英雄动画重构
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@@ -1,119 +0,0 @@
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import { _decorator, CCClass, Component, sp } from "cc";
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import { HeroViewComp } from "./HeroViewComp";
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import { FacSet } from "../common/config/BoxSet";
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const { ccclass, property } = _decorator;
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@ccclass('HeroAnmComp')
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export default class HeroAnmComp extends Component{
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mixTime:number= 0.2;
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private spine?: sp.Skeleton;
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private _hasStop = true;
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private default_anim:string='Idle'
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onLoad () {
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var spine = this.spine = this.getComponent('sp.Skeleton') as sp.Skeleton;
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this._setMix('Walking', 'Idle');
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this._setMix('Walking', 'Attacking');
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this._setMix('Walking', 'Taunt');
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this._setMix('Walking', 'Hurt');
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this._setMix('Idle', 'Attacking');
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this._setMix('Idle', 'Taunt');
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this._setMix('Idle', 'Walking');
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this._setMix('Idle', 'Hurt');
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this._setMix('Attacking', 'Idle');
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this._setMix('Attacking', 'Walking');
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this._setMix('Attacking', 'Hurt');
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this._setMix('Attacking', 'Taunt');
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this._setMix('Taunt', 'Walking');
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this._setMix('Taunt', 'Idle');
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this._setMix('Taunt', 'Attacking');
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this._setMix('Taunt', 'Hurt');
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this._setMix('Hurt', 'Idle');
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this._setMix('Hurt', 'Attacking');
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this._setMix('Hurt', 'Taunt');
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this._setMix('Hurt', 'Walking');
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spine.setCompleteListener((trackEntry) => {
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var animationName = trackEntry.animation ? trackEntry.animation.name : "";
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if (animationName === 'Attacking'||animationName==='Taunt'||animationName==='Hurt') {
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this.spine!.clearTrack(1);
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this.spine?.setAnimation(0, this.default_anim, true);
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}
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var loopCount = Math.floor(trackEntry.trackTime / trackEntry.animationEnd);
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// console.log("[track %s][animation %s] complete: %s", trackEntry.trackIndex, animationName, loopCount);
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});
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spine.setEventListener(((trackEntry:any, event:any) => {
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var animationName = trackEntry.animation ? trackEntry.animation.name : "";
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// console.log("[track %s][animation %s] event: %s, %s, %s, %s", trackEntry.trackIndex, animationName, event.data.name, event.intValue, event.floatValue, event.stringValue);
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}) as any);
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this._hasStop = false;
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}
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// OPTIONS
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toggleDebugSlots () {
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this.spine!.debugSlots = !this.spine?.debugSlots;
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}
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toggleDebugBones () {
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this.spine!.debugBones = !this.spine?.debugBones;
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}
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toggleDebugMesh () {
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this.spine!.debugMesh = !this.spine?.debugMesh;
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}
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toggleUseTint () {
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this.spine!.useTint = !this.spine?.useTint;
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}
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toggleTimeScale () {
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if (this.spine!.timeScale === 1.0) {
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this.spine!.timeScale = 0.3;
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}
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else {
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this.spine!.timeScale = 1.0;
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}
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}
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// ANIMATIONS
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stop () {
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// this.spine?.clearTrack(0);
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this._hasStop = true;
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}
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move () {
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if (this._hasStop) {
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this.spine?.setToSetupPose();
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}
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// console.log("do move",this.spine?.animation);
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this.spine?.setAnimation(0, 'Walking', true);
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this.default_anim='Walking'
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this._hasStop = false;
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}
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atk () {
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this.spine?.setAnimation(1, 'Attacking', false);
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}
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max () {
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this.spine?.setAnimation(1, 'Taunt', false);
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}
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atked () {
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if(this.spine.animation==='Hurt') return
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this.spine?.setAnimation(1, 'Hurt', false);
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}
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idle () {
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this.spine?.setToSetupPose();
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if(this.spine?.animation==='Idle') return
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// console.log("do idle",this.spine.animation);
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this.spine?.setAnimation(0, 'Idle', true);
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this.default_anim='Idle'
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}
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_setMix (anim1: string, anim2: string) {
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this.spine?.setMix(anim1, anim2, this.mixTime);
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this.spine?.setMix(anim2, anim1, this.mixTime);
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}
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}
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@@ -1,9 +0,0 @@
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{
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"ver": "4.0.24",
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"importer": "typescript",
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"imported": true,
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"uuid": "d8a3d973-c3c2-449f-82bd-adb9f6d5149d",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -9,7 +9,7 @@ export default class HeroAnmComp extends Component{
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private anmcon:any=null
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private _hasStop = true;
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private default_anim:string='Idle'
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anms:any[]=["idle","move","atk","max","debbuff","atked"]
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anms:any[]=["idle","move","atk1","atk2","atk","max","max1","stun","dead","buff"]
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onLoad () {
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this.anmcon=this.node.getComponent(Animation)
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this.anmcon.on(Animation.EventType.FINISHED, this.onAnimationFinished, this);
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@@ -38,10 +38,6 @@ export default class HeroAnmComp extends Component{
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if(this.anmcon.getState("max").isPlaying) return
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this.anmcon.play("max")
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}
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atked () {
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if(this.anmcon.getState("atked").isPlaying) return
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this.anmcon.play("atked")
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}
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idle () {
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if(this.anmcon.getState("idle").isPlaying) return
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this.anmcon.play("idle")
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@@ -75,11 +75,6 @@ export class HeroSpine extends Component {
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this.status="move"
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this.anm.move()
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}
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atked() {
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// console.log("do atked");
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this.anm.atked()
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}
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onDestroy() {
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this.node.destroy();
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}
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@@ -766,7 +766,6 @@ export class HeroViewComp extends CCComp {
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/** 立即显示伤害效果 */
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private showDamageImmediate(damage: number, isCrit: boolean,anm:string="atked") {
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// this.as.atked()
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this.BUFFCOMP.hp_show(this.hp,this.Attrs[Attrs.HP_MAX])
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this.BUFFCOMP.in_atked(anm,this.fac==FacSet.HERO?1:-1)
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this.atked_count++;
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