卡组刷新 及预置广告 抽紫装, 成功后刷紫装未做
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@@ -40,6 +40,7 @@ export enum GameEvent {
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EquipRemove = "EquipRemove",
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EquipSelect = "EquipSelect",
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FuncSelect = "FuncSelect",
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RefreshCard = "RefreshCard",
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WaveUpdate = "WaveUpdate",
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ChangeATK = "ChangeATK",
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ChangeATK_FRIEND_LIVE_CD = "ChangeATK_FRIEND_LIVE_CD",
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@@ -25,7 +25,6 @@ export class CardComp extends CCComp {
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cost_gold:number=0;
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onLoad(){
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// this.on(GameEvent.HeroSelect,this.hero_select,this)
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// this.on(GameEvent.HeroSkillSelect,this.hero_skill_select,this)
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}
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start() {
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@@ -107,7 +106,7 @@ export class CardComp extends CCComp {
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let show=this.node.getChildByName("show")
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show.getChildByName("name").getChildByName("name").getComponent(Label).string=SkillSet[uuid].name
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this.do_card_bg_show(SkillSet[uuid].quality)
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this.node.getChildByName("Button").getChildByName("coins").active=false
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this.node.getChildByName("show").getChildByName("coins").active=false
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var icon_path = "game/skills/skill_icon"
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = show.getChildByName("mask").getChildByName("skill").getComponent(Sprite);
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@@ -120,7 +119,7 @@ export class CardComp extends CCComp {
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let show=this.node.getChildByName("show")
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show.getChildByName("name").getChildByName("name").getComponent(Label).string=HeroInfo[uuid].name
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this.do_card_bg_show(HeroInfo[uuid].quality)
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this.node.getChildByName("Button").getChildByName("coins").active=false
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this.node.getChildByName("show").getChildByName("coins").active=false
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// show.getChildByName("ap").active=true
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// show.getChildByName("hp").active=true
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// show.getChildByName("ap").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].ap.toString()
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@@ -200,10 +199,10 @@ export class CardComp extends CCComp {
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show.getChildByName("mask").getChildByName("q3").active=q==Quality.BLUE
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show.getChildByName("mask").getChildByName("q4").active=q==Quality.PURPLE
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show.getChildByName("mask").getChildByName("q5").active=q==Quality.ORANGE
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this.node.getChildByName("Button").getChildByName("coins").active=true
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this.node.getChildByName("Button").getChildByName("coins").getChildByName("num").getComponent(Label).string=this.get_cost_gold(q).toString()
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this.node.getChildByName("show").getChildByName("coins").active=true
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this.node.getChildByName("show").getChildByName("coins").getChildByName("num").getComponent(Label).string=this.get_cost_gold(q).toString()
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}
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get_cost_gold(quality:number){
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switch(quality){
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case Quality.GREEN:
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@@ -231,7 +230,7 @@ export class CardComp extends CCComp {
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// return "替换"
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// }
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// }
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return "购买"
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return "获取"
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}
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reset_card(){
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this.cost_gold=0
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@@ -1,10 +1,11 @@
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import { _decorator, tween, v3 } from "cc";
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import { _decorator, Label, tween, v3 } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { GameEvent } from "../common/config/GameEvent";
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import { CardComp } from "./CardComp";
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import { cardType, getRandomCardsByType } from "../common/config/CardSet";
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import { smc } from "../common/SingletonModuleComp";
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import { RandomManager } from "db://oops-framework/core/common/random/RandomManager";
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const { ccclass, property } = _decorator;
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@@ -25,7 +26,12 @@ export class CardsCompComp extends CCComp {
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private cardQueue: Array<{type: GameEvent, data?: any}> = [];
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/** 是否正在展示卡牌 */
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private isShowing: boolean = false;
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//**当前卡组 */
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private now_card:any=null;
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//**是否正在倒计时 */
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private is_countdown:boolean=false;
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//**倒计时时间 */
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private countdown_time:number=10;
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/** 视图层逻辑代码分离演示 */
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onLoad() {
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// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
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@@ -103,11 +109,12 @@ export class CardsCompComp extends CCComp {
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const nextCard = this.cardQueue.shift();
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this.isShowing = true;
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this.now_card=nextCard
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this.show_cards(nextCard.type, nextCard.data);
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}
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show_cards(e:GameEvent,data:any){
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this.node.getChildByName("Button").active=false
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show_cards(e:GameEvent,data:any,is_refresh:boolean=false){
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this.node.getChildByName("btns").getChildByName("cancel").active=false
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switch(e){
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case GameEvent.HeroSelect:
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console.log("[CardsComp]:显示英雄选择卡牌")
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@@ -119,15 +126,18 @@ export class CardsCompComp extends CCComp {
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break
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case GameEvent.FuncSelect:
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console.log("[CardsComp]:显示功能卡牌")
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this.node.getChildByName("Button").active=true
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this.node.getChildByName("btns").getChildByName("cancel").active=true
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this.func_select()
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break
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case GameEvent.EquipSelect:
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console.log("[CardsComp]:显示装备选择卡牌")
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this.node.getChildByName("btns").getChildByName("cancel").active=true
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this.equip_select()
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break
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}
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this.show()
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if(!is_refresh) this.show()
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}
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close_cards(e:GameEvent,data:any){
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switch(e){
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@@ -146,10 +156,12 @@ export class CardsCompComp extends CCComp {
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}
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this.hide()
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}
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show(){
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this.node.getChildByName("vip").active=false
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// 设置初始状态
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smc.mission.pause=true
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// this.node.getChildByName("Button").setPosition(v3(0, this.node.getChildByName("Button").getPosition().y, 0))
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// this.node.getChildByName("btns").getChildByName("cancel").setPosition(v3(0, this.node.getChildByName("btns").getChildByName("cancel").getPosition().y, 0))
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// this.node.getChildByName("top").setPosition(v3(0, this.node.getChildByName("top").getPosition().y, 0))
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this.node.setPosition(v3(0, 0, 0));
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this.node.setScale(v3(0, 0, 1));
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@@ -161,6 +173,13 @@ export class CardsCompComp extends CCComp {
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tween().to(0.3, { position: v3(0, 640, 0) }, { easing: 'backOut' })
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)
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.start();
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let vip = RandomManager.instance.getRandomInt(0,100)
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console.log("[CardsComp]:vip",vip)
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if(vip < 30){
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this.node.getChildByName("vip").active=true
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this.is_countdown=true
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this.countdown_time=10
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}
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}
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hide(){
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@@ -182,13 +201,35 @@ export class CardsCompComp extends CCComp {
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this.cardQueue = [];
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this.close_cards(GameEvent.CardsClose,null)
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}
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refresh_card(){
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this.show_cards(this.now_card.type,this.now_card.data,true)
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}
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//放弃选择
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give_up_select(){
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this.hide()
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// let mission_data=smc.vmdata.mission_data
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// mission_data.gold+=(mission_data.back_gold+mission_data.buff_back_gold) //返还金币
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}
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//点击看视频广告
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to_do_vip(){
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if(this.checkout_vip()){
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console.log("[CardsComp]:vip检查通过")
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}
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}
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//检测广告是否成功观看
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checkout_vip(){
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return true
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}
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update(dt: number) {
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if(this.is_countdown){
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this.countdown_time-=dt
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this.node.getChildByName("vip").getChildByName("num").getComponent(Label).string=Math.floor(this.countdown_time).toString()
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if(this.countdown_time<=0){
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this.is_countdown=false
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this.node.getChildByName("vip").active=false
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}
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}
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.cardQueue = [];
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