装备改为 buff 和 debuff 2种加成
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@@ -7,23 +7,21 @@ const { ccclass, property } = _decorator;
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@ccclass('FightConComp')
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export class FightConComp extends Component {
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hero=getBuffNum()
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ally=getBuffNum()
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enemy=getBuffNum()
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friend=getBuffNum()
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hero_buff=getBuffNum()
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friend_buff=getBuffNum()
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enemy_buff=getBuffNum()
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hero_debuff=geDebuffNum()
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ally_debuff=geDebuffNum()
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enemy_debuff=geDebuffNum()
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friend_debuff=geDebuffNum()
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enemy_debuff=geDebuffNum()
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//注意临时buff和debuff 每种buff的值 必须都一样 多种值 战斗处理复杂 暂时放弃
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temp_hero_buff = this.getInitTempBuff();
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temp_ally_buff = this.getInitTempBuff();
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temp_enemy_buff = this.getInitTempBuff();
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temp_friend_buff = this.getInitTempBuff();
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temp_enemy_buff = this.getInitTempBuff();
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temp_hero_debuff = this.getInitTempDebuff();
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temp_ally_debuff = this.getInitTempDebuff();
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temp_enemy_debuff = this.getInitTempDebuff();
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temp_friend_debuff = this.getInitTempDebuff();
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temp_enemy_debuff = this.getInitTempDebuff();
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onLoad(){
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// console.log("fight con start")
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@@ -32,11 +30,14 @@ export class FightConComp extends Component {
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}
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private equip_change(e:GameEvent,equip:any){
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this.hero=equip.hero
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this.ally=equip.ally
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this.enemy=equip.enemy
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this.friend=equip.friend
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this.hero_buff=equip.hero_buff
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this.friend_buff=equip.friend_buff
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this.hero_debuff=equip.hero_debuff
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this.friend_debuff=equip.friend_debuff
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this.enemy_debuff=equip.enemy_debuff
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}
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private fight_ready(e:GameEvent){
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this.clearAlls()
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}
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@@ -84,22 +85,21 @@ export class FightConComp extends Component {
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}
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private clearAlls() {
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this.hero=getBuffNum()
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this.ally=getBuffNum()
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this.enemy=getBuffNum()
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this.friend=getBuffNum()
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this.hero_buff=getBuffNum()
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this.friend_buff=getBuffNum()
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this.enemy_buff=getBuffNum()
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this.hero_debuff=geDebuffNum()
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this.ally_debuff=geDebuffNum()
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this.enemy_debuff=geDebuffNum()
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this.friend_debuff=geDebuffNum()
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this.enemy_debuff=geDebuffNum()
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this.temp_hero_buff = this.getInitTempBuff()
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this.temp_ally_buff = this.getInitTempBuff()
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this.temp_enemy_buff = this.getInitTempBuff()
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this.temp_friend_buff = this.getInitTempBuff()
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this.temp_enemy_buff = this.getInitTempBuff()
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this.temp_hero_debuff = this.getInitTempDebuff()
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this.temp_ally_debuff = this.getInitTempDebuff()
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this.temp_enemy_debuff = this.getInitTempDebuff()
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this.temp_friend_debuff = this.getInitTempDebuff()
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this.temp_enemy_debuff = this.getInitTempDebuff()
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}
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update(deltaTime: number) {
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