能量增长完善 下一步 开始设计英雄

This commit is contained in:
2025-07-24 17:06:40 +08:00
parent 054fc0a44a
commit cafd6f4073
24 changed files with 3745 additions and 5249 deletions

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@@ -1,13 +0,0 @@
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"importer": "prefab",
"imported": true,
"uuid": "b232ed91-1895-45f1-98b1-41287211d826",
"files": [
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],
"subMetas": {},
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}
}

View File

@@ -20,22 +20,19 @@
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},
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} }
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"_active": true, "_active": true,
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@@ -199,139 +196,6 @@
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@@ -342,7 +206,7 @@
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@@ -370,7 +234,7 @@
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}, },
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View File

@@ -257,7 +257,7 @@
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"__type__": "cc.Vec3", "__type__": "cc.Vec3",
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File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -128,6 +128,14 @@ export const VmInfo = {
wind:0, wind:0,
thorns:0, thorns:0,
lifesteal:0, lifesteal:0,
ATK_TO_POWER:0,
ATKED_TO_POWER:0,
CRIT_TO_POWER:0,
DODGE_TO_POWER:0,
atk_count:0,
atked_count:0,
crit_count:0,
dod_count:0,
} }
export const TooltipTypes = { export const TooltipTypes = {
life:1, life:1,

View File

@@ -39,16 +39,23 @@ export enum SType {
damage = 0, damage = 0,
heal = 1, heal = 1,
shield = 2, shield = 2,
buff = 3, atk_speed = 3,
zhaohuan = 4, power_up = 4,
ap_up = 5,
dod_up = 6,
crit_up = 7,
crit_dmg_up = 8,
wfuny_up = 9,
zhaohuan = 10,
} }
//技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放 //技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放
export enum CdType { export enum CdType {
SkillCD = 0, // 使用技能配置的cd cd=0,
HeroCD = 1, // 使用英雄公共CD atk=1,
HeroPower = 2, // 能量型技能(需满能量) atked=2,
AtkCount = 3, // 攻击次数触发 crit=3,
BeAtkCount = 4, // 被攻击次数触发 dod=4,
power=5,
} }
@@ -206,7 +213,7 @@ hp:增加当前生命比例
cd:buff/debuff持续时间 cd:buff/debuff持续时间
/debhit:1,hited:伤害时间 /debhit:1,hited:伤害时间
shield:增加护盾占最大生命比例 shield:增加护盾占最大生命比例
heal:0,speed:移动速度 buC:0,buR:100,speed:移动速度
hero:召唤物英雄id hero:召唤物英雄id
cost:10,info:技能描述 cost:10,info:技能描述
@@ -228,108 +235,108 @@ export const getSkills=(quality:number)=>{
} }
export const SkillSet = { export const SkillSet = {
6001:{uuid:6001,name:"凛冬之触",for_hero:false,sp_name:"greenball",path:"3034",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, 6001:{uuid:6001,name:"凛冬之触",for_hero:false,sp_name:"greenball",path:"3034",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"}, debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"},
6002:{uuid:6002,name:"穿心箭矢",for_hero:false,sp_name:"arrow",path:"3037",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, 6002:{uuid:6002,name:"穿心箭矢",for_hero:false,sp_name:"arrow",path:"3037",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.parabolic,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.parabolic,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人释放箭矢,造成100%攻击的伤害"}, debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人释放箭矢,造成100%攻击的伤害"},
6003:{uuid:6003,name:"护盾",for_hero:true,sp_name:"buff_to",path:"3045",quality:Quality.BLUE, TType:TType.Frontline,maxC:1, 6003:{uuid:6003,name:"护盾",for_hero:true,sp_name:"buff_to",path:"3045",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Team,SType:SType.shield,act:"atk",DTType:DTType.single,CdType:2,AType:AType.StartEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:0, TGroup:TGroup.Team,SType:SType.shield,act:"max",DTType:DTType.single,CdType:CdType.atked,AType:AType.StartEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:1,ap:0,cd:10,hit:1,hited:3,shield:2,heal:0,speed:720,hero:0,cost:10,info:"为最前排队友召唤一个可以抵御2次攻击的圣盾(最高叠加到6次)"}, debuff:0,deV:0,deC:0,deR:100,in:1,ap:0,cd:10,hit:1,hited:3,buV:2,buC:0,buR:100,speed:720,cost:10,info:"为最前排队友召唤一个可以抵御2次攻击的圣盾(最高叠加到6次)"},
6004:{uuid:6004,name:"治疗", for_hero:true, sp_name:"heath_small",path:"3056",quality:Quality.GREEN, TType:TType.Frontline,maxC:1, 6004:{uuid:6004,name:"治疗", for_hero:true, sp_name:"heath_small",path:"3056",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Team,SType:SType.heal,act:"atk",DTType:DTType.single,CdType:2,AType:AType.StartEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:0, TGroup:TGroup.Team,SType:SType.heal,act:"max",DTType:DTType.single,CdType:CdType.atked,AType:AType.StartEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:1,ap:0,cd:5,hit:0,hited:0,shield:0,heal:10,speed:0,hero:0,cost:10,info:"回复最前排队友10%最大生命值的生命"}, debuff:0,deV:0,deC:0,deR:100,in:1,ap:0,cd:5,hit:0,hited:0,buV:20,buC:0,buR:100,speed:0,cost:10,info:"回复最前排队友10%最大生命值的生命"},
6005:{uuid:6005,name:"基础打击",for_hero:false,sp_name:"base1",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, 6005:{uuid:6005,name:"基础打击",for_hero:false,sp_name:"base1",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"}, debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
6006:{uuid:6006,name:"基础打击",for_hero:false,sp_name:"base2",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, 6006:{uuid:6006,name:"基础打击",for_hero:false,sp_name:"base2",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"}, debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
6007:{uuid:6007,name:"基础打击",for_hero:false,sp_name:"base3",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, 6007:{uuid:6007,name:"基础打击",for_hero:false,sp_name:"base3",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"}, debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
6008:{uuid:6008,name:"基础打击",for_hero:false,sp_name:"base4",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, 6008:{uuid:6008,name:"基础打击",for_hero:false,sp_name:"base4",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"}, debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
6009:{uuid:6009,name:"铁斧打击",for_hero:false,sp_name:"base_ft",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, 6009:{uuid:6009,name:"铁斧打击",for_hero:false,sp_name:"base_ft",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"}, debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
6010:{uuid:6010,name:"木棍打击",for_hero:false,sp_name:"base_mg",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, 6010:{uuid:6010,name:"木棍打击",for_hero:false,sp_name:"base_mg",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出木棍,造成100%攻击的伤害"}, debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出木棍,造成100%攻击的伤害"},
6011:{uuid:6011,name:"飞刀打击",for_hero:false,sp_name:"mon_xd",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, 6011:{uuid:6011,name:"飞刀打击",for_hero:false,sp_name:"mon_xd",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出飞刀,造成100%攻击的伤害"}, debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出飞刀,造成100%攻击的伤害"},
6012:{uuid:6012,name:"石斧打击",for_hero:false,sp_name:"base_sf",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, 6012:{uuid:6012,name:"石斧打击",for_hero:false,sp_name:"base_sf",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"}, debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
6013:{uuid:6013,name:"普通攻击",for_hero:false,sp_name:"base6",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, 6013:{uuid:6013,name:"普通攻击",for_hero:false,sp_name:"base6",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.fixedStart,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:0, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedStart,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:0.2,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"}, debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:0.2,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
6020:{uuid:6020,name:"冰暴",for_hero:true,sp_name:"bingyu",path:"3135",quality:Quality.BLUE, TType:TType.Frontline,maxC:1, 6020:{uuid:6020,name:"冰暴",for_hero:true,sp_name:"bingyu",path:"3135",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90, TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
debuff:4,deV:0,deC:0,deR:100,in:4,ap:80,cd:5,hit:1,hited:1,shield:0,heal:0,speed:720,hero:0,cost:10,info:"射出能量暴风箭攻击最前方范围敌人,每波造成80%攻击的伤害"}, debuff:4,deV:0,deC:0,deR:100,in:4,ap:80,cd:5,hit:1,hited:1,buV:0,buC:0,buR:100,speed:720,cost:10,info:"射出能量暴风箭攻击最前方范围敌人,每波造成80%攻击的伤害"},
6021:{uuid:6021,name:"火龙",for_hero:true,sp_name:"firequan",path:"3061",quality:Quality.BLUE, TType:TType.Frontline,maxC:1, 6021:{uuid:6021,name:"火龙",for_hero:true,sp_name:"firequan",path:"3061",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.timeEnd,fname:"max",flash:false,with:90, TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.timeEnd,fname:"max",flash:false,with:90,
debuff:0,deV:0,deC:0,deR:100,in:10,ap:100,cd:5,hit:1,hited:1,shield:0,heal:0,speed:80,hero:0,cost:10,info:"召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"}, debuff:0,deV:0,deC:0,deR:100,in:10,ap:100,cd:5,hit:1,hited:1,buV:0,buC:0,buR:100,speed:80,cost:10,info:"召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
6022:{uuid:6022,name:"大火球" ,for_hero:true,sp_name:"fire",path:"3039",quality:Quality.GREEN, TType:TType.Frontline,maxC:1, 6022:{uuid:6022,name:"大火球" ,for_hero:true,sp_name:"fire",path:"3039",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
debuff:DebuffAttr.STUN,deV:0,deC:1,deR:50,in:1,ap:100,cd:5,hit:2,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"}, debuff:DebuffAttr.STUN,deV:0,deC:1,deR:50,in:1,ap:100,cd:5,hit:2,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"},
6023:{uuid:6023,name:"龙卷风",for_hero:true, sp_name:"bwind",path:"3065",quality:Quality.GREEN, TType:TType.Frontline,maxC:1, 6023:{uuid:6023,name:"龙卷风",for_hero:true, sp_name:"bwind",path:"3065",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:1,shield:0,heal:0,speed:360,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"}, debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:1,buV:0,buC:0,buR:100,speed:360,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
6024:{uuid:6024,name:"寒冰箭",for_hero:true, sp_name:"arrow_blue",path:"3060",quality:Quality.GREEN, TType:TType.Frontline,maxC:1, 6024:{uuid:6024,name:"寒冰箭",for_hero:true, sp_name:"arrow_blue",path:"3060",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
debuff:DebuffAttr.FROST,deV:1,deC:0,deR:100,in:1,ap:100,cd:1,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"}, debuff:DebuffAttr.FROST,deV:1,deC:0,deR:100,in:1,ap:100,cd:1,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
6025:{uuid:6025,name:"烈焰射击",for_hero:false,sp_name:"arrow_yellow",path:"3014",quality:Quality.GREEN, TType:TType.Frontline,maxC:1, 6025:{uuid:6025,name:"烈焰射击",for_hero:false,sp_name:"arrow_yellow",path:"3014",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
debuff:DebuffAttr.STUN,deV:0.5,deC:0,deR:50,in:1,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"}, debuff:DebuffAttr.STUN,deV:0.5,deC:0,deR:50,in:1,ap:100,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
6026:{uuid:6026,name:"火墙", for_hero:true, sp_name:"firewall",path:"3040",quality:Quality.BLUE, TType:TType.Frontline,maxC:1, 6026:{uuid:6026,name:"火墙", for_hero:true, sp_name:"firewall",path:"3040",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90, TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
debuff:0,deV:0,deC:0,deR:100,in:10,ap:50,cd:5,hit:1,hited:1,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"}, debuff:0,deV:0,deC:0,deR:100,in:10,ap:50,cd:5,hit:1,hited:1,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"},
6027:{uuid:6027,name:"冰刺",for_hero:true,sp_name:"icez",path:"3049",quality:Quality.BLUE, TType:TType.Frontline,maxC:1, 6027:{uuid:6027,name:"冰刺",for_hero:true,sp_name:"icez",path:"3049",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90, TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:DebuffAttr.FROST,deV:0,deC:0,deR:100,in:1,ap:300,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"}, debuff:DebuffAttr.FROST,deV:0,deC:0,deR:100,in:1,ap:300,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
6028:{uuid:6028,name:"潮汐", for_hero:true, sp_name:"watert",path:"3070",quality:Quality.BLUE, TType:TType.Frontline,maxC:1, 6028:{uuid:6028,name:"潮汐", for_hero:true, sp_name:"watert",path:"3070",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90, TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"}, debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
6029:{uuid:6029,name:"陨石术",for_hero:true, sp_name:"fireys",path:"3123",quality:Quality.BLUE, TType:TType.Frontline,maxC:1, 6029:{uuid:6029,name:"陨石术",for_hero:true, sp_name:"max_yunshi",path:"3123",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90, TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:0,deV:0,deC:0,deR:100,in:3,ap:500,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"}, debuff:0,deV:0,deC:0,deR:100,in:3,ap:500,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
6030:{uuid:6030,name:"冰墙", for_hero:false, sp_name:"icet",path:"3050",quality:Quality.GREEN, TType:TType.Frontline,maxC:1, 6030:{uuid:6030,name:"冰墙", for_hero:false, sp_name:"icet",path:"3050",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:90, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:1,ap:400,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"}, debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:1,ap:400,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"},
//召唤取消 //召唤取消
// 6031:{uuid:6031,name:"召唤骷髅",for_hero:true,sp_name:"zhaohuan",path:"3018",quality:Quality.GREEN, TType:TType.Frontline,maxC:1, // 6031:{uuid:6031,name:"召唤骷髅",for_hero:true,sp_name:"zhaohuan",path:"3018",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
// TGroup:TGroup.Self,SType:SType.zhaohuan,act:"max",DTType:DTType.single,CdType:2,AType:AType.fixedStart,RType:RType.fixed,EType:EType.animationEnd,fname:"max_blue",flash:true,with:90, // TGroup:TGroup.Self,SType:SType.zhaohuan,act:"max",DTType:DTType.single,CdType:2,AType:AType.fixedStart,RType:RType.fixed,EType:EType.animationEnd,fname:"max_blue",flash:true,with:90,
// debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:70,cd:60,hit:1,hited:1,shield:0,heal:0,speed:720,hero:5221,cost:10,info:"召唤一个骷髅战士为我方而战"}, // debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:70,cd:60,hit:1,hited:1,buV:0,buC:0,buR:100,speed:720,hero:5221,cost:10,info:"召唤一个骷髅战士为我方而战"},
6032:{uuid:6032,name:"陨石风暴",for_hero:true, sp_name:"fireys",path:"3101",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5, 6032:{uuid:6032,name:"陨石风暴",for_hero:true, sp_name:"fireys",path:"3101",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90, TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:0,deV:0,deC:0,deR:50,in:3,ap:500,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"}, debuff:0,deV:0,deC:0,deR:50,in:3,ap:500,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
6033:{uuid:6033,name:"龙卷风爆",for_hero:true, sp_name:"bwind",path:"3069",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5, 6033:{uuid:6033,name:"龙卷风爆",for_hero:true, sp_name:"bwind",path:"3069",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90, TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:50,in:3,ap:100,cd:5,hit:1,hited:1,shield:0,heal:0,speed:360,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"}, debuff:DebuffAttr.BACK,deV:0,deC:0,deR:50,in:3,ap:100,cd:5,hit:1,hited:1,buV:0,buC:0,buR:100,speed:360,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
6034:{uuid:6034,name:"大潮汐", for_hero:true, sp_name:"watert",path:"3070",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5, 6034:{uuid:6034,name:"大潮汐", for_hero:true, sp_name:"watert",path:"3070",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90, TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:50,in:3,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"}, debuff:DebuffAttr.BACK,deV:0,deC:0,deR:50,in:3,ap:100,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
}; };

View File

@@ -38,7 +38,7 @@ export const getHeroList = (is_master:number=0)=>{
} }
export const HeroList = [5021,5022,5023,5024,5025,5026,5027,5028] export const HeroList = [5021,5022,5023,5024,5025,5026,5027,5028]
export const MonList = [5201,5202,5203,5204,5205,5206,5219,5220,5221,5222,5223,5224,5225,5226,5227] export const MonList = [5201,5202,5203,5204,5205,5206,5219,5220,5221,5222,5223,5224,5225,5226,5227]
export const Masters = [5001,5002,5003,5004] export const Masters = [5001,5002,5003,5004,5005,5006,5007,5008,5009,5010,5011,5012]
export const HeroPos={ export const HeroPos={
0:{pos:v3(-290,0,0)}, 0:{pos:v3(-290,0,0)},
@@ -227,72 +227,72 @@ export const HeroInfo = {
//主将 //主将
5001:{uuid:5001,name:"刺心.艾吉斯",path:"k1", quality:HQuality.BLUE,lv:1,kind:1, 5001:{uuid:5001,name:"刺心.艾吉斯",path:"k1", quality:HQuality.BLUE,lv:1,kind:1,
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6013,6022,6022], type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6005,6029,6022],
buff:[ buff:[
{buff_type:BuffAttr.PUNCTURE,value:1}, {buff_type:BuffAttr.PUNCTURE,value:1},
],info:"剑类专精,穿刺伤害额外+10%"}, ],info:"剑类专精,穿刺伤害额外+10%"},
5002:{uuid:5002,name:"飓风.格罗姆",path:"k2", quality:HQuality.BLUE,lv:1,kind:1, 5002:{uuid:5002,name:"飓风.格罗姆",path:"k2", quality:HQuality.BLUE,lv:1,kind:1,
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6006,6022,6022], type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6006,6029,6022],
buff:[ buff:[
{buff_type:BuffAttr.WFUNY,value:10}, {buff_type:BuffAttr.WFUNY,value:10},
],info:"斧类专精,风怒概率增加10%"}, ],info:"斧类专精,风怒概率增加10%"},
5003:{uuid:5003,name:"碎颅.赫克托",path:"k4", quality:HQuality.BLUE,lv:1,kind:1, 5003:{uuid:5003,name:"碎颅.赫克托",path:"k4", quality:HQuality.BLUE,lv:1,kind:1,
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6007,6022,6022], type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6007,6029,6022],
buff:[ buff:[
{buff_type:BuffAttr.CRITICAL,value:10}, {buff_type:BuffAttr.CRITICAL,value:10},
],info:"锤类专精,暴击概率增加10%"}, ],info:"锤类专精,暴击概率增加10%"},
5004:{uuid:5004,name:"裂伤.塔米拉",path:"k3", quality:HQuality.BLUE,lv:1,kind:1, 5004:{uuid:5004,name:"裂伤.塔米拉",path:"k3", quality:HQuality.BLUE,lv:1,kind:1,
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6008,6022,6022], type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6008,6029,6022],
buff:[ buff:[
{buff_type:BuffAttr.BURN_COUNT,value:1}, {buff_type:BuffAttr.BURN_COUNT,value:1},
],info:"刀类专精,易伤效果额外持续1次"}, ],info:"刀类专精,易伤效果额外持续1次"},
5005:{uuid:5005,name:"幽灵射手",path:"a4", quality:HQuality.BLUE,lv:1,kind:2, 5005:{uuid:5005,name:"幽灵射手",path:"a4", quality:HQuality.BLUE,lv:1,kind:2,
type:HType.remote,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6002,6022,6022], type:HType.remote,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6002,6029,6022],
buff:[ buff:[
],info:"说明"}, ],info:"说明"},
5006:{uuid:5006,name:"战争领主",path:"k5", quality:HQuality.BLUE,lv:1,kind:2, 5006:{uuid:5006,name:"战争领主",path:"k5", quality:HQuality.BLUE,lv:1,kind:2,
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6001,6022,6022], type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6001,6029,6022],
buff:[ buff:[
],info:"说明"}, ],info:"说明"},
5007:{uuid:5007,name:"混沌法师",path:"zh1", quality:HQuality.BLUE,lv:1,kind:2, 5007:{uuid:5007,name:"混沌法师",path:"zh1", quality:HQuality.BLUE,lv:1,kind:2,
type:HType.mage,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6001,6022,6022], type:HType.mage,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6001,6029,6022],
buff:[ buff:[
],info:"说明"}, ],info:"说明"},
5008:{uuid:5008,name:"火焰法师",path:"zh2", quality:HQuality.BLUE,lv:1,kind:2, 5008:{uuid:5008,name:"火焰法师",path:"zh2", quality:HQuality.BLUE,lv:1,kind:2,
type:HType.mage,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6001,6022,6022], type:HType.mage,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6001,6029,6022],
buff:[ buff:[
],info:"说明"}, ],info:"说明"},
5009:{uuid:5009,name:"风暴精灵",path:"m4", quality:HQuality.BLUE,lv:1,kind:2, 5009:{uuid:5009,name:"风暴精灵",path:"m4", quality:HQuality.BLUE,lv:1,kind:2,
type:HType.mage,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6001,6022,6022], type:HType.mage,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6001,6029,6022],
buff:[ buff:[
],info:"说明"}, ],info:"说明"},
5010:{uuid:5010,name:"战争祭祀",path:"d2", quality:HQuality.BLUE,lv:1,kind:2, 5010:{uuid:5010,name:"战争祭祀",path:"d2", quality:HQuality.BLUE,lv:1,kind:2,
type:HType.mage,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6001,6022,6022], type:HType.mage,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6001,6029,6022],
buff:[ buff:[
],info:"说明"}, ],info:"说明"},
5011:{uuid:5011,name:"暴风射手",path:"a5", quality:HQuality.BLUE,lv:1,kind:2, 5011:{uuid:5011,name:"暴风射手",path:"a5", quality:HQuality.BLUE,lv:1,kind:2,
type:HType.remote,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6002,6022,6022], type:HType.remote,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6002,6029,6022],
buff:[ buff:[
],info:"说明"}, ],info:"说明"},
5012:{uuid:5012,name:"苍穹射手",path:"a3", quality:HQuality.BLUE,lv:1,kind:1, 5012:{uuid:5012,name:"苍穹射手",path:"a3", quality:HQuality.BLUE,lv:1,kind:1,
type:HType.remote,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6002,6022,6022], type:HType.remote,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6002,6029,6022],
buff:[ buff:[
],info:"说明"}, ],info:"说明"},

View File

@@ -52,7 +52,6 @@ export class Hero extends ecs.Entity {
hv.scale = 1; hv.scale = 1;
hv.is_master=true; hv.is_master=true;
hv.lv=1 hv.lv=1
console.log("hero load",hv.ATK_TO_POWER,hv.ATKED_TO_POWER,hv.CRIT_TO_POWER,hv.DODGE_TO_POWER)
this.add(hv); this.add(hv);
this.addComponents<ecs.Comp>(MasterModelComp) this.addComponents<ecs.Comp>(MasterModelComp)
oops.message.dispatchEvent(GameEvent.MasterCalled,{uuid:uuid}) oops.message.dispatchEvent(GameEvent.MasterCalled,{uuid:uuid})
@@ -94,10 +93,10 @@ export class Hero extends ecs.Entity {
hv.hp= hv.hp_max = hv.hp_base=hero.hp+info.hp hv.hp= hv.hp_max = hv.hp_base=hero.hp+info.hp
hv.ap = hero.ap+info.ap; hv.ap = hero.ap+info.ap;
hv.ap_base=hero.ap+info.ap; hv.ap_base=hero.ap+info.ap;
hv.ATK_TO_POWER=FightSet.ATK_TO_POWER smc.vmdata.hero.ATK_TO_POWER=FightSet.ATK_TO_POWER
hv.ATKED_TO_POWER=FightSet.ATKED_TO_POWER smc.vmdata.hero.ATKED_TO_POWER=FightSet.ATKED_TO_POWER
hv.CRIT_TO_POWER=FightSet.CRIT_TO_POWER smc.vmdata.hero.CRIT_TO_POWER=FightSet.CRIT_TO_POWER
hv.DODGE_TO_POWER=FightSet.DODGE_TO_POWER smc.vmdata.hero.DODGE_TO_POWER=FightSet.DODGE_TO_POWER
hero.buff.forEach((buff:any)=>{ hero.buff.forEach((buff:any)=>{
switch(buff.buff_type){ switch(buff.buff_type){
case BuffAttr.CRITICAL: case BuffAttr.CRITICAL:
@@ -155,16 +154,16 @@ export class Hero extends ecs.Entity {
hv.frost_time=buff.value hv.frost_time=buff.value
break break
case BuffAttr.ATK_TO_POWER: case BuffAttr.ATK_TO_POWER:
hv.ATK_TO_POWER+=buff.value smc.vmdata.hero.ATK_TO_POWER+=buff.value
break break
case BuffAttr.ATKED_TO_POWER: case BuffAttr.ATKED_TO_POWER:
hv.ATKED_TO_POWER+=buff.value smc.vmdata.hero.ATKED_TO_POWER+=buff.value
break break
case BuffAttr.CRIT_TO_POWER: case BuffAttr.CRIT_TO_POWER:
hv.CRIT_TO_POWER+=buff.value smc.vmdata.hero.CRIT_TO_POWER+=buff.value
break break
case BuffAttr.DODGE_TO_POWER: case BuffAttr.DODGE_TO_POWER:
hv.DODGE_TO_POWER+=buff.value smc.vmdata.hero.DODGE_TO_POWER+=buff.value
break break
} }
}) })

View File

@@ -111,10 +111,7 @@ export class HeroViewComp extends CCComp {
DEBUFF_COUNT:number=0; //debuff 持续次数 DEBUFF_COUNT:number=0; //debuff 持续次数
DEBUFF_UP:number=0; //debuff 概率提升 DEBUFF_UP:number=0; //debuff 概率提升
ATK_TO_POWER:number=0;
ATKED_TO_POWER:number=0;
CRIT_TO_POWER:number=0;
DODGE_TO_POWER:number=0;
private damageQueue: Array<{ private damageQueue: Array<{
@@ -466,11 +463,11 @@ export class HeroViewComp extends CCComp {
let damage = this.count_damage(remainingDamage) let damage = this.count_damage(remainingDamage)
if(is_crit) { if(is_crit) {
damage = Math.floor(damage * (1 + (FightSet.CRIT_DAMAGE+crit_d)/100)) damage = Math.floor(damage * (1 + (FightSet.CRIT_DAMAGE+crit_d)/100))
if(this.fac==FacSet.MON) smc.vmdata.hero.power+=this.CRIT_TO_POWER //暴击涨能量 怪物被暴击,因为只有一个英雄 直接处理 if(this.fac==FacSet.MON) smc.vmdata.hero.power+=smc.vmdata.hero.CRIT_TO_POWER //暴击涨能量 怪物被暴击,因为只有一个英雄 直接处理
} }
this.hp -= damage; this.hp -= damage;
if(this.fac==FacSet.HERO) {smc.vmdata.hero.power+=this.ATKED_TO_POWER;console.log("被攻击涨能量",this)} //被攻击涨能量 if(this.fac==FacSet.HERO) {smc.vmdata.hero.power+=smc.vmdata.hero.ATKED_TO_POWER;console.log("被攻击涨能量",this)} //被攻击涨能量
if(this.fac==FacSet.MON) {smc.vmdata.hero.power+=this.ATK_TO_POWER;console.log("攻击命中涨能量",this)} //攻击命中涨能量 因为是只有1个英雄 直接处理 if(this.fac==FacSet.MON) {smc.vmdata.hero.power+=smc.vmdata.hero.ATK_TO_POWER;console.log("攻击命中涨能量",this)} //攻击命中涨能量 因为是只有1个英雄 直接处理
if(this.hp <= 0) { if(this.hp <= 0) {
if(this == null) return; if(this == null) return;
@@ -536,7 +533,7 @@ export class HeroViewComp extends CCComp {
} }
check_dodge(){ check_dodge(){
if(this.fac==FacSet.HERO) smc.vmdata.hero.power+=this.DODGE_TO_POWER //闪避涨能量 if(this.fac==FacSet.HERO) smc.vmdata.hero.power+=smc.vmdata.hero.DODGE_TO_POWER //闪避涨能量
if(this.dod > 0){ if(this.dod > 0){
let random = Math.random()*100 let random = Math.random()*100
if(random < this.dod) { if(random < this.dod) {

View File

@@ -85,8 +85,9 @@ export class Skill extends ecs.Entity {
SComp.caster_crit_d = ap_data.crit_d SComp.caster_crit_d = ap_data.crit_d
SComp.puncture = ap_data.puncture SComp.puncture = ap_data.puncture
SComp.puncture_damage = ap_data.puncture_damage SComp.puncture_damage = ap_data.puncture_damage
SComp.heal = config.heal SComp.buV = config.buV
SComp.shield = config.shield SComp.buC = config.buC
SComp.buR = config.buR
SComp.burn_count = ap_data.burn_count SComp.burn_count = ap_data.burn_count
SComp.burn_value = ap_data.burn_value SComp.burn_value = ap_data.burn_value
SComp.stun_time = ap_data.stun_time SComp.stun_time = ap_data.stun_time

View File

@@ -41,8 +41,9 @@ export class SkillCom extends CCComp {
distance_x:number=0; distance_x:number=0;
distance_y:number=0; distance_y:number=0;
ap:number=0; ap:number=0;
heal:number=0; buV:number=0;
shield:number=0; buC:number=0;
buR:number=0;
burn_count:number=0; burn_count:number=0;
burn_value:number=0; burn_value:number=0;
stun_time:number=0; stun_time:number=0;
@@ -257,18 +258,16 @@ export class SkillCom extends CCComp {
let view=entity.get(HeroViewComp) let view=entity.get(HeroViewComp)
if(view.node.position.x==this.targetPos.x){ if(view.node.position.x==this.targetPos.x){
if(SkillSet[this.s_uuid].SType==SType.heal){ if(SkillSet[this.s_uuid].SType==SType.heal){
view.add_hp(this.heal,false) view.add_hp(this.buV,false)
} }
if(SkillSet[this.s_uuid].SType==SType.shield){ if(SkillSet[this.s_uuid].SType==SType.shield){
view.add_shield(this.shield) view.add_shield(this.buV)
} }
} }
}); });
} }
} }
update(deltaTime: number) { update(deltaTime: number) {
let config=SkillSet[this.s_uuid] let config=SkillSet[this.s_uuid]
if(smc.mission.pause) { if(smc.mission.pause) {

6
assets/script/heros.md Normal file
View File

@@ -0,0 +1,6 @@
# 英雄设计
| 英雄类型 | 英雄名 | 普通技能 | 普通技能cd类型 | cd值 | 大招 | 天赋 |
|----------|---------|------------------------------------|---------------|------ |------------|--------------|
| 战士 | 圣盾战 | 获得可抵御2次攻击的圣盾 | 被攻击 | 10次 | 火焰盾 | |
| 战士 | 治疗战 | 恢复20%血量 | 被攻击 | 10次 | 光柱攻击 | |