防御还是百分比减免
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@@ -109,7 +109,7 @@ export enum BuffAttr {
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WFUNY = 2, // 风怒
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ATK_CD = 3, // 攻击速度
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HP = 4, // 生命值比例
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DEF = 5, // 免伤
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DEF = 5, // 防御
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SKILL_DMG = 6, // 技能效果
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SKILL_CD = 7, // 技能冷却缩减
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CARD_EFFECT = 8, // 卡牌效果
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@@ -136,6 +136,8 @@ export enum BuffAttr {
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HP_MAX = 28, //最大生命值数值
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POWER_UP = 29, //能量增加
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LIFESTEAL = 30, //吸血
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DMG_RED = 31, //免伤
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INVINCIBLE = 32, //无敌
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}
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export const geDebuffNum=()=>{
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@@ -189,6 +191,8 @@ export const getBuffNum=()=>{
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HP_MAX:0,//最大生命值数值
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POWER_UP:0,//能量增加
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LIFESTEAL:0,//吸血
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DMG_RED:0,//免伤
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INVINCIBLE:0,//无敌
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}
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}
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