fix(hero): 修复英雄死亡状态处理和怪物生成逻辑
调整HeroAnmComp中动画完成时的状态检查,增加dead和stun状态 修改MissionMonComp中怪物生成逻辑,现在只生成第一个怪物 重构HeroViewComp的死亡处理逻辑,添加死亡计时器和复活功能
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@@ -108,7 +108,8 @@ export class MissionMonCompComp extends CCComp {
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const monsConf = getStageMonConfigs(cStage);
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// console.log(`[MissionMonComp]:第${cStage}关 - ${stageType}类型,怪物数量: ${monsConf.length}`);
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this.generateMonsters(monsConf);
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const monsConfFiltered = monsConf.filter((mon: any, index) => index === 0);
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this.generateMonsters(monsConfFiltered);
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}
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