dd
This commit is contained in:
2136
assets/resources/game/gui/goods.prefab
Normal file
2136
assets/resources/game/gui/goods.prefab
Normal file
File diff suppressed because it is too large
Load Diff
13
assets/resources/game/gui/goods.prefab.meta
Normal file
13
assets/resources/game/gui/goods.prefab.meta
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
{
|
||||||
|
"ver": "1.1.50",
|
||||||
|
"importer": "prefab",
|
||||||
|
"imported": true,
|
||||||
|
"uuid": "40d09ceb-c810-48fc-9264-1398cbfd5e8a",
|
||||||
|
"files": [
|
||||||
|
".json"
|
||||||
|
],
|
||||||
|
"subMetas": {},
|
||||||
|
"userData": {
|
||||||
|
"syncNodeName": "goods"
|
||||||
|
}
|
||||||
|
}
|
||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Binary file not shown.
|
Before Width: | Height: | Size: 1.0 MiB After Width: | Height: | Size: 1.2 MiB |
File diff suppressed because it is too large
Load Diff
@@ -54,13 +54,9 @@ export class SingletonModuleComp extends ecs.Comp {
|
|||||||
9005:{uuid:9005,lv:2,exp:0,slv:1,stone:0,num:80,x1:2,x10:0},
|
9005:{uuid:9005,lv:2,exp:0,slv:1,stone:0,num:80,x1:2,x10:0},
|
||||||
9006:{uuid:9006,lv:3,exp:0,slv:2,stone:0,num:90,x1:3,x10:0},
|
9006:{uuid:9006,lv:3,exp:0,slv:2,stone:0,num:90,x1:3,x10:0},
|
||||||
};
|
};
|
||||||
goods:any={
|
goods:any=[
|
||||||
free: [ {uuid:9001,num:100000}, {uuid:9003,num:500}],
|
{uuid:9001,num:100000,type:0,cost:0,inventory:99},
|
||||||
goods1:[ {uuid:9003,num:1} ],
|
];
|
||||||
herochips:[ {uuid:9001,num:2}, {uuid:9002,num:1} ],
|
|
||||||
skillchips:[ {uuid:1001,num:100}, {uuid:1002,num:1} ],
|
|
||||||
goods4:[ {uuid:9001,num:100}, {uuid:9002,num:1} ],
|
|
||||||
};
|
|
||||||
items:any={
|
items:any={
|
||||||
1001:{uuid:1001,num:10,x1:1,x10:0},
|
1001:{uuid:1001,num:10,x1:1,x10:0},
|
||||||
1002:{uuid:1002,num:10,x1:0,x10:0},
|
1002:{uuid:1002,num:10,x1:0,x10:0},
|
||||||
@@ -109,7 +105,7 @@ export class SingletonModuleComp extends ecs.Comp {
|
|||||||
crit:0,
|
crit:0,
|
||||||
dodge:0,
|
dodge:0,
|
||||||
dead:0,
|
dead:0,
|
||||||
|
|
||||||
mhp:0,
|
mhp:0,
|
||||||
map:0,
|
map:0,
|
||||||
mdef:0,
|
mdef:0,
|
||||||
|
|||||||
30
assets/script/game/map/Goods.ts
Normal file
30
assets/script/game/map/Goods.ts
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
import { instantiate, Prefab } from "cc";
|
||||||
|
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||||
|
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||||
|
import { GoodsComp } from "./GoodsComp";
|
||||||
|
|
||||||
|
/** Goods 模块 */
|
||||||
|
@ecs.register(`Goods`)
|
||||||
|
export class Goods extends ecs.Entity {
|
||||||
|
|
||||||
|
/** 实始添加的数据层组件 */
|
||||||
|
protected init() {
|
||||||
|
// this.addComponents<ecs.Comp>();
|
||||||
|
}
|
||||||
|
|
||||||
|
load(smc_index:number,praent:any){
|
||||||
|
var path = "game/gui/goods";
|
||||||
|
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||||
|
var node = instantiate(prefab);
|
||||||
|
node.parent = praent
|
||||||
|
let gc = node.getComponent(GoodsComp)!;
|
||||||
|
gc.smc_index = smc_index
|
||||||
|
gc.update_data()
|
||||||
|
this.add(gc)
|
||||||
|
}
|
||||||
|
/** 模块资源释放 */
|
||||||
|
destroy() {
|
||||||
|
// 注: 自定义释放逻辑,视图层实现 ecs.IComp 接口的 ecs 组件需要手动释放
|
||||||
|
super.destroy();
|
||||||
|
}
|
||||||
|
}
|
||||||
9
assets/script/game/map/Goods.ts.meta
Normal file
9
assets/script/game/map/Goods.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
{
|
||||||
|
"ver": "4.0.23",
|
||||||
|
"importer": "typescript",
|
||||||
|
"imported": true,
|
||||||
|
"uuid": "31a2bcbb-10ac-4a10-b6cf-dd1991e30f4d",
|
||||||
|
"files": [],
|
||||||
|
"subMetas": {},
|
||||||
|
"userData": {}
|
||||||
|
}
|
||||||
62
assets/script/game/map/GoodsComp.ts
Normal file
62
assets/script/game/map/GoodsComp.ts
Normal file
@@ -0,0 +1,62 @@
|
|||||||
|
import { _decorator, instantiate, Label, Prefab } from "cc";
|
||||||
|
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||||
|
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||||
|
import { smc } from "../common/SingletonModuleComp";
|
||||||
|
import { Item } from "./Item";
|
||||||
|
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||||
|
import { HChipComp } from "../hero/HChipComp";
|
||||||
|
|
||||||
|
const { ccclass, property } = _decorator;
|
||||||
|
|
||||||
|
/** 视图层对象 */
|
||||||
|
@ccclass('GoodsComp')
|
||||||
|
@ecs.register('GoodsComp', false)
|
||||||
|
export class GoodsComp extends CCComp {
|
||||||
|
type:number=0;
|
||||||
|
g_uuid:number=0;
|
||||||
|
num:number=0;
|
||||||
|
inventory:number=0;
|
||||||
|
cost:number=0;
|
||||||
|
smc_index:number=0;
|
||||||
|
/** 视图层逻辑代码分离演示 */
|
||||||
|
start() {
|
||||||
|
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
|
||||||
|
// this.on(ModuleEvent.Cmd, this.onHandler, this);
|
||||||
|
}
|
||||||
|
update_data(){
|
||||||
|
let goods:any=smc.goods[this.smc_index]
|
||||||
|
let gnode=this.node.getChildByName("item")
|
||||||
|
switch (goods.type) {
|
||||||
|
case 0:
|
||||||
|
let item=ecs.getEntity<Item>(Item)
|
||||||
|
item.load(goods.uuid,goods.num,gnode)
|
||||||
|
this.node.getChildByName("inventory").getComponent(Label).string="库存:"+goods.inventory.toString()
|
||||||
|
console.log("item",item)
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
let path = "game/gui/hchip";
|
||||||
|
let prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||||
|
let node = instantiate(prefab);
|
||||||
|
node.parent=gnode
|
||||||
|
let hc= node.getComponent(HChipComp)
|
||||||
|
hc.update_data(goods.uuid,goods.num)
|
||||||
|
break
|
||||||
|
}
|
||||||
|
if(goods.cost > 0){
|
||||||
|
this.node.getChildByName("free").active=false
|
||||||
|
this.node.getChildByName("buy").getChildByName("cost").getComponent(Label).string=goods.cost.toString()
|
||||||
|
}else{
|
||||||
|
this.node.getChildByName("free").active=true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
buy(){
|
||||||
|
console.log("购买商品"+this.smc_index)
|
||||||
|
}
|
||||||
|
update_inventory(){
|
||||||
|
this.node.getChildByName("inventory").getComponent(Label).string="库存:"+smc.goods[this.smc_index].inventory
|
||||||
|
}
|
||||||
|
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
||||||
|
reset() {
|
||||||
|
this.node.destroy();
|
||||||
|
}
|
||||||
|
}
|
||||||
9
assets/script/game/map/GoodsComp.ts.meta
Normal file
9
assets/script/game/map/GoodsComp.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
{
|
||||||
|
"ver": "4.0.23",
|
||||||
|
"importer": "typescript",
|
||||||
|
"imported": true,
|
||||||
|
"uuid": "bbc0aec1-65da-473d-aff0-1b15312c912a",
|
||||||
|
"files": [],
|
||||||
|
"subMetas": {},
|
||||||
|
"userData": {}
|
||||||
|
}
|
||||||
@@ -15,7 +15,7 @@ export class Item extends ecs.Entity {
|
|||||||
var path = "game/gui/item";
|
var path = "game/gui/item";
|
||||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||||
var node = instantiate(prefab);
|
var node = instantiate(prefab);
|
||||||
|
|
||||||
node.parent = praent
|
node.parent = praent
|
||||||
let iv = node.getComponent(ItemComp)!;
|
let iv = node.getComponent(ItemComp)!;
|
||||||
iv.i_uuid = uuid
|
iv.i_uuid = uuid
|
||||||
|
|||||||
@@ -9,6 +9,7 @@ import { smc } from "../common/SingletonModuleComp";
|
|||||||
import { RewardComp } from "./RewardComp";
|
import { RewardComp } from "./RewardComp";
|
||||||
import { SChipComp } from "../hero/SChipComp";
|
import { SChipComp } from "../hero/SChipComp";
|
||||||
import { HChipComp } from "../hero/HChipComp";
|
import { HChipComp } from "../hero/HChipComp";
|
||||||
|
import { Goods } from "./Goods";
|
||||||
|
|
||||||
const { ccclass, property } = _decorator;
|
const { ccclass, property } = _decorator;
|
||||||
|
|
||||||
@@ -21,133 +22,13 @@ export class ShopHomeComp extends CCComp {
|
|||||||
this.get_items();
|
this.get_items();
|
||||||
}
|
}
|
||||||
get_items(){
|
get_items(){
|
||||||
|
let goodsnode = this.node.getChildByName("goods").getChildByName("view").getChildByName("content")
|
||||||
let goods = this.node.getChildByName("goods").getChildByName("view").getChildByName("content")
|
goodsnode.getComponent(UITransform).height=Math.floor(smc.goods.length/4*240)+50
|
||||||
goods.getComponent(UITransform).height=5*200
|
|
||||||
console.log("smc.goods",smc.goods)
|
console.log("smc.goods",smc.goods)
|
||||||
let free = goods.getChildByName("free").getChildByName("items");
|
for (let x = 0; x < smc.goods.length; x++) {
|
||||||
let goods1 = goods.getChildByName("goods1").getChildByName("items");
|
let goods=ecs.getEntity<Goods>(Goods)
|
||||||
let herochips = goods.getChildByName("herochips").getChildByName("items");
|
goods.load(x,goodsnode)
|
||||||
let skillchips = goods.getChildByName("skillchips").getChildByName("items");
|
|
||||||
for (let x = 0; x < smc.goods.free.length; x++) {
|
|
||||||
let item=ecs.getEntity<Item>(Item)
|
|
||||||
item.load(smc.goods.free[x].uuid,smc.goods.free[x].num,free)
|
|
||||||
}
|
}
|
||||||
for (let x = 0; x < smc.goods.goods1.length; x++) {
|
|
||||||
let item=ecs.getEntity<Item>(Item)
|
|
||||||
item.load(smc.goods.goods1[x].uuid,smc.goods.goods1[x].num,goods1)
|
|
||||||
}
|
|
||||||
for (let x = 0; x < smc.goods.herochips.length; x++) {
|
|
||||||
let path = "game/gui/hchip";
|
|
||||||
let prefab: Prefab = oops.res.get(path, Prefab)!;
|
|
||||||
let node = instantiate(prefab);
|
|
||||||
node.parent=herochips
|
|
||||||
let hc= node.getComponent(HChipComp)
|
|
||||||
hc.update_data(smc.goods.herochips[x].uuid,smc.goods.herochips[x].num)
|
|
||||||
}
|
|
||||||
|
|
||||||
for (let x = 0; x < smc.goods.skillchips.length; x++) {
|
|
||||||
let path = "game/gui/schip";
|
|
||||||
let prefab: Prefab = oops.res.get(path, Prefab)!;
|
|
||||||
let node = instantiate(prefab);
|
|
||||||
node.parent=skillchips
|
|
||||||
let sc= node.getComponent(SChipComp)
|
|
||||||
sc.update_data(smc.goods.skillchips[x].uuid,smc.goods.skillchips[x].num)
|
|
||||||
}
|
|
||||||
// for (let x = 0; x < smc.goods.goods4.length; x++) {
|
|
||||||
// let item=ecs.getEntity<Item>(Item)
|
|
||||||
// item.load(smc.goods.goods4[x].uuid,smc.goods.goods4[x].num,goods4)
|
|
||||||
// }
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
item_show(e:any,val:any){
|
|
||||||
oops.gui.open(UIID.ItemInfo, {uuid:val,type:0});
|
|
||||||
}
|
|
||||||
get_free(){
|
|
||||||
console.log("免费领取")
|
|
||||||
if(smc.vmdata.free.buy <= 0){
|
|
||||||
oops.gui.toast("今日领取次数已用完");
|
|
||||||
return
|
|
||||||
}
|
|
||||||
for (let x = 0; x < smc.goods.free.length; x++) {
|
|
||||||
if(smc.goods.free[x].uuid ==9001){
|
|
||||||
smc.vmdata.gold.num+=smc.goods.free[x].num
|
|
||||||
}
|
|
||||||
if(smc.goods.free[x].uuid ==9003){
|
|
||||||
smc.vmdata.exp.num+=smc.goods.free[x].num
|
|
||||||
}
|
|
||||||
if(smc.goods.free[x].uuid < 9000){
|
|
||||||
smc.items[smc.goods.free[x].uuid].num+=smc.goods.free[x].num
|
|
||||||
}
|
|
||||||
}
|
|
||||||
smc.vmdata.free.buy--
|
|
||||||
}
|
|
||||||
get_goods1(){
|
|
||||||
console.log("购买商品1")
|
|
||||||
if(smc.vmdata.goods1.buy <= 0){
|
|
||||||
oops.gui.toast("今日购买次数已用完");
|
|
||||||
return
|
|
||||||
}
|
|
||||||
if(smc.vmdata.gold.num < smc.vmdata.goods1.cost){
|
|
||||||
oops.gui.toast("金币不足");
|
|
||||||
return
|
|
||||||
}
|
|
||||||
for (let x = 0; x < smc.goods.goods1.length; x++) {
|
|
||||||
if(smc.goods.goods1[x].uuid ==9001){
|
|
||||||
smc.vmdata.gold.num+=smc.goods.goods1[x].num
|
|
||||||
}
|
|
||||||
if(smc.goods.goods1[x].uuid ==9003){
|
|
||||||
smc.vmdata.exp.num+=smc.goods.goods1[x].num
|
|
||||||
}
|
|
||||||
if(smc.goods.goods1[x].uuid < 9000){
|
|
||||||
smc.items[smc.goods.goods1[x].uuid].num+=smc.goods.goods1[x].num
|
|
||||||
}
|
|
||||||
}
|
|
||||||
smc.vmdata.goods1.buy--
|
|
||||||
smc.vmdata.gold.num-=smc.vmdata.goods1.cost
|
|
||||||
}
|
|
||||||
get_goods2(){
|
|
||||||
console.log("购买商品2")
|
|
||||||
if(smc.vmdata.herochips.buy <= 0){
|
|
||||||
oops.gui.toast("今日购买次数已用完");
|
|
||||||
return
|
|
||||||
}
|
|
||||||
if(smc.vmdata.gold.num < smc.vmdata.herochips.cost){
|
|
||||||
oops.gui.toast("金币不足");
|
|
||||||
return
|
|
||||||
}
|
|
||||||
for (let x = 0; x < smc.goods.herochips.length; x++) {
|
|
||||||
smc.heros[smc.goods.herochips[x].uuid].num += smc.goods.herochips[x].num
|
|
||||||
}
|
|
||||||
smc.vmdata.herochips.buy--
|
|
||||||
smc.vmdata.gold.num-=smc.vmdata.herochips.cost
|
|
||||||
}
|
|
||||||
|
|
||||||
get_goods3(){
|
|
||||||
console.log("购买商品3")
|
|
||||||
if(smc.vmdata.skillchips.buy <= 0){
|
|
||||||
oops.gui.toast("今日购买次数已用完");
|
|
||||||
return
|
|
||||||
}
|
|
||||||
if(smc.vmdata.gold.num < smc.vmdata.skillchips.cost){
|
|
||||||
oops.gui.toast("金币不足");
|
|
||||||
return
|
|
||||||
}
|
|
||||||
for (let x = 0; x < smc.goods.skillchips.length; x++) {
|
|
||||||
smc.skills[smc.goods.skillchips[x].uuid].num += smc.goods.skillchips[x].num
|
|
||||||
}
|
|
||||||
smc.vmdata.skillchips.buy--
|
|
||||||
smc.vmdata.gold.num-=smc.vmdata.skillchips.cost
|
|
||||||
|
|
||||||
}
|
|
||||||
get_goods4(){
|
|
||||||
console.log("购买商品4")
|
|
||||||
if(smc.vmdata.goods4.buy <= 0){
|
|
||||||
oops.gui.toast("今日购买次数已用完");
|
|
||||||
return
|
|
||||||
}
|
|
||||||
smc.vmdata.goods4.buy--
|
|
||||||
}
|
}
|
||||||
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
||||||
reset() {
|
reset() {
|
||||||
|
|||||||
Reference in New Issue
Block a user