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30
assets/script/game/map/Goods.ts
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30
assets/script/game/map/Goods.ts
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import { instantiate, Prefab } from "cc";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { GoodsComp } from "./GoodsComp";
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/** Goods 模块 */
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@ecs.register(`Goods`)
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export class Goods extends ecs.Entity {
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/** 实始添加的数据层组件 */
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protected init() {
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// this.addComponents<ecs.Comp>();
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}
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load(smc_index:number,praent:any){
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var path = "game/gui/goods";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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node.parent = praent
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let gc = node.getComponent(GoodsComp)!;
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gc.smc_index = smc_index
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gc.update_data()
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this.add(gc)
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}
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/** 模块资源释放 */
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destroy() {
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// 注: 自定义释放逻辑,视图层实现 ecs.IComp 接口的 ecs 组件需要手动释放
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super.destroy();
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}
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}
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