装备技能转变 触发+伙伴死亡 被攻击触发
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@@ -35,6 +35,8 @@ export enum EquipSpecialAttr {
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ATK_ADD_GLOD=7, //金币增加
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ATK_ADD_MASTER_ATK=8, //主将攻击力增加
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ATK_ADD_MASTER_HP=9, //主将生命值增加
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DOUBLE_DEAD=10, //双倍死亡触发
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DOUBLE_ATKED=11, //双倍受击触发
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}
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export enum EquipQuality {
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WHITE = 1,
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@@ -47,7 +49,7 @@ export enum EquipQuality {
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export const weapon_id=[2001,2002,2003,2004,2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016,2017,2018,2019,2020,2021,2022,2023,2024,2025]
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export const armor_id=[2101,2102,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116,2117,2118,2119,2120,2121,2122]
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export const accessory_id=[2201,2202,2203,2204,2205,2206,2207,2208,2209,2210,2211,2212,2213,2214,2215,2216,2217,2218,2219,2220,2221,2222,2223,2224,2225,2226,2227,2228,2229,2230]
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export const equip_list=[2001,2002,2003,2004,2005]
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export const equip_list=[2001,2002,2003,]
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// 装备属性加成接口
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export interface EquipAttribute {
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type: BuffAttr; // 属性类型
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@@ -78,6 +80,9 @@ export const EquipInfo: { [key: number]: EquipData } = {
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2001: {uuid: 2001, name: "新手剑", type: EquipType.WEAPON,info:"攻击力增加80%",
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special_attr: [
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{special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_ATK,special_attr_value:3},
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{special_attr:EquipSpecialAttr.ICE,special_attr_value:1},
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{special_attr:EquipSpecialAttr.DOUBLE_DEAD,special_attr_value:1},
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{special_attr:EquipSpecialAttr.DOUBLE_ATKED,special_attr_value:1},
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{special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_HP,special_attr_value:30},
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{special_attr:EquipSpecialAttr.ATK_ADD_GLOD,special_attr_value:3},
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{special_attr:EquipSpecialAttr.ATK_ADD_MASTER_ATK,special_attr_value:3},
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@@ -92,6 +97,9 @@ export const EquipInfo: { [key: number]: EquipData } = {
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},
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2002: {uuid: 2002,name: "新手剑2",type: EquipType.WEAPON,info:"攻击速度增加30%",
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special_attr:[
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{special_attr:EquipSpecialAttr.FIRE,special_attr_value:1},
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{special_attr:EquipSpecialAttr.DOUBLE_DEAD,special_attr_value:1},
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{special_attr:EquipSpecialAttr.DOUBLE_ATKED,special_attr_value:1},
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{special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_ATK,special_attr_value:3},
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{special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_HP,special_attr_value:30},
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{special_attr:EquipSpecialAttr.ATK_ADD_GLOD,special_attr_value:3},
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@@ -107,6 +115,9 @@ export const EquipInfo: { [key: number]: EquipData } = {
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},
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2003: {uuid: 2003,name: "新手剑3",type: EquipType.WEAPON,info:"攻击次数增加1次",
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special_attr:[
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{special_attr:EquipSpecialAttr.WIND,special_attr_value:1},
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{special_attr:EquipSpecialAttr.DOUBLE_DEAD,special_attr_value:1},
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{special_attr:EquipSpecialAttr.DOUBLE_ATKED,special_attr_value:1},
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{special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_ATK,special_attr_value:3},
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{special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_HP,special_attr_value:30},
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{special_attr:EquipSpecialAttr.ATK_ADD_GLOD,special_attr_value:3},
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@@ -120,36 +131,6 @@ export const EquipInfo: { [key: number]: EquipData } = {
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{ type: DebuffAttr.DECD, value: 50, target: EquipAttrTarget.ENEMY },
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]
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},
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2004: {uuid: 2004,name: "防具1",type: EquipType.ARMOR,info:"生命值增加100%",
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special_attr:[
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{special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_ATK,special_attr_value:3},
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{special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_HP,special_attr_value:30},
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{special_attr:EquipSpecialAttr.ATK_ADD_GLOD,special_attr_value:3},
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{special_attr:EquipSpecialAttr.ATK_ADD_MASTER_ATK,special_attr_value:3},
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{special_attr:EquipSpecialAttr.ATK_ADD_MASTER_HP,special_attr_value:3},
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],
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buff: [
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{ type: BuffAttr.HP, value: 100, target: EquipAttrTarget.HERO },
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],
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debuff: [
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{ type: DebuffAttr.DECD, value: 50, target: EquipAttrTarget.ENEMY },
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]
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},
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2005: {uuid: 2005,name: "防具2",type: EquipType.ARMOR,info:"免伤增加50%",
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special_attr:[
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{special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_ATK,special_attr_value:3},
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{special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_HP,special_attr_value:30},
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{special_attr:EquipSpecialAttr.ATK_ADD_GLOD,special_attr_value:3},
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{special_attr:EquipSpecialAttr.ATK_ADD_MASTER_ATK,special_attr_value:3},
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{special_attr:EquipSpecialAttr.ATK_ADD_MASTER_HP,special_attr_value:3},
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],
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buff: [
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{ type: BuffAttr.DEF, value: 50, target: EquipAttrTarget.HERO },
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],
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debuff: [
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{ type: DebuffAttr.DECD, value: 50, target: EquipAttrTarget.ENEMY },
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]
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},
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}
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