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"rawWidth": 1024, @@ -2776,11 +3512,11 @@ "userData": { "trimType": "auto", "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 907, - "trimY": 432, + "trimX": 1280, + "trimY": 498, "width": 32, "height": 12, "rawWidth": 32, @@ -2825,8 +3561,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 884, - "trimY": 501, + "trimX": 1469, + "trimY": 44, "width": 61, "height": 69, "rawWidth": 61, @@ -2868,11 +3604,11 @@ "userData": { "trimType": "auto", "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 188, - "trimY": 993, + "trimX": 1301, + "trimY": 389, "width": 141, "height": 149, "rawWidth": 141, @@ -2905,6 +3641,52 @@ ], "subMetas": {} }, + "a517c": { + "importer": "sprite-frame", + "uuid": "f87f53f9-2fba-4a5b-968a-79a593311ab2@a517c", + "displayName": "", + "id": "a517c", + "name": "stars", + "userData": { + "trimType": "auto", + "trimThreshold": 1, + "rotated": false, + "offsetX": 0, + 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-2960,11 +3742,11 @@ "userData": { "trimType": "auto", "trimThreshold": 1, - "rotated": true, + "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 937, - "trimY": 1, + "trimX": 818, + "trimY": 275, "width": 35, "height": 14, "rawWidth": 35, @@ -3006,11 +3788,11 @@ "userData": { "trimType": "auto", "trimThreshold": 1, - "rotated": true, + "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 911, - "trimY": 1, + "trimX": 368, + "trimY": 497, "width": 216, "height": 14, "rawWidth": 216, diff --git a/assets/resources/gui/gui.png b/assets/resources/gui/gui.png index 1032c08d..f93abdef 100644 Binary files a/assets/resources/gui/gui.png and b/assets/resources/gui/gui.png differ diff --git a/assets/script/game/common/config/BoxSet.ts b/assets/script/game/common/config/BoxSet.ts index 9d74042d..bdf885d9 100644 --- a/assets/script/game/common/config/BoxSet.ts +++ b/assets/script/game/common/config/BoxSet.ts @@ -23,7 +23,7 @@ export enum BoxSet { //地图边界 LETF_END = -420, RIGHT_END = 420, - HERO_START = -260, + HERO_START = -280, MONSTER_START = 400, END_POINT = 360, //游戏地平线 diff --git a/assets/script/game/map/MapMonsterComp.ts b/assets/script/game/map/MapMonsterComp.ts index 969e9b05..973908b9 100644 --- a/assets/script/game/map/MapMonsterComp.ts +++ b/assets/script/game/map/MapMonsterComp.ts @@ -70,7 +70,7 @@ export class MapMonsterComp extends CCComp { } load_role(){ let role = ecs.getEntity(Role); - let pos = v3(BoxSet.HERO_START-50,BoxSet.GAME_LINE) + let pos = v3(BoxSet.HERO_START,BoxSet.GAME_LINE) role.load(pos,108) smc.Role=role console.log("加载玩家",role) @@ -110,12 +110,12 @@ export class MapMonsterComp extends CCComp { let monster_layer = scene.entityLayer!.node! switch (x) { case 1: - // monster_layer = scene.entityLayer1!.node!; - pos.y=pos.y+95; + monster_layer = scene.entityLayer1!.node!; + pos.y=pos.y+100; break; case 2: - // monster_layer= scene.entityLayer2!.node!; - pos.y=pos.y-95; + monster_layer= scene.entityLayer2!.node!; + pos.y=pos.y-100; break; } diff --git a/assets/script/game/monster/Hero.ts b/assets/script/game/monster/Hero.ts index 89e76488..06d603be 100644 --- a/assets/script/game/monster/Hero.ts +++ b/assets/script/game/monster/Hero.ts @@ -44,8 +44,8 @@ export class Hero extends ecs.Entity { var prefab: Prefab = oops.res.get(path, Prefab)!; var node = instantiate(prefab); node.parent=layer - let ratio=this.set_ratio(uuid); - node.setScale(ratio*node.scale.x, ratio*node.scale.y, node.scale.z); + // let ratio=this.set_ratio(uuid); + // node.setScale(ratio*node.scale.x, ratio*node.scale.y, node.scale.z); node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*scale, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z); node.setPosition(pos) @@ -59,26 +59,26 @@ export class Hero extends ecs.Entity { this.hero_init(uuid,node) oops.message.dispatchEvent("hero_load",this) } - set_ratio(uuid:number){ - let ratio=1; - switch (smc.heros[uuid].level) { - case 2: - ratio=1.1 - break; - case 3: - ratio=1.2 - break; - case 4: - ratio=1.3 - break; - case 5: - ratio=1.4 - break; - default: - ratio=1 - } - return ratio; - } + // set_ratio(uuid:number){ + // let ratio=1; + // switch (smc.heros[uuid].level) { + // case 2: + // ratio=1.1 + // break; + // case 3: + // ratio=1.2 + // break; + // case 4: + // ratio=1.3 + // break; + // case 5: + // ratio=1.4 + // break; + // default: + // ratio=1 + // } + // return ratio; + // } hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){ var mv = node.getComponent(MonsterViewComp)!; var buff =node.getComponent(MonsterBuffComp)!; diff --git a/assets/script/game/monster/Monster.ts b/assets/script/game/monster/Monster.ts index aa415bb4..727596c6 100644 --- a/assets/script/game/monster/Monster.ts +++ b/assets/script/game/monster/Monster.ts @@ -46,8 +46,8 @@ export class Monster extends ecs.Entity { var node = instantiate(prefab); node.parent=layer // var as = node.getComponent(MonsterSpine); - let ratio=this.set_ratio(uuid); - node.setScale(ratio*node.scale.x*scale, ratio*node.scale.y, node.scale.z); + // let ratio=this.set_ratio(uuid); + node.setScale(node.scale.x*scale, node.scale.y, node.scale.z); // node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*scale, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z); node.setPosition(pos) @@ -60,26 +60,26 @@ export class Monster extends ecs.Entity { this.hero_init(uuid,node) oops.message.dispatchEvent("monster_load",this) } - set_ratio(uuid:number){ - let ratio=1; - switch (smc.heros[uuid].level) { - case 2: - ratio=1.1 - break; - case 3: - ratio=1.2 - break; - case 4: - ratio=1.3 - break; - case 5: - ratio=1.4 - break; - default: - ratio=1 - } - return ratio; - } + // set_ratio(uuid:number){ + // let ratio=1; + // switch (smc.heros[uuid].level) { + // case 2: + // ratio=1.1 + // break; + // case 3: + // ratio=1.2 + // break; + // case 4: + // ratio=1.3 + // break; + // case 5: + // ratio=1.4 + // break; + // default: + // ratio=1 + // } + // return ratio; + // } hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){ var mv = node.getComponent(MonsterViewComp)!; var buff =node.getComponent(MonsterBuffComp)!; diff --git a/assets/script/game/monster/MonsterViewComp.ts b/assets/script/game/monster/MonsterViewComp.ts index b761aaff..98365eaa 100644 --- a/assets/script/game/monster/MonsterViewComp.ts +++ b/assets/script/game/monster/MonsterViewComp.ts @@ -91,7 +91,9 @@ export class MonsterViewComp extends CCComp { this.sprite = this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite); this.node.getChildByName("top").setScale(this.scale,1); this.node.getChildByName("atk").setScale(this.scale,1); + this.node.getChildByName("atk").getComponent(Label).string = this.atk.toString(); this.node.getChildByName("hp_max").setScale(this.scale,1); + this.node.getChildByName("hp_max").getComponent(Label).string=this.hp_max.toString(); this.orginalFlashMaterial = this.sprite.getRenderMaterial(0);