dd
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@@ -29,6 +29,7 @@ export enum GameEvent {
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HeroSkillSelectEnd = "HeroSkillSelectEnd",
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HeroSelect = "HeroSelect",
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FriendCalled = "FriendCalled",
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MasterCalled = "MasterCalled",
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FightStart = "FightStart",
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FightPause = "FightPause",
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FightResume = "FightResume",
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@@ -48,4 +49,5 @@ export enum GameEvent {
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ChangeATK_EQUIP_SPECIAL_ATTR = "ChangeATK_EQUIP_SPECIAL_ATTR",
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UpdateVMData = "UpdateVMData",
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UpdateHP = "UpdateHP",
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APChange = "APChange",
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}
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@@ -10,6 +10,7 @@ import { BattleMoveComp } from "../common/ecs/position/BattleMoveComp";
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import { SkillConComp } from "./SkillConComp";
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import { FriendModelComp } from "./FriendModel";
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import { MasterModelComp } from "./MasterModel";
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import { GameEvent } from "../common/config/GameEvent";
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/** 角色实体 */
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@ecs.register(`Hero`)
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@@ -52,7 +53,7 @@ export class Hero extends ecs.Entity {
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hv.lv=1
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this.add(hv);
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this.addComponents<ecs.Comp>(MasterModelComp)
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console.log("[Hero]:master",hv)
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oops.message.dispatchEvent(GameEvent.MasterCalled,{uuid:uuid})
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}
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/** 加载角色 */
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@@ -75,9 +76,7 @@ export class Hero extends ecs.Entity {
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// const move = this.get(BattleMoveComp);
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// move.direction = 1; // 向右移动
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// move.targetX = 800; // 右边界'
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oops.message.dispatchEvent("hero_load",this)
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console.log("[Hero]:friend",hv)
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oops.message.dispatchEvent(GameEvent.FriendCalled,{uuid:uuid})
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}
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hero_init(uuid:number=1001,node:Node,info:any={ap:0,hp:0,lv:1,crit:0,crit_d:0,dod:0,dod_no:false,crit_no:false}) {
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var hv = node.getComponent(HeroViewComp)!;
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@@ -215,6 +215,7 @@ export class HeroViewComp extends CCComp {
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this.ap += Math.floor(ap/100*this.ap);
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}
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this.BUFFCOMP.vmdata_update()
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oops.message.dispatchEvent(GameEvent.APChange,{fac:this.fac})
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}
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de_ap(ap: number,is_num:boolean=true){
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@@ -1,4 +1,4 @@
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import { _decorator, Label, Node, ProgressBar, tween, v3 } from "cc";
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import { _decorator, Label, Node, ProgressBar, resources, Sprite, SpriteAtlas, tween, v3 } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { ButtonTouchLong } from "../../../../extensions/oops-plugin-framework/assets/libs/gui/button/ButtonTouchLong";
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@@ -8,6 +8,8 @@ import { HeroViewComp } from "../hero/HeroViewComp";
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import { HeroModelComp } from "../hero/HeroModelComp";
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import { MasterModelComp } from "../hero/MasterModel";
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import { FriendModelComp } from "../hero/FriendModel";
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import { HeroInfo } from "../common/config/heroSet";
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import { FacSet } from "../common/config/BoxSet";
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const { ccclass, property } = _decorator;
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@@ -22,7 +24,8 @@ export class BarCompComp extends CCComp {
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protected onLoad(): void {
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this.on(GameEvent.FightReady,this.readay,this)
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this.on(GameEvent.FriendCalled,this.friend_called,this)
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this.on(GameEvent.MasterCalled,this.master_called,this)
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this.on(GameEvent.APChange,this.ap_change,this)
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}
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start() {
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@@ -36,10 +39,43 @@ export class BarCompComp extends CCComp {
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this.node.getChildByName("bar").getChildByName("more").active=false
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this.node.getChildByName("fbar").getChildByName("more").active=false
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}
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private friend_called(){
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this.node.getChildByName("fbar").active=true
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private master_called(e:any,data:any){
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this.node.getChildByName("bar").active = true
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let show=this.node.getChildByName("bar").getChildByName("hero")
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var icon_path = "game/heros/herois"
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = show.getChildByName("icon").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[data.uuid].path);
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});
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}
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private friend_called(e:any,data:any){
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this.node.getChildByName("fbar").active=true
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let show=this.node.getChildByName("fbar").getChildByName("hero")
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var icon_path = "game/heros/herois"
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = show.getChildByName("icon").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[data.uuid].path);
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});
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}
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private ap_change(e:any,data:any){
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console.log("[barcomp]:ap_change",data)
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if(data.fac==FacSet.HERO){
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let barNode = this.node.getChildByName("bar").getChildByName("ap").getChildByName("val")
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tween(barNode).to(0.2, {scale:v3(1.5,1.5,1)},{
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onComplete:()=>{
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tween(barNode).to(0.1, {scale:v3(1,1,1)}).start()
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}
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}).start()
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}else{
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let barNode = this.node.getChildByName("fbar").getChildByName("ap").getChildByName("val")
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tween(barNode).to(0.2, {scale:v3(1.5,1.5,1)},{
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onComplete:()=>{
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tween(barNode).to(0.1, {scale:v3(1,1,1)}).start()
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}
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}).start()
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}
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}
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show_master_more(){
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let barNode = this.node.getChildByName("bar");
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let node = barNode.getChildByName("more");
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@@ -172,7 +172,7 @@ export class CardsCompComp extends CCComp {
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tween().to(0.3, { scale: v3(1, 1, 1) }, { easing: 'backOut' }),
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tween().to(0.3, { position: v3(0, 640, 0) }, { easing: 'backOut' })
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)
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.start();
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.start();
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let vip = RandomManager.instance.getRandomInt(0,100)
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console.log("[CardsComp]:vip",vip)
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if(vip < 30){
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@@ -129,7 +129,7 @@ export class EquipSkillComp extends CCComp {
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}
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get_skill(e:GameEvent,data:any){
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console.log("get_skill")
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console.log("get_skill",data)
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switch(data.slot){
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case "skill1":
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this.skill1.uuid=data.uuid
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@@ -155,6 +155,14 @@ export class MissionComp extends CCComp {
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smc.mission.play = true;
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smc.vmdata.mission_data = JSON.parse(JSON.stringify(MissionData));
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this.GlodAddTimer=new Timer(smc.vmdata.mission_data.refrsh_time)
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this.hide_call_friend()
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this.hide_skill_get(null,"skill1")
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this.hide_skill_get(null,"skill2")
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this.hide_skill_get(null,"skill3")
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this.hide_skill_change(null,"skill1")
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this.hide_skill_change(null,"skill2")
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this.hide_skill_change(null,"skill3")
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}
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//角色初始化
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@@ -200,8 +208,9 @@ export class MissionComp extends CCComp {
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mission_data.gold-=(mission_data.refresh_gold+mission_data.buff_refresh_gold)
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}
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call_skill_card(e:any){
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oops.message.dispatchEvent(GameEvent.HeroSkillSelect,{slot:e})
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call_skill_card(e:any,data:any){
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console.log("call_skill_card",e)
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oops.message.dispatchEvent(GameEvent.HeroSkillSelect,{slot:data})
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}
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private cleanComponents() {
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ecs.query(ecs.allOf(HeroViewComp)).forEach(entity => {entity.remove(HeroViewComp);entity.destroy()});
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@@ -134,7 +134,6 @@ export class MissionHeroCompComp extends CCComp {
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let scale = 1
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let pos:Vec3 = HeroPos[freind_pos].pos;
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hero.load(pos,scale,uuid,info,freind_pos);
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oops.message.dispatchEvent(GameEvent.FriendCalled)
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}
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get_info_and_remove(fight_pos:number,uuid:number){
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