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62
assets/script/game/map/GoodsComp.ts
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62
assets/script/game/map/GoodsComp.ts
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import { _decorator, instantiate, Label, Prefab } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { smc } from "../common/SingletonModuleComp";
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import { Item } from "./Item";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { HChipComp } from "../hero/HChipComp";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('GoodsComp')
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@ecs.register('GoodsComp', false)
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export class GoodsComp extends CCComp {
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type:number=0;
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g_uuid:number=0;
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num:number=0;
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inventory:number=0;
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cost:number=0;
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smc_index:number=0;
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/** 视图层逻辑代码分离演示 */
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start() {
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// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
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// this.on(ModuleEvent.Cmd, this.onHandler, this);
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}
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update_data(){
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let goods:any=smc.goods[this.smc_index]
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let gnode=this.node.getChildByName("item")
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switch (goods.type) {
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case 0:
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let item=ecs.getEntity<Item>(Item)
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item.load(goods.uuid,goods.num,gnode)
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this.node.getChildByName("inventory").getComponent(Label).string="库存:"+goods.inventory.toString()
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console.log("item",item)
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break;
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case 1:
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let path = "game/gui/hchip";
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let prefab: Prefab = oops.res.get(path, Prefab)!;
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let node = instantiate(prefab);
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node.parent=gnode
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let hc= node.getComponent(HChipComp)
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hc.update_data(goods.uuid,goods.num)
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break
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}
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if(goods.cost > 0){
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this.node.getChildByName("free").active=false
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this.node.getChildByName("buy").getChildByName("cost").getComponent(Label).string=goods.cost.toString()
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}else{
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this.node.getChildByName("free").active=true
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}
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}
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buy(){
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console.log("购买商品"+this.smc_index)
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}
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update_inventory(){
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this.node.getChildByName("inventory").getComponent(Label).string="库存:"+smc.goods[this.smc_index].inventory
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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}
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