fix(hero): 修复英雄死亡状态处理和怪物生成逻辑
调整HeroAnmComp中动画完成时的状态检查,增加dead和stun状态 修改MissionMonComp中怪物生成逻辑,现在只生成第一个怪物 重构HeroViewComp的死亡处理逻辑,添加死亡计时器和复活功能
This commit is contained in:
@@ -21,7 +21,7 @@ export default class HeroAnmComp extends Component{
|
||||
}
|
||||
onAnimationFinished(type:Animation.EventType, state:AnimationState){
|
||||
// console.log("[HeroAnmComp]: 动画播放完毕",state.name)
|
||||
if(state.name!="idle"&&state.name!="move"){
|
||||
if(state.name!="idle"&&state.name!="move"&&state.name!="dead"&&state.name!="stun"){
|
||||
this.anmcon.play(this.default_anim)
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user