fix(hero): 修复英雄死亡状态处理和怪物生成逻辑

调整HeroAnmComp中动画完成时的状态检查,增加dead和stun状态
修改MissionMonComp中怪物生成逻辑,现在只生成第一个怪物
重构HeroViewComp的死亡处理逻辑,添加死亡计时器和复活功能
This commit is contained in:
2025-11-03 16:07:13 +08:00
parent 1a45e91f1a
commit c98f20ba1d
3 changed files with 44 additions and 28 deletions

View File

@@ -108,7 +108,8 @@ export class MissionMonCompComp extends CCComp {
const monsConf = getStageMonConfigs(cStage);
// console.log(`[MissionMonComp]:第${cStage}关 - ${stageType}类型,怪物数量: ${monsConf.length}`);
this.generateMonsters(monsConf);
const monsConfFiltered = monsConf.filter((mon: any, index) => index === 0);
this.generateMonsters(monsConfFiltered);
}