This commit is contained in:
2024-12-24 13:46:46 +08:00
parent 9768a7017c
commit ca54b0a3da
13 changed files with 6320 additions and 10020 deletions

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@@ -54,13 +54,9 @@ export class SingletonModuleComp extends ecs.Comp {
9005:{uuid:9005,lv:2,exp:0,slv:1,stone:0,num:80,x1:2,x10:0},
9006:{uuid:9006,lv:3,exp:0,slv:2,stone:0,num:90,x1:3,x10:0},
};
goods:any={
free: [ {uuid:9001,num:100000}, {uuid:9003,num:500}],
goods1:[ {uuid:9003,num:1} ],
herochips:[ {uuid:9001,num:2}, {uuid:9002,num:1} ],
skillchips:[ {uuid:1001,num:100}, {uuid:1002,num:1} ],
goods4:[ {uuid:9001,num:100}, {uuid:9002,num:1} ],
};
goods:any=[
{uuid:9001,num:100000,type:0,cost:0,inventory:99},
];
items:any={
1001:{uuid:1001,num:10,x1:1,x10:0},
1002:{uuid:1002,num:10,x1:0,x10:0},
@@ -109,7 +105,7 @@ export class SingletonModuleComp extends ecs.Comp {
crit:0,
dodge:0,
dead:0,
mhp:0,
map:0,
mdef:0,

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@@ -0,0 +1,30 @@
import { instantiate, Prefab } from "cc";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { GoodsComp } from "./GoodsComp";
/** Goods 模块 */
@ecs.register(`Goods`)
export class Goods extends ecs.Entity {
/** 实始添加的数据层组件 */
protected init() {
// this.addComponents<ecs.Comp>();
}
load(smc_index:number,praent:any){
var path = "game/gui/goods";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.parent = praent
let gc = node.getComponent(GoodsComp)!;
gc.smc_index = smc_index
gc.update_data()
this.add(gc)
}
/** 模块资源释放 */
destroy() {
// 注: 自定义释放逻辑,视图层实现 ecs.IComp 接口的 ecs 组件需要手动释放
super.destroy();
}
}

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@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "31a2bcbb-10ac-4a10-b6cf-dd1991e30f4d",
"files": [],
"subMetas": {},
"userData": {}
}

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@@ -0,0 +1,62 @@
import { _decorator, instantiate, Label, Prefab } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { smc } from "../common/SingletonModuleComp";
import { Item } from "./Item";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { HChipComp } from "../hero/HChipComp";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('GoodsComp')
@ecs.register('GoodsComp', false)
export class GoodsComp extends CCComp {
type:number=0;
g_uuid:number=0;
num:number=0;
inventory:number=0;
cost:number=0;
smc_index:number=0;
/** 视图层逻辑代码分离演示 */
start() {
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
// this.on(ModuleEvent.Cmd, this.onHandler, this);
}
update_data(){
let goods:any=smc.goods[this.smc_index]
let gnode=this.node.getChildByName("item")
switch (goods.type) {
case 0:
let item=ecs.getEntity<Item>(Item)
item.load(goods.uuid,goods.num,gnode)
this.node.getChildByName("inventory").getComponent(Label).string="库存:"+goods.inventory.toString()
console.log("item",item)
break;
case 1:
let path = "game/gui/hchip";
let prefab: Prefab = oops.res.get(path, Prefab)!;
let node = instantiate(prefab);
node.parent=gnode
let hc= node.getComponent(HChipComp)
hc.update_data(goods.uuid,goods.num)
break
}
if(goods.cost > 0){
this.node.getChildByName("free").active=false
this.node.getChildByName("buy").getChildByName("cost").getComponent(Label).string=goods.cost.toString()
}else{
this.node.getChildByName("free").active=true
}
}
buy(){
console.log("购买商品"+this.smc_index)
}
update_inventory(){
this.node.getChildByName("inventory").getComponent(Label).string="库存:"+smc.goods[this.smc_index].inventory
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}

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@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "bbc0aec1-65da-473d-aff0-1b15312c912a",
"files": [],
"subMetas": {},
"userData": {}
}

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@@ -15,7 +15,7 @@ export class Item extends ecs.Entity {
var path = "game/gui/item";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.parent = praent
let iv = node.getComponent(ItemComp)!;
iv.i_uuid = uuid

View File

@@ -9,6 +9,7 @@ import { smc } from "../common/SingletonModuleComp";
import { RewardComp } from "./RewardComp";
import { SChipComp } from "../hero/SChipComp";
import { HChipComp } from "../hero/HChipComp";
import { Goods } from "./Goods";
const { ccclass, property } = _decorator;
@@ -21,133 +22,13 @@ export class ShopHomeComp extends CCComp {
this.get_items();
}
get_items(){
let goods = this.node.getChildByName("goods").getChildByName("view").getChildByName("content")
goods.getComponent(UITransform).height=5*200
let goodsnode = this.node.getChildByName("goods").getChildByName("view").getChildByName("content")
goodsnode.getComponent(UITransform).height=Math.floor(smc.goods.length/4*240)+50
console.log("smc.goods",smc.goods)
let free = goods.getChildByName("free").getChildByName("items");
let goods1 = goods.getChildByName("goods1").getChildByName("items");
let herochips = goods.getChildByName("herochips").getChildByName("items");
let skillchips = goods.getChildByName("skillchips").getChildByName("items");
for (let x = 0; x < smc.goods.free.length; x++) {
let item=ecs.getEntity<Item>(Item)
item.load(smc.goods.free[x].uuid,smc.goods.free[x].num,free)
for (let x = 0; x < smc.goods.length; x++) {
let goods=ecs.getEntity<Goods>(Goods)
goods.load(x,goodsnode)
}
for (let x = 0; x < smc.goods.goods1.length; x++) {
let item=ecs.getEntity<Item>(Item)
item.load(smc.goods.goods1[x].uuid,smc.goods.goods1[x].num,goods1)
}
for (let x = 0; x < smc.goods.herochips.length; x++) {
let path = "game/gui/hchip";
let prefab: Prefab = oops.res.get(path, Prefab)!;
let node = instantiate(prefab);
node.parent=herochips
let hc= node.getComponent(HChipComp)
hc.update_data(smc.goods.herochips[x].uuid,smc.goods.herochips[x].num)
}
for (let x = 0; x < smc.goods.skillchips.length; x++) {
let path = "game/gui/schip";
let prefab: Prefab = oops.res.get(path, Prefab)!;
let node = instantiate(prefab);
node.parent=skillchips
let sc= node.getComponent(SChipComp)
sc.update_data(smc.goods.skillchips[x].uuid,smc.goods.skillchips[x].num)
}
// for (let x = 0; x < smc.goods.goods4.length; x++) {
// let item=ecs.getEntity<Item>(Item)
// item.load(smc.goods.goods4[x].uuid,smc.goods.goods4[x].num,goods4)
// }
}
item_show(e:any,val:any){
oops.gui.open(UIID.ItemInfo, {uuid:val,type:0});
}
get_free(){
console.log("免费领取")
if(smc.vmdata.free.buy <= 0){
oops.gui.toast("今日领取次数已用完");
return
}
for (let x = 0; x < smc.goods.free.length; x++) {
if(smc.goods.free[x].uuid ==9001){
smc.vmdata.gold.num+=smc.goods.free[x].num
}
if(smc.goods.free[x].uuid ==9003){
smc.vmdata.exp.num+=smc.goods.free[x].num
}
if(smc.goods.free[x].uuid < 9000){
smc.items[smc.goods.free[x].uuid].num+=smc.goods.free[x].num
}
}
smc.vmdata.free.buy--
}
get_goods1(){
console.log("购买商品1")
if(smc.vmdata.goods1.buy <= 0){
oops.gui.toast("今日购买次数已用完");
return
}
if(smc.vmdata.gold.num < smc.vmdata.goods1.cost){
oops.gui.toast("金币不足");
return
}
for (let x = 0; x < smc.goods.goods1.length; x++) {
if(smc.goods.goods1[x].uuid ==9001){
smc.vmdata.gold.num+=smc.goods.goods1[x].num
}
if(smc.goods.goods1[x].uuid ==9003){
smc.vmdata.exp.num+=smc.goods.goods1[x].num
}
if(smc.goods.goods1[x].uuid < 9000){
smc.items[smc.goods.goods1[x].uuid].num+=smc.goods.goods1[x].num
}
}
smc.vmdata.goods1.buy--
smc.vmdata.gold.num-=smc.vmdata.goods1.cost
}
get_goods2(){
console.log("购买商品2")
if(smc.vmdata.herochips.buy <= 0){
oops.gui.toast("今日购买次数已用完");
return
}
if(smc.vmdata.gold.num < smc.vmdata.herochips.cost){
oops.gui.toast("金币不足");
return
}
for (let x = 0; x < smc.goods.herochips.length; x++) {
smc.heros[smc.goods.herochips[x].uuid].num += smc.goods.herochips[x].num
}
smc.vmdata.herochips.buy--
smc.vmdata.gold.num-=smc.vmdata.herochips.cost
}
get_goods3(){
console.log("购买商品3")
if(smc.vmdata.skillchips.buy <= 0){
oops.gui.toast("今日购买次数已用完");
return
}
if(smc.vmdata.gold.num < smc.vmdata.skillchips.cost){
oops.gui.toast("金币不足");
return
}
for (let x = 0; x < smc.goods.skillchips.length; x++) {
smc.skills[smc.goods.skillchips[x].uuid].num += smc.goods.skillchips[x].num
}
smc.vmdata.skillchips.buy--
smc.vmdata.gold.num-=smc.vmdata.skillchips.cost
}
get_goods4(){
console.log("购买商品4")
if(smc.vmdata.goods4.buy <= 0){
oops.gui.toast("今日购买次数已用完");
return
}
smc.vmdata.goods4.buy--
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {