升阶后 数字确认
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@@ -88,7 +88,8 @@ export class Hero extends ecs.Entity {
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hv.dpw=hero.dpw;
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hv.dopw=hero.dopw;
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hv.lv = role.lv;
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hv.lv = role.lv;
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hv.slv = role.slv;
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hv.type = hero.type;
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let slv=0
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if (role.slv >= 5) slv=1
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@@ -109,9 +110,9 @@ export class Hero extends ecs.Entity {
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hv.uar = hero.uar[slv];
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hv.crr = hero.crr[slv];
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hv.dgr = hero.dgr[slv];
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hv.rhp_max=hv.hp= hv.hp_max =hero.hp+hero.hp_up*hv.lv ;
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hv.ap = hero.ap+hero.ap_up*hv.lv ;
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hv.def= hero.def+hero.def_up*hv.lv;
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hv.rhp_max=hv.hp= hv.hp_max =(hero.hp+hero.hp_up*hv.lv)*(1+hero.shp_up/100*(hv.slv-1)) ;
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hv.ap = (hero.ap+hero.ap_up*hv.lv) *(1+hero.sap_up/100*(hv.slv-1));
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hv.def= (hero.def+hero.def_up*hv.lv)*(1+hero.sdef_up/100*(hv.slv-1));
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hv.cd = hero.a_cd
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hv.crit = hero.crit; //暴击率
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hv.crit_add = hero.crit_add;//暴击伤害加成
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