能量增长完善 下一步 开始设计英雄
This commit is contained in:
@@ -74,15 +74,15 @@
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],
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],
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"_values": [
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"_values": [
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"__uuid__": "45af5702-7585-4d72-85cf-d7b8da02d832@03573",
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"__uuid__": "45af5702-7585-4d72-85cf-d7b8da02d832@940a6",
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"__expectedType__": "cc.SpriteFrame"
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"__expectedType__": "cc.SpriteFrame"
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{
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{
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"__uuid__": "45af5702-7585-4d72-85cf-d7b8da02d832@d5a80",
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"__uuid__": "45af5702-7585-4d72-85cf-d7b8da02d832@ea076",
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"__expectedType__": "cc.SpriteFrame"
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"__expectedType__": "cc.SpriteFrame"
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{
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"__uuid__": "45af5702-7585-4d72-85cf-d7b8da02d832@ad52b",
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"__uuid__": "45af5702-7585-4d72-85cf-d7b8da02d832@fbf9e",
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"__expectedType__": "cc.SpriteFrame"
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"__expectedType__": "cc.SpriteFrame"
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}
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}
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]
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]
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@@ -16,16 +16,13 @@
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"_tracks": [
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"_tracks": [
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{
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{
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"__id__": 1
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"__id__": 1
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},
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{
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"__id__": 7
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}
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}
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],
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],
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"_exoticAnimation": null,
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"_exoticAnimation": null,
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"_events": [],
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"_events": [],
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"_embeddedPlayers": [],
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"_embeddedPlayers": [],
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"_additiveSettings": {
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"_additiveSettings": {
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"__id__": 13
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"__id__": 7
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},
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},
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"_auxiliaryCurveEntries": []
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"_auxiliaryCurveEntries": []
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},
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},
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@@ -155,126 +152,6 @@
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}
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}
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]
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]
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},
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},
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{
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"__type__": "cc.animation.ObjectTrack",
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"_binding": {
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"__type__": "cc.animation.TrackBinding",
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"path": {
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"__id__": 8
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},
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"proxy": null
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},
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"_channel": {
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"__id__": 11
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}
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},
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{
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"__type__": "cc.animation.TrackPath",
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"_paths": [
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{
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"__id__": 9
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},
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{
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"__id__": 10
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},
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"spriteFrame"
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]
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},
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{
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"__type__": "cc.animation.HierarchyPath",
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"path": "Node"
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},
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{
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"__type__": "cc.animation.ComponentPath",
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"component": "cc.Sprite"
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},
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{
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"__type__": "cc.animation.Channel",
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"_curve": {
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"__id__": 12
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}
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},
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{
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"__type__": "cc.ObjectCurve",
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"_times": [
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0,
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0.08333333333333333,
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0.16666666666666666,
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0.25,
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0.3333333333333333,
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0.4166666666666667,
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0.5,
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0.5833333333333334,
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0.6666666666666666,
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0.75,
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0.8333333333333334,
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0.9166666666666666,
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1,
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1.0833333333333333,
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1.1666666666666667,
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1.25
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"__uuid__": "45af5702-7585-4d72-85cf-d7b8da02d832@f4c06",
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"__expectedType__": "cc.SpriteFrame"
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{
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"__uuid__": "45af5702-7585-4d72-85cf-d7b8da02d832@c0d5b",
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"__expectedType__": "cc.SpriteFrame"
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},
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{
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"__uuid__": "45af5702-7585-4d72-85cf-d7b8da02d832@78625",
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"__expectedType__": "cc.SpriteFrame"
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{
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"__uuid__": "45af5702-7585-4d72-85cf-d7b8da02d832@48986",
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"__expectedType__": "cc.SpriteFrame"
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},
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{
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"__uuid__": "45af5702-7585-4d72-85cf-d7b8da02d832@405f7",
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"__expectedType__": "cc.SpriteFrame"
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},
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{
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"__uuid__": "45af5702-7585-4d72-85cf-d7b8da02d832@9b80f",
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"__expectedType__": "cc.SpriteFrame"
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},
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null,
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{
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"__uuid__": "45af5702-7585-4d72-85cf-d7b8da02d832@88c0e",
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"__expectedType__": "cc.SpriteFrame"
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},
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{
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"__uuid__": "45af5702-7585-4d72-85cf-d7b8da02d832@f4c06",
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"__expectedType__": "cc.SpriteFrame"
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},
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{
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"__uuid__": "45af5702-7585-4d72-85cf-d7b8da02d832@c0d5b",
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"__expectedType__": "cc.SpriteFrame"
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},
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{
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"__uuid__": "45af5702-7585-4d72-85cf-d7b8da02d832@78625",
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"__expectedType__": "cc.SpriteFrame"
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},
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{
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"__uuid__": "45af5702-7585-4d72-85cf-d7b8da02d832@48986",
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"__expectedType__": "cc.SpriteFrame"
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{
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"__uuid__": "45af5702-7585-4d72-85cf-d7b8da02d832@405f7",
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"__expectedType__": "cc.SpriteFrame"
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},
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{
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"__uuid__": "45af5702-7585-4d72-85cf-d7b8da02d832@9b80f",
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"__expectedType__": "cc.SpriteFrame"
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},
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null
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]
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{
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{
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"__type__": "cc.AnimationClipAdditiveSettings",
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"__type__": "cc.AnimationClipAdditiveSettings",
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"enabled": false,
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"enabled": false,
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@@ -9,7 +9,7 @@
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"_native": "",
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"_native": "",
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"sample": 24,
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"sample": 24,
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"speed": 1,
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"speed": 1,
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"wrapMode": 2,
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"wrapMode": 1,
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"enableTrsBlending": false,
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"enableTrsBlending": false,
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"_duration": 0.9166666666666666,
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"_duration": 0.9166666666666666,
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"_hash": 500763545,
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"_hash": 500763545,
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@@ -1,136 +0,0 @@
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[
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{
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"__type__": "cc.AnimationClip",
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"_name": "shangguang",
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"_objFlags": 0,
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"__editorExtras__": {
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"embeddedPlayerGroups": []
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},
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"_native": "",
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"sample": 24,
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"speed": 1,
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"wrapMode": 2,
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"enableTrsBlending": false,
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"_duration": 0.375,
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"_hash": 500763545,
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"_tracks": [
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{
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"__id__": 1
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}
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],
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"_exoticAnimation": null,
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"_events": [
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{
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"frame": 0.25,
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"func": "",
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"params": []
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},
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{
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"frame": 0.25,
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"func": "atked",
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"params": []
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}
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],
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"_embeddedPlayers": [],
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"_additiveSettings": {
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"__id__": 7
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},
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"_auxiliaryCurveEntries": []
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},
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{
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||||||
"__type__": "cc.animation.ObjectTrack",
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"_binding": {
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"__type__": "cc.animation.TrackBinding",
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"path": {
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"__id__": 2
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},
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"proxy": null
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},
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"_channel": {
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"__id__": 5
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}
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},
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{
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"__type__": "cc.animation.TrackPath",
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"_paths": [
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{
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"__id__": 3
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},
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{
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"__id__": 4
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},
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"spriteFrame"
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]
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},
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{
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"__type__": "cc.animation.HierarchyPath",
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"path": "skill"
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},
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{
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"__type__": "cc.animation.ComponentPath",
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"component": "cc.Sprite"
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},
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{
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"__type__": "cc.animation.Channel",
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"_curve": {
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"__id__": 6
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}
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},
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{
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"__type__": "cc.ObjectCurve",
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"_times": [
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0,
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0.041666666666666664,
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0.08333333333333333,
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0.125,
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0.16666666666666666,
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0.20833333333333334,
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0.25,
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0.2916666666666667,
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0.3333333333333333
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],
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"_values": [
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{
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"__uuid__": "093403fd-fec9-42ef-b952-5831234ff06e@4bc83",
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"__expectedType__": "cc.SpriteFrame"
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{
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"__uuid__": "093403fd-fec9-42ef-b952-5831234ff06e@612a3",
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"__expectedType__": "cc.SpriteFrame"
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{
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"__uuid__": "093403fd-fec9-42ef-b952-5831234ff06e@65008",
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"__expectedType__": "cc.SpriteFrame"
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},
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{
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"__uuid__": "093403fd-fec9-42ef-b952-5831234ff06e@a0322",
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"__expectedType__": "cc.SpriteFrame"
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{
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"__uuid__": "093403fd-fec9-42ef-b952-5831234ff06e@31a64",
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"__expectedType__": "cc.SpriteFrame"
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},
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{
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|
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"__uuid__": "093403fd-fec9-42ef-b952-5831234ff06e@7603c",
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"__expectedType__": "cc.SpriteFrame"
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},
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{
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"__uuid__": "093403fd-fec9-42ef-b952-5831234ff06e@275ee",
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"__expectedType__": "cc.SpriteFrame"
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},
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{
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"__uuid__": "093403fd-fec9-42ef-b952-5831234ff06e@e2620",
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"__expectedType__": "cc.SpriteFrame"
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},
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{
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"__uuid__": "093403fd-fec9-42ef-b952-5831234ff06e@5939b",
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"__expectedType__": "cc.SpriteFrame"
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}
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]
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},
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||||||
{
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||||||
"__type__": "cc.AnimationClipAdditiveSettings",
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||||||
"enabled": false,
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||||||
"refClip": null
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}
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]
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|
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@@ -1,13 +0,0 @@
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{
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|
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"ver": "2.0.3",
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"importer": "animation-clip",
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||||||
"imported": true,
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"uuid": "61a8a435-884b-41fe-85f2-a4318f8feac9",
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"files": [
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|
||||||
".cconb"
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],
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"subMetas": {},
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|
||||||
"userData": {
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"name": "shangguang"
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}
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}
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@@ -175,13 +175,10 @@
|
|||||||
"b": 255,
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"b": 255,
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"a": 255
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"a": 255
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"_spriteFrame": {
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"_spriteFrame": null,
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"__uuid__": "45af5702-7585-4d72-85cf-d7b8da02d832@03573",
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"__expectedType__": "cc.SpriteFrame"
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},
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"_type": 1,
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"_type": 1,
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||||||
"_fillType": 0,
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"_fillType": 0,
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"_sizeMode": 1,
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"_sizeMode": 0,
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||||||
"_fillCenter": {
|
"_fillCenter": {
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||||||
"__type__": "cc.Vec2",
|
"__type__": "cc.Vec2",
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"x": 0,
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"x": 0,
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@@ -1,286 +0,0 @@
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[
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{
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"__type__": "cc.Prefab",
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"_name": "light1",
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"_objFlags": 0,
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"__editorExtras__": {},
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"_native": "",
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"data": {
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"__id__": 1
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"optimizationPolicy": 0,
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"persistent": false
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{
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"__type__": "cc.Node",
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"_name": "light1",
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"_objFlags": 0,
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"__editorExtras__": {},
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"_parent": null,
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"_children": [
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{
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"__id__": 2
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],
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"_active": true,
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"_components": [
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"__id__": 8
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"__id__": 10
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},
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{
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"__id__": 12
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|
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}
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|
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],
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|
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"_prefab": {
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|
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"__id__": 14
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|
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},
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|
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 0,
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"z": 0
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},
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"_lrot": {
|
|
||||||
"__type__": "cc.Quat",
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|
||||||
"x": 0,
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|
||||||
"y": 0,
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|
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"z": 0,
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|
||||||
"w": 1
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},
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"_lscale": {
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|
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"__type__": "cc.Vec3",
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"_enabled": true,
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"__prefab": {
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"__id__": 19
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"_id": ""
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]
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@@ -1,13 +0,0 @@
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{
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"ver": "1.1.50",
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"importer": "prefab",
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"imported": true,
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"uuid": "b232ed91-1895-45f1-98b1-41287211d826",
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"files": [
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".json"
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],
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"subMetas": {},
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"userData": {
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"syncNodeName": "light3"
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}
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@@ -20,22 +20,19 @@
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"_children": [
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{
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"_active": true,
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"_components": [
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"__id__": 8
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{
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{
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"__id__": 10
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}
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}
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],
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],
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"_prefab": {
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"_prefab": {
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"__id__": 18
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"__id__": 12
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},
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},
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"_lpos": {
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"_lpos": {
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"__type__": "cc.Vec3",
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"__type__": "cc.Vec3",
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@@ -199,139 +196,6 @@
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"targetOverrides": null,
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"nestedPrefabInstanceRoots": null
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{
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"__id__": 9
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"__id__": 11
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}
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],
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"_prefab": {
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"__id__": 13
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"_lpos": {
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"x": 0,
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"_layer": 1,
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"__type__": "cc.Size",
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"width": 100,
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{
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|
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|
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"root": {
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|
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|
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{
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{
|
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"__type__": "cc.UITransform",
|
"__type__": "cc.UITransform",
|
||||||
"_name": "",
|
"_name": "",
|
||||||
@@ -342,7 +206,7 @@
|
|||||||
},
|
},
|
||||||
"_enabled": true,
|
"_enabled": true,
|
||||||
"__prefab": {
|
"__prefab": {
|
||||||
"__id__": 15
|
"__id__": 9
|
||||||
},
|
},
|
||||||
"_contentSize": {
|
"_contentSize": {
|
||||||
"__type__": "cc.Size",
|
"__type__": "cc.Size",
|
||||||
@@ -370,7 +234,7 @@
|
|||||||
},
|
},
|
||||||
"_enabled": true,
|
"_enabled": true,
|
||||||
"__prefab": {
|
"__prefab": {
|
||||||
"__id__": 17
|
"__id__": 11
|
||||||
},
|
},
|
||||||
"playOnLoad": true,
|
"playOnLoad": true,
|
||||||
"_clips": [
|
"_clips": [
|
||||||
|
|||||||
@@ -257,7 +257,7 @@
|
|||||||
"_lscale": {
|
"_lscale": {
|
||||||
"__type__": "cc.Vec3",
|
"__type__": "cc.Vec3",
|
||||||
"x": 1,
|
"x": 1,
|
||||||
"y": 1,
|
"y": 0.7,
|
||||||
"z": 1
|
"z": 1
|
||||||
},
|
},
|
||||||
"_mobility": 0,
|
"_mobility": 0,
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -128,6 +128,14 @@ export const VmInfo = {
|
|||||||
wind:0,
|
wind:0,
|
||||||
thorns:0,
|
thorns:0,
|
||||||
lifesteal:0,
|
lifesteal:0,
|
||||||
|
ATK_TO_POWER:0,
|
||||||
|
ATKED_TO_POWER:0,
|
||||||
|
CRIT_TO_POWER:0,
|
||||||
|
DODGE_TO_POWER:0,
|
||||||
|
atk_count:0,
|
||||||
|
atked_count:0,
|
||||||
|
crit_count:0,
|
||||||
|
dod_count:0,
|
||||||
}
|
}
|
||||||
export const TooltipTypes = {
|
export const TooltipTypes = {
|
||||||
life:1,
|
life:1,
|
||||||
|
|||||||
@@ -39,16 +39,23 @@ export enum SType {
|
|||||||
damage = 0,
|
damage = 0,
|
||||||
heal = 1,
|
heal = 1,
|
||||||
shield = 2,
|
shield = 2,
|
||||||
buff = 3,
|
atk_speed = 3,
|
||||||
zhaohuan = 4,
|
power_up = 4,
|
||||||
|
ap_up = 5,
|
||||||
|
dod_up = 6,
|
||||||
|
crit_up = 7,
|
||||||
|
crit_dmg_up = 8,
|
||||||
|
wfuny_up = 9,
|
||||||
|
zhaohuan = 10,
|
||||||
}
|
}
|
||||||
//技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放
|
//技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放
|
||||||
export enum CdType {
|
export enum CdType {
|
||||||
SkillCD = 0, // 使用技能配置的cd
|
cd=0,
|
||||||
HeroCD = 1, // 使用英雄公共CD
|
atk=1,
|
||||||
HeroPower = 2, // 能量型技能(需满能量)
|
atked=2,
|
||||||
AtkCount = 3, // 攻击次数触发
|
crit=3,
|
||||||
BeAtkCount = 4, // 被攻击次数触发
|
dod=4,
|
||||||
|
power=5,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -206,7 +213,7 @@ hp:增加当前生命比例
|
|||||||
cd:buff/debuff持续时间
|
cd:buff/debuff持续时间
|
||||||
/debhit:1,hited:伤害时间
|
/debhit:1,hited:伤害时间
|
||||||
shield:增加护盾占最大生命比例
|
shield:增加护盾占最大生命比例
|
||||||
heal:0,speed:移动速度
|
buC:0,buR:100,speed:移动速度
|
||||||
|
|
||||||
hero:召唤物英雄id
|
hero:召唤物英雄id
|
||||||
cost:10,info:技能描述
|
cost:10,info:技能描述
|
||||||
@@ -228,108 +235,108 @@ export const getSkills=(quality:number)=>{
|
|||||||
}
|
}
|
||||||
export const SkillSet = {
|
export const SkillSet = {
|
||||||
6001:{uuid:6001,name:"凛冬之触",for_hero:false,sp_name:"greenball",path:"3034",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
6001:{uuid:6001,name:"凛冬之触",for_hero:false,sp_name:"greenball",path:"3034",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"},
|
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"},
|
||||||
|
|
||||||
6002:{uuid:6002,name:"穿心箭矢",for_hero:false,sp_name:"arrow",path:"3037",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
6002:{uuid:6002,name:"穿心箭矢",for_hero:false,sp_name:"arrow",path:"3037",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.parabolic,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.parabolic,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人释放箭矢,造成100%攻击的伤害"},
|
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人释放箭矢,造成100%攻击的伤害"},
|
||||||
|
|
||||||
6003:{uuid:6003,name:"护盾",for_hero:true,sp_name:"buff_to",path:"3045",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
6003:{uuid:6003,name:"护盾",for_hero:true,sp_name:"buff_to",path:"3045",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Team,SType:SType.shield,act:"atk",DTType:DTType.single,CdType:2,AType:AType.StartEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:0,
|
TGroup:TGroup.Team,SType:SType.shield,act:"max",DTType:DTType.single,CdType:CdType.atked,AType:AType.StartEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:0,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:1,ap:0,cd:10,hit:1,hited:3,shield:2,heal:0,speed:720,hero:0,cost:10,info:"为最前排队友召唤一个可以抵御2次攻击的圣盾(最高叠加到6次)"},
|
debuff:0,deV:0,deC:0,deR:100,in:1,ap:0,cd:10,hit:1,hited:3,buV:2,buC:0,buR:100,speed:720,cost:10,info:"为最前排队友召唤一个可以抵御2次攻击的圣盾(最高叠加到6次)"},
|
||||||
|
|
||||||
6004:{uuid:6004,name:"治疗", for_hero:true, sp_name:"heath_small",path:"3056",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
6004:{uuid:6004,name:"治疗", for_hero:true, sp_name:"heath_small",path:"3056",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Team,SType:SType.heal,act:"atk",DTType:DTType.single,CdType:2,AType:AType.StartEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:0,
|
TGroup:TGroup.Team,SType:SType.heal,act:"max",DTType:DTType.single,CdType:CdType.atked,AType:AType.StartEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:0,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:1,ap:0,cd:5,hit:0,hited:0,shield:0,heal:10,speed:0,hero:0,cost:10,info:"回复最前排队友10%最大生命值的生命"},
|
debuff:0,deV:0,deC:0,deR:100,in:1,ap:0,cd:5,hit:0,hited:0,buV:20,buC:0,buR:100,speed:0,cost:10,info:"回复最前排队友10%最大生命值的生命"},
|
||||||
|
|
||||||
6005:{uuid:6005,name:"基础打击",for_hero:false,sp_name:"base1",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
6005:{uuid:6005,name:"基础打击",for_hero:false,sp_name:"base1",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
|
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
|
||||||
6006:{uuid:6006,name:"基础打击",for_hero:false,sp_name:"base2",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
6006:{uuid:6006,name:"基础打击",for_hero:false,sp_name:"base2",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
|
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
|
||||||
6007:{uuid:6007,name:"基础打击",for_hero:false,sp_name:"base3",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
6007:{uuid:6007,name:"基础打击",for_hero:false,sp_name:"base3",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
|
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
|
||||||
6008:{uuid:6008,name:"基础打击",for_hero:false,sp_name:"base4",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
6008:{uuid:6008,name:"基础打击",for_hero:false,sp_name:"base4",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
|
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
|
||||||
|
|
||||||
6009:{uuid:6009,name:"铁斧打击",for_hero:false,sp_name:"base_ft",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
6009:{uuid:6009,name:"铁斧打击",for_hero:false,sp_name:"base_ft",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
|
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
|
||||||
6010:{uuid:6010,name:"木棍打击",for_hero:false,sp_name:"base_mg",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
6010:{uuid:6010,name:"木棍打击",for_hero:false,sp_name:"base_mg",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出木棍,造成100%攻击的伤害"},
|
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出木棍,造成100%攻击的伤害"},
|
||||||
6011:{uuid:6011,name:"飞刀打击",for_hero:false,sp_name:"mon_xd",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
6011:{uuid:6011,name:"飞刀打击",for_hero:false,sp_name:"mon_xd",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出飞刀,造成100%攻击的伤害"},
|
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出飞刀,造成100%攻击的伤害"},
|
||||||
6012:{uuid:6012,name:"石斧打击",for_hero:false,sp_name:"base_sf",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
6012:{uuid:6012,name:"石斧打击",for_hero:false,sp_name:"base_sf",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
|
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
|
||||||
|
|
||||||
6013:{uuid:6013,name:"普通攻击",for_hero:false,sp_name:"base6",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
6013:{uuid:6013,name:"普通攻击",for_hero:false,sp_name:"base6",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.fixedStart,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:0,
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedStart,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:0,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:0.2,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
|
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:0.2,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
|
||||||
|
|
||||||
6020:{uuid:6020,name:"冰暴",for_hero:true,sp_name:"bingyu",path:"3135",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
6020:{uuid:6020,name:"冰暴",for_hero:true,sp_name:"bingyu",path:"3135",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
||||||
debuff:4,deV:0,deC:0,deR:100,in:4,ap:80,cd:5,hit:1,hited:1,shield:0,heal:0,speed:720,hero:0,cost:10,info:"射出能量暴风箭攻击最前方范围敌人,每波造成80%攻击的伤害"},
|
debuff:4,deV:0,deC:0,deR:100,in:4,ap:80,cd:5,hit:1,hited:1,buV:0,buC:0,buR:100,speed:720,cost:10,info:"射出能量暴风箭攻击最前方范围敌人,每波造成80%攻击的伤害"},
|
||||||
|
|
||||||
6021:{uuid:6021,name:"火龙",for_hero:true,sp_name:"firequan",path:"3061",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
6021:{uuid:6021,name:"火龙",for_hero:true,sp_name:"firequan",path:"3061",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:10,ap:100,cd:5,hit:1,hited:1,shield:0,heal:0,speed:80,hero:0,cost:10,info:"召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
|
debuff:0,deV:0,deC:0,deR:100,in:10,ap:100,cd:5,hit:1,hited:1,buV:0,buC:0,buR:100,speed:80,cost:10,info:"召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
|
||||||
|
|
||||||
6022:{uuid:6022,name:"大火球" ,for_hero:true,sp_name:"fire",path:"3039",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
6022:{uuid:6022,name:"大火球" ,for_hero:true,sp_name:"fire",path:"3039",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
||||||
debuff:DebuffAttr.STUN,deV:0,deC:1,deR:50,in:1,ap:100,cd:5,hit:2,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"},
|
debuff:DebuffAttr.STUN,deV:0,deC:1,deR:50,in:1,ap:100,cd:5,hit:2,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"},
|
||||||
|
|
||||||
6023:{uuid:6023,name:"龙卷风",for_hero:true, sp_name:"bwind",path:"3065",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
6023:{uuid:6023,name:"龙卷风",for_hero:true, sp_name:"bwind",path:"3065",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
||||||
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:1,shield:0,heal:0,speed:360,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:1,buV:0,buC:0,buR:100,speed:360,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
||||||
|
|
||||||
6024:{uuid:6024,name:"寒冰箭",for_hero:true, sp_name:"arrow_blue",path:"3060",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
6024:{uuid:6024,name:"寒冰箭",for_hero:true, sp_name:"arrow_blue",path:"3060",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
||||||
debuff:DebuffAttr.FROST,deV:1,deC:0,deR:100,in:1,ap:100,cd:1,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
|
debuff:DebuffAttr.FROST,deV:1,deC:0,deR:100,in:1,ap:100,cd:1,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
|
||||||
|
|
||||||
6025:{uuid:6025,name:"烈焰射击",for_hero:false,sp_name:"arrow_yellow",path:"3014",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
6025:{uuid:6025,name:"烈焰射击",for_hero:false,sp_name:"arrow_yellow",path:"3014",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
||||||
debuff:DebuffAttr.STUN,deV:0.5,deC:0,deR:50,in:1,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
|
debuff:DebuffAttr.STUN,deV:0.5,deC:0,deR:50,in:1,ap:100,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
|
||||||
|
|
||||||
6026:{uuid:6026,name:"火墙", for_hero:true, sp_name:"firewall",path:"3040",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
6026:{uuid:6026,name:"火墙", for_hero:true, sp_name:"firewall",path:"3040",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:10,ap:50,cd:5,hit:1,hited:1,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"},
|
debuff:0,deV:0,deC:0,deR:100,in:10,ap:50,cd:5,hit:1,hited:1,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"},
|
||||||
|
|
||||||
6027:{uuid:6027,name:"冰刺",for_hero:true,sp_name:"icez",path:"3049",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
6027:{uuid:6027,name:"冰刺",for_hero:true,sp_name:"icez",path:"3049",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||||
debuff:DebuffAttr.FROST,deV:0,deC:0,deR:100,in:1,ap:300,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
|
debuff:DebuffAttr.FROST,deV:0,deC:0,deR:100,in:1,ap:300,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
|
||||||
|
|
||||||
6028:{uuid:6028,name:"潮汐", for_hero:true, sp_name:"watert",path:"3070",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
6028:{uuid:6028,name:"潮汐", for_hero:true, sp_name:"watert",path:"3070",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||||
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
|
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
|
||||||
|
|
||||||
6029:{uuid:6029,name:"陨石术",for_hero:true, sp_name:"fireys",path:"3123",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
6029:{uuid:6029,name:"陨石术",for_hero:true, sp_name:"max_yunshi",path:"3123",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:3,ap:500,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
|
debuff:0,deV:0,deC:0,deR:100,in:3,ap:500,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
|
||||||
|
|
||||||
6030:{uuid:6030,name:"冰墙", for_hero:false, sp_name:"icet",path:"3050",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
6030:{uuid:6030,name:"冰墙", for_hero:false, sp_name:"icet",path:"3050",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||||
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:1,ap:400,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:1,ap:400,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
||||||
//召唤取消
|
//召唤取消
|
||||||
// 6031:{uuid:6031,name:"召唤骷髅",for_hero:true,sp_name:"zhaohuan",path:"3018",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
// 6031:{uuid:6031,name:"召唤骷髅",for_hero:true,sp_name:"zhaohuan",path:"3018",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
||||||
// TGroup:TGroup.Self,SType:SType.zhaohuan,act:"max",DTType:DTType.single,CdType:2,AType:AType.fixedStart,RType:RType.fixed,EType:EType.animationEnd,fname:"max_blue",flash:true,with:90,
|
// TGroup:TGroup.Self,SType:SType.zhaohuan,act:"max",DTType:DTType.single,CdType:2,AType:AType.fixedStart,RType:RType.fixed,EType:EType.animationEnd,fname:"max_blue",flash:true,with:90,
|
||||||
// debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:70,cd:60,hit:1,hited:1,shield:0,heal:0,speed:720,hero:5221,cost:10,info:"召唤一个骷髅战士为我方而战"},
|
// debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:70,cd:60,hit:1,hited:1,buV:0,buC:0,buR:100,speed:720,hero:5221,cost:10,info:"召唤一个骷髅战士为我方而战"},
|
||||||
|
|
||||||
6032:{uuid:6032,name:"陨石风暴",for_hero:true, sp_name:"fireys",path:"3101",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5,
|
6032:{uuid:6032,name:"陨石风暴",for_hero:true, sp_name:"fireys",path:"3101",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5,
|
||||||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||||
debuff:0,deV:0,deC:0,deR:50,in:3,ap:500,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
|
debuff:0,deV:0,deC:0,deR:50,in:3,ap:500,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
|
||||||
|
|
||||||
6033:{uuid:6033,name:"龙卷风爆",for_hero:true, sp_name:"bwind",path:"3069",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5,
|
6033:{uuid:6033,name:"龙卷风爆",for_hero:true, sp_name:"bwind",path:"3069",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5,
|
||||||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
||||||
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:50,in:3,ap:100,cd:5,hit:1,hited:1,shield:0,heal:0,speed:360,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:50,in:3,ap:100,cd:5,hit:1,hited:1,buV:0,buC:0,buR:100,speed:360,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
||||||
6034:{uuid:6034,name:"大潮汐", for_hero:true, sp_name:"watert",path:"3070",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5,
|
6034:{uuid:6034,name:"大潮汐", for_hero:true, sp_name:"watert",path:"3070",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5,
|
||||||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||||
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:50,in:3,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
|
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:50,in:3,ap:100,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
|
||||||
|
|
||||||
};
|
};
|
||||||
@@ -38,7 +38,7 @@ export const getHeroList = (is_master:number=0)=>{
|
|||||||
}
|
}
|
||||||
export const HeroList = [5021,5022,5023,5024,5025,5026,5027,5028]
|
export const HeroList = [5021,5022,5023,5024,5025,5026,5027,5028]
|
||||||
export const MonList = [5201,5202,5203,5204,5205,5206,5219,5220,5221,5222,5223,5224,5225,5226,5227]
|
export const MonList = [5201,5202,5203,5204,5205,5206,5219,5220,5221,5222,5223,5224,5225,5226,5227]
|
||||||
export const Masters = [5001,5002,5003,5004]
|
export const Masters = [5001,5002,5003,5004,5005,5006,5007,5008,5009,5010,5011,5012]
|
||||||
|
|
||||||
export const HeroPos={
|
export const HeroPos={
|
||||||
0:{pos:v3(-290,0,0)},
|
0:{pos:v3(-290,0,0)},
|
||||||
@@ -227,72 +227,72 @@ export const HeroInfo = {
|
|||||||
|
|
||||||
//主将
|
//主将
|
||||||
5001:{uuid:5001,name:"刺心.艾吉斯",path:"k1", quality:HQuality.BLUE,lv:1,kind:1,
|
5001:{uuid:5001,name:"刺心.艾吉斯",path:"k1", quality:HQuality.BLUE,lv:1,kind:1,
|
||||||
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6013,6022,6022],
|
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6005,6029,6022],
|
||||||
buff:[
|
buff:[
|
||||||
{buff_type:BuffAttr.PUNCTURE,value:1},
|
{buff_type:BuffAttr.PUNCTURE,value:1},
|
||||||
],info:"剑类专精,穿刺伤害额外+10%"},
|
],info:"剑类专精,穿刺伤害额外+10%"},
|
||||||
|
|
||||||
5002:{uuid:5002,name:"飓风.格罗姆",path:"k2", quality:HQuality.BLUE,lv:1,kind:1,
|
5002:{uuid:5002,name:"飓风.格罗姆",path:"k2", quality:HQuality.BLUE,lv:1,kind:1,
|
||||||
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6006,6022,6022],
|
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6006,6029,6022],
|
||||||
buff:[
|
buff:[
|
||||||
{buff_type:BuffAttr.WFUNY,value:10},
|
{buff_type:BuffAttr.WFUNY,value:10},
|
||||||
],info:"斧类专精,风怒概率增加10%"},
|
],info:"斧类专精,风怒概率增加10%"},
|
||||||
|
|
||||||
5003:{uuid:5003,name:"碎颅.赫克托",path:"k4", quality:HQuality.BLUE,lv:1,kind:1,
|
5003:{uuid:5003,name:"碎颅.赫克托",path:"k4", quality:HQuality.BLUE,lv:1,kind:1,
|
||||||
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6007,6022,6022],
|
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6007,6029,6022],
|
||||||
buff:[
|
buff:[
|
||||||
{buff_type:BuffAttr.CRITICAL,value:10},
|
{buff_type:BuffAttr.CRITICAL,value:10},
|
||||||
],info:"锤类专精,暴击概率增加10%"},
|
],info:"锤类专精,暴击概率增加10%"},
|
||||||
|
|
||||||
5004:{uuid:5004,name:"裂伤.塔米拉",path:"k3", quality:HQuality.BLUE,lv:1,kind:1,
|
5004:{uuid:5004,name:"裂伤.塔米拉",path:"k3", quality:HQuality.BLUE,lv:1,kind:1,
|
||||||
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6008,6022,6022],
|
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6008,6029,6022],
|
||||||
buff:[
|
buff:[
|
||||||
{buff_type:BuffAttr.BURN_COUNT,value:1},
|
{buff_type:BuffAttr.BURN_COUNT,value:1},
|
||||||
],info:"刀类专精,易伤效果额外持续1次"},
|
],info:"刀类专精,易伤效果额外持续1次"},
|
||||||
|
|
||||||
5005:{uuid:5005,name:"幽灵射手",path:"a4", quality:HQuality.BLUE,lv:1,kind:2,
|
5005:{uuid:5005,name:"幽灵射手",path:"a4", quality:HQuality.BLUE,lv:1,kind:2,
|
||||||
type:HType.remote,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6002,6022,6022],
|
type:HType.remote,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6002,6029,6022],
|
||||||
buff:[
|
buff:[
|
||||||
|
|
||||||
],info:"说明"},
|
],info:"说明"},
|
||||||
5006:{uuid:5006,name:"战争领主",path:"k5", quality:HQuality.BLUE,lv:1,kind:2,
|
5006:{uuid:5006,name:"战争领主",path:"k5", quality:HQuality.BLUE,lv:1,kind:2,
|
||||||
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6001,6022,6022],
|
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6001,6029,6022],
|
||||||
buff:[
|
buff:[
|
||||||
|
|
||||||
],info:"说明"},
|
],info:"说明"},
|
||||||
|
|
||||||
5007:{uuid:5007,name:"混沌法师",path:"zh1", quality:HQuality.BLUE,lv:1,kind:2,
|
5007:{uuid:5007,name:"混沌法师",path:"zh1", quality:HQuality.BLUE,lv:1,kind:2,
|
||||||
type:HType.mage,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6001,6022,6022],
|
type:HType.mage,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6001,6029,6022],
|
||||||
buff:[
|
buff:[
|
||||||
|
|
||||||
],info:"说明"},
|
],info:"说明"},
|
||||||
|
|
||||||
5008:{uuid:5008,name:"火焰法师",path:"zh2", quality:HQuality.BLUE,lv:1,kind:2,
|
5008:{uuid:5008,name:"火焰法师",path:"zh2", quality:HQuality.BLUE,lv:1,kind:2,
|
||||||
type:HType.mage,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6001,6022,6022],
|
type:HType.mage,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6001,6029,6022],
|
||||||
buff:[
|
buff:[
|
||||||
|
|
||||||
],info:"说明"},
|
],info:"说明"},
|
||||||
|
|
||||||
5009:{uuid:5009,name:"风暴精灵",path:"m4", quality:HQuality.BLUE,lv:1,kind:2,
|
5009:{uuid:5009,name:"风暴精灵",path:"m4", quality:HQuality.BLUE,lv:1,kind:2,
|
||||||
type:HType.mage,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6001,6022,6022],
|
type:HType.mage,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6001,6029,6022],
|
||||||
buff:[
|
buff:[
|
||||||
|
|
||||||
],info:"说明"},
|
],info:"说明"},
|
||||||
|
|
||||||
5010:{uuid:5010,name:"战争祭祀",path:"d2", quality:HQuality.BLUE,lv:1,kind:2,
|
5010:{uuid:5010,name:"战争祭祀",path:"d2", quality:HQuality.BLUE,lv:1,kind:2,
|
||||||
type:HType.mage,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6001,6022,6022],
|
type:HType.mage,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6001,6029,6022],
|
||||||
buff:[
|
buff:[
|
||||||
|
|
||||||
],info:"说明"},
|
],info:"说明"},
|
||||||
|
|
||||||
5011:{uuid:5011,name:"暴风射手",path:"a5", quality:HQuality.BLUE,lv:1,kind:2,
|
5011:{uuid:5011,name:"暴风射手",path:"a5", quality:HQuality.BLUE,lv:1,kind:2,
|
||||||
type:HType.remote,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6002,6022,6022],
|
type:HType.remote,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6002,6029,6022],
|
||||||
buff:[
|
buff:[
|
||||||
|
|
||||||
],info:"说明"},
|
],info:"说明"},
|
||||||
|
|
||||||
5012:{uuid:5012,name:"苍穹射手",path:"a3", quality:HQuality.BLUE,lv:1,kind:1,
|
5012:{uuid:5012,name:"苍穹射手",path:"a3", quality:HQuality.BLUE,lv:1,kind:1,
|
||||||
type:HType.remote,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6002,6022,6022],
|
type:HType.remote,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6002,6029,6022],
|
||||||
buff:[
|
buff:[
|
||||||
|
|
||||||
],info:"说明"},
|
],info:"说明"},
|
||||||
|
|||||||
@@ -52,7 +52,6 @@ export class Hero extends ecs.Entity {
|
|||||||
hv.scale = 1;
|
hv.scale = 1;
|
||||||
hv.is_master=true;
|
hv.is_master=true;
|
||||||
hv.lv=1
|
hv.lv=1
|
||||||
console.log("hero load",hv.ATK_TO_POWER,hv.ATKED_TO_POWER,hv.CRIT_TO_POWER,hv.DODGE_TO_POWER)
|
|
||||||
this.add(hv);
|
this.add(hv);
|
||||||
this.addComponents<ecs.Comp>(MasterModelComp)
|
this.addComponents<ecs.Comp>(MasterModelComp)
|
||||||
oops.message.dispatchEvent(GameEvent.MasterCalled,{uuid:uuid})
|
oops.message.dispatchEvent(GameEvent.MasterCalled,{uuid:uuid})
|
||||||
@@ -94,10 +93,10 @@ export class Hero extends ecs.Entity {
|
|||||||
hv.hp= hv.hp_max = hv.hp_base=hero.hp+info.hp
|
hv.hp= hv.hp_max = hv.hp_base=hero.hp+info.hp
|
||||||
hv.ap = hero.ap+info.ap;
|
hv.ap = hero.ap+info.ap;
|
||||||
hv.ap_base=hero.ap+info.ap;
|
hv.ap_base=hero.ap+info.ap;
|
||||||
hv.ATK_TO_POWER=FightSet.ATK_TO_POWER
|
smc.vmdata.hero.ATK_TO_POWER=FightSet.ATK_TO_POWER
|
||||||
hv.ATKED_TO_POWER=FightSet.ATKED_TO_POWER
|
smc.vmdata.hero.ATKED_TO_POWER=FightSet.ATKED_TO_POWER
|
||||||
hv.CRIT_TO_POWER=FightSet.CRIT_TO_POWER
|
smc.vmdata.hero.CRIT_TO_POWER=FightSet.CRIT_TO_POWER
|
||||||
hv.DODGE_TO_POWER=FightSet.DODGE_TO_POWER
|
smc.vmdata.hero.DODGE_TO_POWER=FightSet.DODGE_TO_POWER
|
||||||
hero.buff.forEach((buff:any)=>{
|
hero.buff.forEach((buff:any)=>{
|
||||||
switch(buff.buff_type){
|
switch(buff.buff_type){
|
||||||
case BuffAttr.CRITICAL:
|
case BuffAttr.CRITICAL:
|
||||||
@@ -155,16 +154,16 @@ export class Hero extends ecs.Entity {
|
|||||||
hv.frost_time=buff.value
|
hv.frost_time=buff.value
|
||||||
break
|
break
|
||||||
case BuffAttr.ATK_TO_POWER:
|
case BuffAttr.ATK_TO_POWER:
|
||||||
hv.ATK_TO_POWER+=buff.value
|
smc.vmdata.hero.ATK_TO_POWER+=buff.value
|
||||||
break
|
break
|
||||||
case BuffAttr.ATKED_TO_POWER:
|
case BuffAttr.ATKED_TO_POWER:
|
||||||
hv.ATKED_TO_POWER+=buff.value
|
smc.vmdata.hero.ATKED_TO_POWER+=buff.value
|
||||||
break
|
break
|
||||||
case BuffAttr.CRIT_TO_POWER:
|
case BuffAttr.CRIT_TO_POWER:
|
||||||
hv.CRIT_TO_POWER+=buff.value
|
smc.vmdata.hero.CRIT_TO_POWER+=buff.value
|
||||||
break
|
break
|
||||||
case BuffAttr.DODGE_TO_POWER:
|
case BuffAttr.DODGE_TO_POWER:
|
||||||
hv.DODGE_TO_POWER+=buff.value
|
smc.vmdata.hero.DODGE_TO_POWER+=buff.value
|
||||||
break
|
break
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -111,10 +111,7 @@ export class HeroViewComp extends CCComp {
|
|||||||
DEBUFF_COUNT:number=0; //debuff 持续次数
|
DEBUFF_COUNT:number=0; //debuff 持续次数
|
||||||
DEBUFF_UP:number=0; //debuff 概率提升
|
DEBUFF_UP:number=0; //debuff 概率提升
|
||||||
|
|
||||||
ATK_TO_POWER:number=0;
|
|
||||||
ATKED_TO_POWER:number=0;
|
|
||||||
CRIT_TO_POWER:number=0;
|
|
||||||
DODGE_TO_POWER:number=0;
|
|
||||||
|
|
||||||
|
|
||||||
private damageQueue: Array<{
|
private damageQueue: Array<{
|
||||||
@@ -466,11 +463,11 @@ export class HeroViewComp extends CCComp {
|
|||||||
let damage = this.count_damage(remainingDamage)
|
let damage = this.count_damage(remainingDamage)
|
||||||
if(is_crit) {
|
if(is_crit) {
|
||||||
damage = Math.floor(damage * (1 + (FightSet.CRIT_DAMAGE+crit_d)/100))
|
damage = Math.floor(damage * (1 + (FightSet.CRIT_DAMAGE+crit_d)/100))
|
||||||
if(this.fac==FacSet.MON) smc.vmdata.hero.power+=this.CRIT_TO_POWER //暴击涨能量 怪物被暴击,因为只有一个英雄 直接处理
|
if(this.fac==FacSet.MON) smc.vmdata.hero.power+=smc.vmdata.hero.CRIT_TO_POWER //暴击涨能量 怪物被暴击,因为只有一个英雄 直接处理
|
||||||
}
|
}
|
||||||
this.hp -= damage;
|
this.hp -= damage;
|
||||||
if(this.fac==FacSet.HERO) {smc.vmdata.hero.power+=this.ATKED_TO_POWER;console.log("被攻击涨能量",this)} //被攻击涨能量
|
if(this.fac==FacSet.HERO) {smc.vmdata.hero.power+=smc.vmdata.hero.ATKED_TO_POWER;console.log("被攻击涨能量",this)} //被攻击涨能量
|
||||||
if(this.fac==FacSet.MON) {smc.vmdata.hero.power+=this.ATK_TO_POWER;console.log("攻击命中涨能量",this)} //攻击命中涨能量 因为是只有1个英雄 直接处理
|
if(this.fac==FacSet.MON) {smc.vmdata.hero.power+=smc.vmdata.hero.ATK_TO_POWER;console.log("攻击命中涨能量",this)} //攻击命中涨能量 因为是只有1个英雄 直接处理
|
||||||
|
|
||||||
if(this.hp <= 0) {
|
if(this.hp <= 0) {
|
||||||
if(this == null) return;
|
if(this == null) return;
|
||||||
@@ -536,7 +533,7 @@ export class HeroViewComp extends CCComp {
|
|||||||
}
|
}
|
||||||
|
|
||||||
check_dodge(){
|
check_dodge(){
|
||||||
if(this.fac==FacSet.HERO) smc.vmdata.hero.power+=this.DODGE_TO_POWER //闪避涨能量
|
if(this.fac==FacSet.HERO) smc.vmdata.hero.power+=smc.vmdata.hero.DODGE_TO_POWER //闪避涨能量
|
||||||
if(this.dod > 0){
|
if(this.dod > 0){
|
||||||
let random = Math.random()*100
|
let random = Math.random()*100
|
||||||
if(random < this.dod) {
|
if(random < this.dod) {
|
||||||
|
|||||||
@@ -85,8 +85,9 @@ export class Skill extends ecs.Entity {
|
|||||||
SComp.caster_crit_d = ap_data.crit_d
|
SComp.caster_crit_d = ap_data.crit_d
|
||||||
SComp.puncture = ap_data.puncture
|
SComp.puncture = ap_data.puncture
|
||||||
SComp.puncture_damage = ap_data.puncture_damage
|
SComp.puncture_damage = ap_data.puncture_damage
|
||||||
SComp.heal = config.heal
|
SComp.buV = config.buV
|
||||||
SComp.shield = config.shield
|
SComp.buC = config.buC
|
||||||
|
SComp.buR = config.buR
|
||||||
SComp.burn_count = ap_data.burn_count
|
SComp.burn_count = ap_data.burn_count
|
||||||
SComp.burn_value = ap_data.burn_value
|
SComp.burn_value = ap_data.burn_value
|
||||||
SComp.stun_time = ap_data.stun_time
|
SComp.stun_time = ap_data.stun_time
|
||||||
|
|||||||
@@ -41,8 +41,9 @@ export class SkillCom extends CCComp {
|
|||||||
distance_x:number=0;
|
distance_x:number=0;
|
||||||
distance_y:number=0;
|
distance_y:number=0;
|
||||||
ap:number=0;
|
ap:number=0;
|
||||||
heal:number=0;
|
buV:number=0;
|
||||||
shield:number=0;
|
buC:number=0;
|
||||||
|
buR:number=0;
|
||||||
burn_count:number=0;
|
burn_count:number=0;
|
||||||
burn_value:number=0;
|
burn_value:number=0;
|
||||||
stun_time:number=0;
|
stun_time:number=0;
|
||||||
@@ -257,18 +258,16 @@ export class SkillCom extends CCComp {
|
|||||||
let view=entity.get(HeroViewComp)
|
let view=entity.get(HeroViewComp)
|
||||||
if(view.node.position.x==this.targetPos.x){
|
if(view.node.position.x==this.targetPos.x){
|
||||||
if(SkillSet[this.s_uuid].SType==SType.heal){
|
if(SkillSet[this.s_uuid].SType==SType.heal){
|
||||||
view.add_hp(this.heal,false)
|
view.add_hp(this.buV,false)
|
||||||
}
|
}
|
||||||
if(SkillSet[this.s_uuid].SType==SType.shield){
|
if(SkillSet[this.s_uuid].SType==SType.shield){
|
||||||
view.add_shield(this.shield)
|
view.add_shield(this.buV)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
update(deltaTime: number) {
|
update(deltaTime: number) {
|
||||||
let config=SkillSet[this.s_uuid]
|
let config=SkillSet[this.s_uuid]
|
||||||
if(smc.mission.pause) {
|
if(smc.mission.pause) {
|
||||||
|
|||||||
6
assets/script/heros.md
Normal file
6
assets/script/heros.md
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
# 英雄设计
|
||||||
|
|
||||||
|
| 英雄类型 | 英雄名 | 普通技能 | 普通技能cd类型 | cd值 | 大招 | 天赋 |
|
||||||
|
|----------|---------|------------------------------------|---------------|------ |------------|--------------|
|
||||||
|
| 战士 | 圣盾战 | 获得可抵御2次攻击的圣盾 | 被攻击 | 10次 | 火焰盾 | |
|
||||||
|
| 战士 | 治疗战 | 恢复20%血量 | 被攻击 | 10次 | 光柱攻击 | |
|
||||||
Reference in New Issue
Block a user