假期修改
This commit is contained in:
@@ -26,10 +26,10 @@ export class BoxRangComp extends CCComp {
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this.HeroViewComp=this.Hero_node.getComponent(HeroViewComp);
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// console.log("range box",this.HeroViewComp);
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if (collider) {
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collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
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// collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
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collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
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collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
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collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
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// collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
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}
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}
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onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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@@ -17,6 +17,8 @@ import { HeroViewComp } from "./HeroViewComp";
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import { BoxSet } from "../common/config/BoxSet";
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import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
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import { HeroSet,MonSet } from "../common/config/heroSet";
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import { Role } from "../Role/Role";
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import { MoveToComp } from "../common/ecs/position/MoveTo";
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/** 角色实体 */
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@ecs.register(`Hero`)
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export class Hero extends ecs.Entity {
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@@ -24,6 +26,7 @@ export class Hero extends ecs.Entity {
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HeroModel!: HeroModelComp;
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// 视图层
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HeroView!: HeroViewComp;
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protected init() {
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this.addComponents<ecs.Comp>( HeroModelComp);
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@@ -32,12 +35,12 @@ export class Hero extends ecs.Entity {
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destroy(): void {
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this.remove(HeroViewComp);
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this.remove(MoveToComp);
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super.destroy();
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}
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO,scale:number = -1,uuid:number=1001,layer:Node=smc.map.MapView.scene.entityLayer!.node!) {
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load(pos: Vec3 = Vec3.ZERO,scale:number = -1,uuid:number=1001,layer:Node=smc.map.MapView.scene.entityLayer!.node!,index:number=-1) {
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var path = "game/hero/"+smc.heros[uuid].path;
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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@@ -45,10 +48,33 @@ export class Hero extends ecs.Entity {
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// var as = node.getComponent(HeroSpine);
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// let ratio=this.set_ratio(uuid);
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// node.setScale(node.scale.x*scale*ratio, node.scale.y*ratio, 0);
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pos.x=smc.Role.RoleView.node.position.x+pos.x;
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pos.y=smc.Role.RoleView.node.position.y+pos.y;
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node.setPosition(pos)
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this.hero_init(uuid,node)
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this.hero_init(uuid,node,index)
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oops.message.dispatchEvent("hero_load",this)
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}
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hero_init(uuid:number=1001,node:Node,index:number=-1){
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var hv = node.getComponent(HeroViewComp)!;
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// console.log("hero_init",buff)
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hv.speed =hv.ospeed = smc.heros[uuid].speed;
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hv.hero_name= smc.heros[uuid].name;
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hv.hp= hv.hp_max = smc.heros[uuid].hp;
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hv.level = smc.heros[uuid].level;
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hv.atk = smc.heros[uuid].atk;
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hv.atk_cd = smc.heros[uuid].atk_cd;
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hv.atk_dis = smc.heros[uuid].atk_dis;
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hv.power = smc.heros[uuid].power;
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hv.power_max= smc.heros[uuid].power_max;
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hv.type = smc.heros[uuid].type;
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hv.skill_uuid = smc.heros[uuid].skill_uuid;
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hv.max_skill_uuid = smc.heros[uuid].max_skill_uuid;
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hv.scale = 1;
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hv.role_heros_index = index;
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hv.Tpos = v3(0,0,0);
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this.add(hv);
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}
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set_ratio(uuid:number){
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let ratio=1;
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switch (smc.heros[uuid].level) {
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@@ -69,23 +95,4 @@ export class Hero extends ecs.Entity {
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}
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return ratio;
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}
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hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
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var mv = node.getComponent(HeroViewComp)!;
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// console.log("hero_init",buff)
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mv.speed =mv.ospeed = smc.heros[uuid].speed;
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mv.hero_name= smc.heros[uuid].name;
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mv.hp= mv.hp_max = smc.heros[uuid].hp;
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mv.level = smc.heros[uuid].level;
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mv.atk = smc.heros[uuid].atk;
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mv.atk_cd = smc.heros[uuid].atk_cd;
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mv.atk_dis = smc.heros[uuid].atk_dis;
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mv.power = smc.heros[uuid].power;
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mv.power_max= smc.heros[uuid].power_max;
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mv.type = smc.heros[uuid].type;
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mv.skill_uuid = smc.heros[uuid].skill_uuid;
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mv.max_skill_uuid = smc.heros[uuid].max_skill_uuid;
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mv.scale = 1;
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mv.Tpos = v3(0,0,0);
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this.add(mv);
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}
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}
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@@ -21,7 +21,7 @@ export class HeroSpine extends Component {
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atk_clip: AnimationClip = null!;
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max_clip: AnimationClip = null!;
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move_clip: AnimationClip = null!;
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default_clip:string = "move";
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default_clip:string = "";
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onLoad() {
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// 角色控制组件
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@@ -31,6 +31,7 @@ export class HeroSpine extends Component {
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this.atk_clip = this.animator.clips[1];
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this.max_clip = this.animator.clips[2];
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this.move_clip = this.animator.clips[3];
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this.default_clip=this.move_clip.name;
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let animation = this.animator.getComponent(Animation);
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animation.on(Animation.EventType.FINISHED, this.onAnimationEvent, this)
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}
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@@ -40,6 +41,7 @@ export class HeroSpine extends Component {
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/** 初始化动画 */
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protected initAnimator() {
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this.animator=this.node.getChildByName("anm").getComponent(Animation);
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// console.log("mon spine init",this.animator);
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}
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@@ -33,7 +33,9 @@ export class HeroViewComp extends CCComp {
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hitFlashMaterial: Material;
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orginalFlashMaterial: Material;
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sprite: Sprite;
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@property(Material)
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atkMaterial: Material;
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@property(Node)
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BoxRang:Node =null!
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@@ -57,8 +59,6 @@ export class HeroViewComp extends CCComp {
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power_max: number = 1200; /** 能量最大值 */
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power_speed: number = 1; //能量回复速度每0.1秒回复量
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skill_name: string = "base"; //技能名称
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max_skill_name: string = "base"; //大技能名称
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skill_uuid:number = 9001;
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max_skill_uuid:number = 1001;
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atk: number = 10; /**攻击力 */
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@@ -89,6 +89,7 @@ export class HeroViewComp extends CCComp {
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buff_atks:any = [];
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dir_y:number = 0;
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speek_time:number = 0;
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role_heros_index:number = -1;
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onLoad() {
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this.as = this.getComponent(HeroSpine);
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// this.BoxRang = this.node.getChildByName("range_box");
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@@ -96,6 +97,7 @@ export class HeroViewComp extends CCComp {
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} /** 视图层逻辑代码分离演示 */
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start () {
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this.as.move()
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this.node.getChildByName("top").getChildByName("hp").active = false;
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this.sprite = this.node.getChildByName("anm").getComponent(Sprite);
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// this.node.getChildByName("top").getChildByName("shield").active = false;
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// this.node.getChildByName("top").setScale(this.scale,1);
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@@ -118,9 +120,9 @@ export class HeroViewComp extends CCComp {
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collider.group = this.box_group;
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if (collider) {
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collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
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collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
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// collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
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collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
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collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
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// collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
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}
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// this.node.getChildByName("level").getChildByName("level").getComponent(Label).string = this.level.toString();
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@@ -146,6 +148,7 @@ export class HeroViewComp extends CCComp {
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}
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onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
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if(selfCollider.group == otherCollider.group&&selfCollider.tag==otherCollider.tag){
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if(selfCollider.node.position.y < otherCollider.node.position.y){
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if(selfCollider.node.getSiblingIndex() < otherCollider.node.getSiblingIndex()){
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@@ -164,13 +167,15 @@ export class HeroViewComp extends CCComp {
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if (this.timer.update(dt)) {
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this.power_change(this.power_speed)
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}
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this.check_buff_atks(dt)
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this.in_destroy();
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this.check_buff_atks(dt)
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this.in_shield(dt);
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this.in_stop(dt);
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this.in_atk(dt);
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this.in_speek(dt);
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this.move(dt);
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this.hp_show()
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// this.in_speek(dt);
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// this.move(dt);
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this.move_to()
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// if(this.m_timer.update(dt)){
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// this.move_to()
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// }
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@@ -186,15 +191,24 @@ export class HeroViewComp extends CCComp {
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if(this.enemy){
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return
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}
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// this.set_diry()
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this.node.setPosition(this.node.position.x+dt*this.speed*this.scale, this.node.position.y+dt*this.dir_y, this.node.position.z);
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}
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set_diry(){
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this.dir_y=-(this.node.position.y-BoxSet.GAME_LINE)/20
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hp_show(){
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if(this.hp == this.hp_max){
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this.node.getChildByName("top").getChildByName("hp").active = false;
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} else{
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this.node.getChildByName("top").getChildByName("hp").active = true;
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}
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}
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move_to(){
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// if(this.stop_cd > 0){
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// return
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// }
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// if(this.enemy){
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// return
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// }
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var move = this.ent.get(MoveToComp) || this.ent.add(MoveToComp);
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move.target = v3(smc.Role.RoleView.node.position.x+10,smc.Role.RoleView.node.position.y);
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move.target = v3(smc.Role.RoleView.node.position.x+smc.role_heros[this.role_heros_index].x,smc.Role.RoleView.node.position.y+smc.role_heros[this.role_heros_index].y);
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move.node = this.node;
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move.speed = this.ospeed;
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}
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@@ -202,7 +216,7 @@ export class HeroViewComp extends CCComp {
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this.power += power;
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if(this.power >= this.power_max&&this.check_enemy_alive()){
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this.as.atk()
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this.to_speek(smc.skills[this.max_skill_uuid].name)
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// this.to_speek(smc.skills[this.max_skill_uuid].name)
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this.scheduleOnce(()=>{
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this.handle_skill(this.max_skill_uuid);
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},0.5)
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@@ -237,10 +251,10 @@ export class HeroViewComp extends CCComp {
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}
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return {pos,t_pos}
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}
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shoot(skill_uuid:number,y:number=0,x:number=0){
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// console.log("mon shoot");
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shoot_enemy(skill_uuid:number,y:number=0,x:number=0){
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// console.log("mon shoot_enemy");
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let skill = ecs.getEntity<Skill>(Skill);
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let atk = smc.skills[skill_uuid].atk+this.atk;
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let atk = smc.skills[skill_uuid].atk+this.atk+this.buff_atk;
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let {pos,t_pos}=this.get_enemy_pos()
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pos.y=pos.y + y
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pos.x=pos.x + x
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@@ -252,21 +266,32 @@ export class HeroViewComp extends CCComp {
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let atk = smc.skills[s_uuid].atk+this.atk;
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let {pos,t_pos}=this.get_hero_pos(hero)
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skill.load(pos,BoxSet.HERO,this.node,this.max_skill_uuid,atk,t_pos);
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hero.HeroView.add_hp(smc.skills[s_uuid].atk)
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if(smc.skills[s_uuid].hp > 0){ //buff加血
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hero.HeroView.add_hp(smc.skills[s_uuid].hp)
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}
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if(smc.skills[s_uuid].atk > 0){ //buff加攻击
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hero.HeroView.add_atk(smc.skills[s_uuid].atk,smc.skills[s_uuid].bsd)
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}
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if(smc.skills[s_uuid].shield > 0){ //buff护盾
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hero.HeroView.add_shield(smc.skills[s_uuid].shield,smc.skills[s_uuid].bsd)
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}
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}
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push_least_buff(skill:number){
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let heros:any = ecs.query(ecs.allOf(HeroModelComp));
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let least_hp:number=999999
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let least_hp:number=0
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let t_hero:any= null
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if (heros.length > 0) {
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if(smc.skills[skill].type==92){ //随机添加buff
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let i = RandomManager.instance.getRandomInt(0,heros.length-1,3)
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this.to_add_buff(heros[i],skill)
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}else{
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for (let i = 0; i < heros.length; i++) {
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let hero = heros[i];
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if(!hero.HeroView) continue
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if(smc.skills[skill].type==91){ //血量最少单体
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if(hero.HeroView.hp < least_hp){
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least_hp = hero.HeroView.hp
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if((hero.HeroView.hp_max-hero.HeroView.hp) > least_hp){
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least_hp = (hero.HeroView.hp_max-hero.HeroView.hp)
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t_hero = hero
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}
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}else{ //群体
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@@ -287,19 +312,21 @@ export class HeroViewComp extends CCComp {
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handle_skill(skill:number){
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switch (smc.skills[skill].tg) {
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case 0: //自己
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this.to_add_buff(this.ent,skill)
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break;
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case 1: //伙伴
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this.push_least_buff(skill)
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break;
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case 2: //自己和伙伴
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this.to_add_buff(this.ent,skill)
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this.push_least_buff(skill)
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break;
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case 3: //敌人
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this.shoot(skill)
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this.shoot_enemy(skill)
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break;
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case 4: //敌人和自己
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this.shoot(skill)
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this.to_add_buff(this.ent,skill)
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this.shoot_enemy(skill)
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break;
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}
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}
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@@ -346,6 +373,22 @@ export class HeroViewComp extends CCComp {
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}
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}
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heathed(){
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this.node.getChildByName("heathed").active=true
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}
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add_hp(hp: number=0){
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this.heathed();
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this.hp+=hp;
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if(this.hp > this.hp_max){
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this.hp = this.hp_max;
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}
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this.tooltip(2,hp.toString());
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let hp_progress= this.hp/this.hp_max;
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this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
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}
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hp_change(hp: number){
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if(this.is_dead){
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return;
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@@ -364,26 +407,15 @@ export class HeroViewComp extends CCComp {
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if(this.hp <= 0){
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this.dead();
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this.is_dead = true;
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smc.role_heros[this.role_heros_index].eid == 0
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setTimeout(() => {
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this.ent.destroy();
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}, 15);
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}
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}
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heathed(){
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this.node.getChildByName("heathed").active=true
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}
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add_hp(hp: number=0){
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this.heathed();
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this.hp+=hp;
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if(this.hp > this.hp_max){
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this.hp = this.hp_max;
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}
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this.tooltip(2,hp.toString());
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let hp_progress= this.hp/this.hp_max;
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this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
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}
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add_atk(atk: number,time:number=0){
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if(time > 0){
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this.buff_atk=0
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let buff={atk:atk,time:time}
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this.buff_atks.push(buff);
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this.buff_atks.forEach((element: { atk: number; }) => {
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@@ -392,15 +424,20 @@ export class HeroViewComp extends CCComp {
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}else{
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this.atk += atk;
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}
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this.sprite.setSharedMaterial(this.atkMaterial, 0);
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this.scheduleOnce(() => {
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this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
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}, 0.3);
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console.log(this.buff_atks)
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}
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check_buff_atks(dt: number){
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for(let i=0;i<this.buff_atks.length;i++){
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let buff=this.buff_atks[i];
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buff.time -= dt;
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if(buff.time <= 0){
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this.buff_atk -= buff.atk
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this.buff_atks.splice(i,1);
|
||||
}else{
|
||||
this.buff_atk += buff.atk
|
||||
}
|
||||
}
|
||||
if(this.buff_atks.length <= 0){
|
||||
@@ -410,9 +447,14 @@ export class HeroViewComp extends CCComp {
|
||||
this.buff_icon_change("atk",true)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
buff_icon_change(icon:string,value:boolean){
|
||||
this.node.getChildByName("top").getChildByName("buff").getChildByName(icon).active=value
|
||||
}
|
||||
|
||||
|
||||
|
||||
add_shield(shield: number,time:number=0){
|
||||
this.shield =this.shield_max=shield
|
||||
this.shield_time = time;
|
||||
@@ -428,7 +470,15 @@ export class HeroViewComp extends CCComp {
|
||||
}
|
||||
}
|
||||
in_shield(dt: number){
|
||||
if(this.shield <= 0){
|
||||
this.shield_time=0
|
||||
this.node.getChildByName("shielded").active=false
|
||||
}else{
|
||||
this.node.getChildByName("shielded").active=true
|
||||
}
|
||||
if(this.shield_time <= 0){
|
||||
this.shield = this.shield_max=0;
|
||||
this.node.getChildByName("shielded").active=false
|
||||
return
|
||||
}
|
||||
if(this.shield_time > 0){
|
||||
@@ -441,12 +491,6 @@ export class HeroViewComp extends CCComp {
|
||||
// let shield_progress= this.shield/this.shield_max;
|
||||
// this.node.getChildByName("top").getChildByName("shield").getComponent(ProgressBar)!.progress = shield_progress;
|
||||
}
|
||||
if(this.shield <= 0){
|
||||
this.shield_time=0
|
||||
// this.node.getChildByName("top").getChildByName("shield").active=false
|
||||
}else{
|
||||
// this.node.getChildByName("top").getChildByName("shield").active=true
|
||||
}
|
||||
}
|
||||
tooltip(type:number=1,value:string="",s_uuid:number=1001,y:number=60){
|
||||
// console.log("tooltip",type);
|
||||
|
||||
Reference in New Issue
Block a user