].shield
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node.active=true
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if(SkillSet[uuid].shield > 0){
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if(smc.items[uuid].shield > 0){
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node.getChildByName("data").getChildByName("shield").active=true
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}
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if(SkillSet[uuid].hp > 0){
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if(smc.items[uuid].hp > 0){
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node.getChildByName("data").getChildByName("hp").active=true
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}
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}
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@@ -231,8 +222,9 @@ export class CardControllerComp extends CCComp {
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load_cards() {
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this.in_load = true
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let card:any=null
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for (let index = 1; index <= 4; index++) {
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for (let index = 1; index <= 6; index++) {
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card=RandomManager.instance.getRandomByObjectList(smc.cards, 1);
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this.cards[index].uuid=card[0].uuid
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this.cards[index].type=card[0].type
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@@ -241,35 +233,15 @@ export class CardControllerComp extends CCComp {
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let pathName: string = "";
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let name: string = "";
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let level: number = 0;
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let cost: number = 0;
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let { uuid, type } = card[0];
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url = "game/hero/hero_icon";
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({ uuid: pathName, name, level } = smc.heros[uuid]);
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({ uuid: pathName, name, level ,cost} = smc.heros[uuid]);
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this.cards[index].lv=level
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this.cards[index].cost = cost
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let node=this.node.getChildByName('cards').getChildByName('card'+index)
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node.getChildByName('cost').getComponent(Label).string=level.toString()
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node.getChildByName('name').getComponent(Label).string=name
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// const sprite = node.getChildByName("item").getComponent(Sprite);
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// console.log(this['card'+index],url,pathName,sprite)
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resources.load(url, SpriteAtlas, (err: any, atlas) => {
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const sprite = node.getChildByName("item").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(pathName);
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});
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this.cards[index].alive=true
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}
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for (let index = 5; index <= 6; index++) {
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card=RandomManager.instance.getRandomByObjectList(smc.items, 1);
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this.cards[index].uuid=card[0].uuid
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this.cards[index].type=card[0].type
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let url: string = "";
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let pathName: string = "";
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let name: string = "";
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let level: number = 0;
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let { uuid, type } = card[0];
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url = "game/heros/skill";
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({ path: pathName, name, level } = smc.skills[uuid]);
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this.cards[index].lv=level
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let node=this.node.getChildByName('cards').getChildByName('card'+index)
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node.getChildByName('cost').getComponent(Label).string=level.toString()
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node.getChildByName('cost').getComponent(Label).string=cost.toString()
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node.getChildByName('lv').getChildByName('lv').getComponent(Label).string=level.toString()
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node.getChildByName('name').getComponent(Label).string=name
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// const sprite = node.getChildByName("item").getComponent(Sprite);
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// console.log(this['card'+index],url,pathName,sprite)
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@@ -279,6 +251,29 @@ export class CardControllerComp extends CCComp {
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});
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this.cards[index].alive=true
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}
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// for (let index = 5; index <= 6; index++) {
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// card=RandomManager.instance.getRandomByObjectList(smc.item_list, 1);
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// this.cards[index].uuid=card[0].uuid
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// this.cards[index].type=card[0].type
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// let url: string = "";
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// let pathName: string = "";
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// let name: string = "";
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// let level: number = 0;
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// let { uuid, type } = card[0];
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// url = "game/heros/skill";
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// ({ path: pathName, name, level } = smc.items[uuid]);
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// this.cards[index].lv=level
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// let node=this.node.getChildByName('cards').getChildByName('card'+index)
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// node.getChildByName('cost').getComponent(Label).string=level.toString()
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// node.getChildByName('name').getComponent(Label).string=name
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// // const sprite = node.getChildByName("item").getComponent(Sprite);
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// // console.log(this['card'+index],url,pathName,sprite)
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// resources.load(url, SpriteAtlas, (err: any, atlas) => {
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// const sprite = node.getChildByName("item").getComponent(Sprite);
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// sprite.spriteFrame = atlas.getSpriteFrame(pathName);
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// });
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// this.cards[index].alive=true
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// }
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// console.log("cards:",this.cards)
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this.in_load = false
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}
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@@ -317,7 +312,7 @@ export class CardControllerComp extends CCComp {
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// console.log("card_index:",index,"card_alive:",this.cards[index].alive)
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return;
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};
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if(smc.vm_data.gold.min >= this.cards[index].lv){
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if(smc.vm_data.gold.min >= this.cards[index].cost){
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this.cards[index].alive=false
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this.do_use_card(index)
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}else{
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@@ -327,18 +322,19 @@ export class CardControllerComp extends CCComp {
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}
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do_use_card(index:number){
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this.cards[index].alive=false
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smc.vm_data.gold.min -= this.cards[index].lv;
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switch (this.cards[index].type) {
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case 1:
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oops.message.dispatchEvent("do_add_hero", { uuid: this.cards[index].uuid });
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break;
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case 2:
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oops.message.dispatchEvent("do_use_skill", { uuid: this.cards[index].uuid });
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break;
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case 3:
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oops.message.dispatchEvent("do_use_skill", { uuid: this.cards[index].uuid });
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break;
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}
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smc.vm_data.gold.min -= this.cards[index].cost;
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oops.message.dispatchEvent("do_add_hero", { uuid: this.cards[index].uuid });
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// switch (this.cards[index].type) {
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// case 1:
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// oops.message.dispatchEvent("do_add_hero", { uuid: this.cards[index].uuid });
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// break;
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// case 2:
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// oops.message.dispatchEvent("do_use_item", { uuid: this.cards[index].uuid });
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// break;
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// case 3:
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// oops.message.dispatchEvent("do_use_item", { uuid: this.cards[index].uuid });
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// break;
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// }
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this.remove_card(index)
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}
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protected update(dt: number): void {
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@@ -36,7 +36,9 @@ export class MapMonsterComp extends CCComp {
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target_timer: Timer = new Timer(0.1);
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setp_num:number = 5;
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game_over:boolean = false;
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start_ys:any[] = [100,50,0,-50,-100];
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start_ys:any[] = [70,0,-70];
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hero_start_ys:any[] = [35,-35];
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onLoad(){
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// 监听全局事件
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oops.message.on("other_add_monster", this.on_other_add_monster, this);
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@@ -95,11 +97,26 @@ export class MapMonsterComp extends CCComp {
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private addHero(uuid:number=1001) {
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let hero = ecs.getEntity<Hero>(Hero);
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var scene = smc.map.MapView.scene;
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let oy=RandomManager.instance.getRandomByObjectList(this.start_ys,1)
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let pos:Vec3 = v3(BoxSet.HERO_START,BoxSet.GAME_LINE+oy[0]);
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let oy=RandomManager.instance.getRandomInt(-70,70,1)
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let pos = v3(0,0);
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let less=0
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let index =0
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for(let i=0; i <= 11;i++){
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if(smc.role_heros[i].eid==0){
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pos=v3(smc.role_heros[i].x,smc.role_heros[i].y)
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less += 1
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index = i
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smc.role_heros[i].eid=hero.eid
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break
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}
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}
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if(less <= 0){
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oops.gui.toast("人数已满");
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return false
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}
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let monster_layer = scene.entityLayer!.node!
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let scale = 1
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hero.load(pos,scale,uuid,monster_layer);
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hero.load(pos,scale,uuid,monster_layer,index);
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}
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monster_refresh(){
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if (this.setp_num <= 0){
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@@ -107,8 +124,8 @@ export class MapMonsterComp extends CCComp {
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}
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let m:any = RandomManager.instance.getRandomByObjectList(this.mission_list[this.monster_level],1)
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var scene = smc.map.MapView.scene;
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let oy=RandomManager.instance.getRandomByObjectList(this.start_ys,1)
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let pos:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE+oy[0])
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let oy=RandomManager.instance.getRandomInt(-70,70,1)
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let pos:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE+oy)
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let monster_layer = scene.entityLayer!.node!
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this.addMonster(m[0],monster_layer,pos)
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this.setp_num -= 1
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@@ -4,7 +4,7 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { BoxSet } from "../common/config/BoxSet";
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import { MapViewScene } from "./view/MapViewScene";
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import { CSkill } from "../skills/CSkill";
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import { smc } from "../common/SingletonModuleComp";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@@ -18,6 +18,7 @@ export class MapSkillComp extends CCComp {
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oops.message.on("monster_load", this.doMonsterLoad, this);
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oops.message.on("hero_load", this.doHeroLoad, this);
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oops.message.on("do_use_skill", this.doSkill, this);
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oops.message.on("do_use_item", this.useItem, this);
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}
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doSkill(event: string, args: any){
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this.addCSkill(args.uuid);
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@@ -26,14 +27,7 @@ export class MapSkillComp extends CCComp {
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}
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addCSkill(uuid:number=1001,args:any=null){
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let csk =ecs.getEntity<CSkill>(CSkill);
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let scale = 1
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let pos = v3(BoxSet.CSKILL_X*-scale,BoxSet.CSKILL_Y)
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if(args){
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pos = v3(args.x,args.y)
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scale = args.scale
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}
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csk.load(pos,scale,uuid);
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}
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doMonsterLoad(){
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const light = instantiate(this.light);
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@@ -45,6 +39,18 @@ export class MapSkillComp extends CCComp {
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light.setPosition(BoxSet.HERO_START,BoxSet.GAME_LINE,0);
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this.node.addChild(light);
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}
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useItem(event: string, args: any){
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console.log("useItem");
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if(smc.items[args.uuid].hp > 0){ //buff加血
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smc.Role.RoleView.add_hp(smc.items[args.uuid].hp)
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}
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if(smc.items[args.uuid].atk > 0){ //buff加攻击
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smc.Role.RoleView.add_atk(smc.items[args.uuid].atk,smc.items[args.uuid].sd)
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}
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if(smc.items[args.uuid].shield > 0){ //buff护盾
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smc.Role.RoleView.add_shield(smc.items[args.uuid].shield,smc.items[args.uuid].sd)
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}
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}
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/** 视图层逻辑代码分离演示 */
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start() {
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// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
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@@ -42,7 +42,7 @@ export class MapViewComp extends CCComp {
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// smc.vm_data.game.g_time += 1;
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// }
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// this.shuaxin(dt)
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this.gold_add(dt)
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// this.gold_add(dt)
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}
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// 刷新怪物
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