This commit is contained in:
2025-06-23 10:49:15 +08:00
parent 6584fa0e72
commit c6fa6838db
9 changed files with 1164 additions and 562 deletions

View File

@@ -11,6 +11,7 @@ import { smc } from "../common/SingletonModuleComp";
import { HeroSkillList, SkillSet } from "../common/config/SkillSet";
import { cardType, getRandomCardUUID, Quality, SuperCards } from "../common/config/CardSet";
import { EquipInfo } from "../common/config/Equips";
import { FightSet } from "../common/config/Mission";
const { ccclass, property } = _decorator;
@@ -21,11 +22,10 @@ export class CardComp extends CCComp {
c_uuid:number=0;
c_type:number=0; //1英雄,2 技能.3 装备 4.功能卡牌
is_used:boolean=false;
cost_gold:number=0;
onLoad(){
// this.on(GameEvent.HeroSelect,this.hero_select,this)
// this.on(GameEvent.HeroSkillSelect,this.hero_skill_select,this)
// this.on(GameEvent.CardRefresh,this.rad,this)
}
start() {
@@ -39,7 +39,7 @@ export class CardComp extends CCComp {
hero_select(args: any){
this.c_type=cardType.HERO
this.c_uuid=args.uuid
console.log("card hero_select c_uuid:"+this.c_uuid)
console.log("[cardcomp]:card hero_select c_uuid:"+this.c_uuid)
this.show_hero(this.c_uuid)
this.node.getChildByName("show").active=false
this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup')
@@ -50,7 +50,7 @@ export class CardComp extends CCComp {
}
hero_skill_select(args: any){
this.c_type=cardType.SKILL
console.log("card hero_skill_select",args)
console.log("[cardcomp]:card hero_skill_select",args)
this.c_uuid=args.uuid
this.node.getChildByName("show").active=false
this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup')
@@ -72,7 +72,7 @@ export class CardComp extends CCComp {
}, 0.1);
}
func_select(args: any){
console.log("card func_select",args)
console.log("[cardcomp]:card func_select",args)
this.c_type=cardType.SPECIAL
this.c_uuid=args.uuid
this.node.getChildByName("show").active=false
@@ -86,7 +86,7 @@ export class CardComp extends CCComp {
random_select(){
let card =getRandomCardUUID() //随机获取卡牌类型
console.log("rad 开始请求卡牌",card)
console.log("[cardcomp]:rad 开始请求卡牌",card)
switch(card.type){
case cardType.HERO:
this.hero_select(card)
@@ -106,17 +106,8 @@ export class CardComp extends CCComp {
show_skill(uuid:number){
let show=this.node.getChildByName("show")
show.getChildByName("name").getChildByName("name").getComponent(Label).string=SkillSet[uuid].name
show.getChildByName("q1").active=SkillSet[uuid].quality==Quality.WHITE
show.getChildByName("q2").active=SkillSet[uuid].quality==Quality.GREEN
show.getChildByName("q3").active=SkillSet[uuid].quality==Quality.BLUE
show.getChildByName("q4").active=SkillSet[uuid].quality==Quality.PURPLE
show.getChildByName("q5").active=SkillSet[uuid].quality==Quality.ORANGE
show.getChildByName("mask").getChildByName("q1").active=SkillSet[uuid].quality==Quality.WHITE
show.getChildByName("mask").getChildByName("q2").active=SkillSet[uuid].quality==Quality.GREEN
show.getChildByName("mask").getChildByName("q3").active=SkillSet[uuid].quality==Quality.BLUE
show.getChildByName("mask").getChildByName("q4").active=SkillSet[uuid].quality==Quality.PURPLE
show.getChildByName("mask").getChildByName("q5").active=SkillSet[uuid].quality==Quality.ORANGE
this.do_card_bg_show()
this.do_card_bg_show(SkillSet[uuid].quality)
this.node.getChildByName("Button").getChildByName("coins").active=false
var icon_path = "game/skills/skill_icon"
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
const sprite = show.getChildByName("mask").getChildByName("skill").getComponent(Sprite);
@@ -124,28 +115,20 @@ export class CardComp extends CCComp {
});
show.getChildByName("info").getComponent(Label).string=SkillSet[uuid].info
}
show_hero(uuid:number){
let show=this.node.getChildByName("show")
this.do_card_bg_show()
show.getChildByName("name").getChildByName("name").getComponent(Label).string=HeroInfo[uuid].name
this.do_card_bg_show(HeroInfo[uuid].quality)
this.node.getChildByName("Button").getChildByName("coins").active=false
// show.getChildByName("ap").active=true
// show.getChildByName("hp").active=true
show.getChildByName("name").getChildByName("name").getComponent(Label).string=HeroInfo[uuid].name
// show.getChildByName("ap").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].ap.toString()
// show.getChildByName("hp").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].hp.toString()
// show.getChildByName("type").getChildByName("war").active=HeroInfo[uuid].type==0
// show.getChildByName("type").getChildByName("bow").active=HeroInfo[uuid].type==1
// show.getChildByName("type").getChildByName("mag").active=HeroInfo[uuid].type==2
// show.getChildByName("lv").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].lv.toString()
show.getChildByName("q1").active=HeroInfo[uuid].quality==Quality.WHITE
show.getChildByName("q2").active=HeroInfo[uuid].quality==Quality.GREEN
show.getChildByName("q3").active=HeroInfo[uuid].quality==Quality.BLUE
show.getChildByName("q4").active=HeroInfo[uuid].quality==Quality.PURPLE
show.getChildByName("q5").active=HeroInfo[uuid].quality==Quality.ORANGE
show.getChildByName("mask").getChildByName("q1").active=HeroInfo[uuid].quality==Quality.WHITE
show.getChildByName("mask").getChildByName("q2").active=HeroInfo[uuid].quality==Quality.GREEN
show.getChildByName("mask").getChildByName("q3").active=HeroInfo[uuid].quality==Quality.BLUE
show.getChildByName("mask").getChildByName("q4").active=HeroInfo[uuid].quality==Quality.PURPLE
show.getChildByName("mask").getChildByName("q5").active=HeroInfo[uuid].quality==Quality.ORANGE
var icon_path = "game/heros/herois"
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
const sprite = show.getChildByName("mask").getChildByName("hero").getComponent(Sprite);
@@ -154,20 +137,11 @@ export class CardComp extends CCComp {
show.getChildByName("info").getComponent(Label).string=HeroInfo[uuid].info
}
show_equip(uuid:number){
let show=this.node.getChildByName("show")
this.do_card_bg_show()
show.getChildByName("q1").active=EquipInfo[uuid].quality==Quality.WHITE
show.getChildByName("q2").active=EquipInfo[uuid].quality==Quality.GREEN
show.getChildByName("q3").active=EquipInfo[uuid].quality==Quality.BLUE
show.getChildByName("q4").active=EquipInfo[uuid].quality==Quality.PURPLE
show.getChildByName("q5").active=EquipInfo[uuid].quality==Quality.ORANGE
show.getChildByName("mask").getChildByName("q1").active=EquipInfo[uuid].quality==Quality.WHITE
show.getChildByName("mask").getChildByName("q2").active=EquipInfo[uuid].quality==Quality.GREEN
show.getChildByName("mask").getChildByName("q3").active=EquipInfo[uuid].quality==Quality.BLUE
show.getChildByName("mask").getChildByName("q4").active=EquipInfo[uuid].quality==Quality.PURPLE
show.getChildByName("mask").getChildByName("q5").active=EquipInfo[uuid].quality==Quality.ORANGE
show.getChildByName("name").getChildByName("name").getComponent(Label).string=EquipInfo[uuid].name
this.do_card_bg_show(EquipInfo[uuid].quality)
var icon_path = "game/heros/equips"
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
const sprite = show.getChildByName("mask").getChildByName("equip").getComponent(Sprite);
@@ -175,21 +149,11 @@ export class CardComp extends CCComp {
});
show.getChildByName("info").getComponent(Label).string=EquipInfo[uuid].info
}
show_func(uuid:number){
let show=this.node.getChildByName("show")
this.do_card_bg_show()
show.getChildByName("q1").active=SuperCards[uuid].quality==Quality.WHITE
show.getChildByName("q2").active=SuperCards[uuid].quality==Quality.GREEN
show.getChildByName("q3").active=SuperCards[uuid].quality==Quality.BLUE
show.getChildByName("q4").active=SuperCards[uuid].quality==Quality.PURPLE
show.getChildByName("q5").active=SuperCards[uuid].quality==Quality.ORANGE
show.getChildByName("mask").getChildByName("q1").active=SuperCards[uuid].quality==Quality.WHITE
show.getChildByName("mask").getChildByName("q2").active=SuperCards[uuid].quality==Quality.GREEN
show.getChildByName("mask").getChildByName("q3").active=SuperCards[uuid].quality==Quality.BLUE
show.getChildByName("mask").getChildByName("q4").active=SuperCards[uuid].quality==Quality.PURPLE
show.getChildByName("mask").getChildByName("q5").active=SuperCards[uuid].quality==Quality.ORANGE
show.getChildByName("name").getChildByName("name").getComponent(Label).string=SuperCards[uuid].name
this.do_card_bg_show(SuperCards[uuid].quality)
var icon_path = "game/heros/cards"
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
@@ -198,7 +162,8 @@ export class CardComp extends CCComp {
});
show.getChildByName("info").getComponent(Label).string=SuperCards[uuid].info
}
do_card_bg_show(){
do_card_bg_show(q:number=Quality.WHITE){
this.node.getChildByName("Button").getChildByName("Label").getComponent(Label).string=this.check_heros()
let show=this.node.getChildByName("show")
show.getChildByName("ap").active=false
@@ -225,6 +190,36 @@ export class CardComp extends CCComp {
show.getChildByName("type").getChildByName("name").getComponent(Label).string="特效"
break
}
show.getChildByName("q1").active=q==Quality.WHITE
show.getChildByName("q2").active=q==Quality.GREEN
show.getChildByName("q3").active=q==Quality.BLUE
show.getChildByName("q4").active=q==Quality.PURPLE
show.getChildByName("q5").active=q==Quality.ORANGE
show.getChildByName("mask").getChildByName("q1").active=q==Quality.WHITE
show.getChildByName("mask").getChildByName("q2").active=q==Quality.GREEN
show.getChildByName("mask").getChildByName("q3").active=q==Quality.BLUE
show.getChildByName("mask").getChildByName("q4").active=q==Quality.PURPLE
show.getChildByName("mask").getChildByName("q5").active=q==Quality.ORANGE
this.node.getChildByName("Button").getChildByName("coins").active=true
this.node.getChildByName("Button").getChildByName("coins").getChildByName("num").getComponent(Label).string=this.get_cost_gold(q).toString()
}
get_cost_gold(quality:number){
switch(quality){
case Quality.GREEN:
return FightSet.GREEN_GOLD
case Quality.BLUE:
return FightSet.BLUE_GOLD
case Quality.PURPLE:
return FightSet.PURPLE_GOLD
case Quality.ORANGE:
return FightSet.ORANGE_GOLD
default:
return 0
}
}
check_heros(){
// let heros=ecs.query(ecs.allOf(HeroModelComp))
@@ -238,33 +233,45 @@ export class CardComp extends CCComp {
// }
return "购买"
}
reset_card(){
this.cost_gold=0
this.c_type=0
this.c_uuid=0
this.is_used=false
}
use_card(){
switch(this.c_type){
case cardType.HERO:
if(smc.vmdata.mission_data.gold< smc.vmdata.mission_data.call_gold){
oops.gui.toast("金币不足", false);
return
}
oops.message.dispatchEvent(GameEvent.UseHeroCard,{uuid:this.c_uuid})
smc.vmdata.mission_data.gold-=smc.vmdata.mission_data.call_gold
oops.message.dispatchEvent(GameEvent.CardsClose)
break
case cardType.SKILL:
console.log("use_card 技能卡")
console.log("[cardcomp]:use_card 技能卡")
oops.message.dispatchEvent(GameEvent.UseSkillCard,{uuid:this.c_uuid})
oops.message.dispatchEvent(GameEvent.CardsClose)
break
case cardType.EQUIP:
console.log("use_card 装备卡")
console.log("[cardcomp]:use_card 装备卡")
if(!this.cost_gold_check()) return
oops.message.dispatchEvent(GameEvent.EquipAdd,{uuid:this.c_uuid,type:EquipInfo[this.c_uuid].type})
oops.message.dispatchEvent(GameEvent.CardsClose)
break
case cardType.SPECIAL:
console.log("use_card 功能卡")
console.log("[cardcomp]:use_card 功能卡")
if(!this.cost_gold_check()) return
oops.message.dispatchEvent(GameEvent.UseSpecialCard,{uuid:this.c_uuid})
oops.message.dispatchEvent(GameEvent.CardsClose)
break
}
this.reset_card()
}
cost_gold_check(){
if(smc.vmdata.mission_data.gold< this.cost_gold){
oops.gui.toast("[cardcomp]:金币不足", false);
return false
}
smc.vmdata.mission_data.gold-=this.cost_gold
return true
}
reset() {
this.node.destroy();

View File

@@ -185,8 +185,8 @@ export class CardsCompComp extends CCComp {
//放弃选择
give_up_select(){
this.hide()
let mission_data=smc.vmdata.mission_data
mission_data.gold+=(mission_data.back_gold+mission_data.buff_back_gold) //返还金币
// let mission_data=smc.vmdata.mission_data
// mission_data.gold+=(mission_data.back_gold+mission_data.buff_back_gold) //返还金币
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */

View File

@@ -160,6 +160,9 @@ export class MissionComp extends CCComp {
mission_data.gold-=(mission_data.refresh_gold+mission_data.buff_refresh_gold)
}
call_friend_card(){
oops.message.dispatchEvent(GameEvent.HeroSelect)
}
call_equip_card(){
let mission_data=smc.vmdata.mission_data
if(mission_data.gold < (mission_data.refresh_gold+mission_data.buff_refresh_gold)){