穿刺和易伤为100% 暴击和风怒为概率
This commit is contained in:
@@ -86,7 +86,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
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],
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buff: [
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{ type: BuffAttr.ATK, value: 80, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_COUNT, value: 30, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.WFUNY, value: 30, target: EquipAttrTarget.HERO },
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],
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},
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@@ -103,7 +103,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
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],
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buff: [
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{ type: BuffAttr.ATK_CD, value: 30, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_COUNT, value: 30, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.WFUNY, value: 30, target: EquipAttrTarget.HERO },
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],
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},
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2003: {uuid: 2003,name: "新手剑3",type: EquipType.WEAPON,quality: Quality.WHITE,info:"攻击次数增加1次",
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@@ -118,7 +118,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
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{special_attr:EquipSpecialAttr.ATK_ADD_MASTER_HP,special_attr_value:3},
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],
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buff: [
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{ type: BuffAttr.ATK_COUNT, value: 1, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.WFUNY, value: 1, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.HP, value: 30, target: EquipAttrTarget.HERO },
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],
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},
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@@ -77,7 +77,7 @@ export enum DebuffAttr {
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//buff类型
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export enum BuffAttr {
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ATK = 1, // 攻击力
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ATK_COUNT = 2, // 攻击个数
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WFUNY = 2, // 风怒
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ATK_CD = 3, // 攻击速度
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HP = 4, // 生命值
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DEF = 5, // 免伤
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@@ -115,7 +115,7 @@ export const geDebuffNum=()=>{
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export const getBuffNum=()=>{
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return {
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ATK:0, // 攻击力
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ATK_COUNT:0, // 攻击个数
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WFUNY:0, // 风怒概率
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ATK_CD:0, // 攻击速度
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HP:0, // 生命值
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DEF:0, // 免伤
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@@ -215,89 +215,89 @@ export const getGrowthModeDescription = (heroType: HType): string => {
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};
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export const HeroInfo = {
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5001:{uuid:5001,name:"神圣守护",path:"k2", quality:HQuality.BLUE,lv:1,kind:1,type:HType.warrior,hp:50,ap:10,dis:700,cd:3,
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5001:{uuid:5001,name:"神圣守护",path:"k2", quality:HQuality.BLUE,lv:1,kind:1,type:HType.warrior,hp:50,ap:10,dis:700,cd:1.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5002:{uuid:5002,name:"幻影剑豪",path:"k1", quality:HQuality.BLUE,lv:1,kind:2,type:HType.warrior,hp:50,ap:10,dis:700,cd:3,
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5002:{uuid:5002,name:"幻影剑豪",path:"k1", quality:HQuality.BLUE,lv:1,kind:2,type:HType.warrior,hp:50,ap:10,dis:700,cd:1.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5003:{uuid:5003,name:"战争领主",path:"k5", quality:HQuality.BLUE,lv:1,kind:2,type:HType.warrior,hp:50,ap:10,dis:700,cd:3,
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5003:{uuid:5003,name:"战争领主",path:"k5", quality:HQuality.BLUE,lv:1,kind:2,type:HType.warrior,hp:50,ap:10,dis:700,cd:1.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5004:{uuid:5004,name:"混沌法师",path:"zh1", quality:HQuality.BLUE,lv:1,kind:2,type:HType.mage,hp:50,ap:10,dis:700,cd:3.5,
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5004:{uuid:5004,name:"混沌法师",path:"zh1", quality:HQuality.BLUE,lv:1,kind:2,type:HType.mage,hp:50,ap:10,dis:700,cd:1.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5005:{uuid:5005,name:"火焰法师",path:"zh2", quality:HQuality.BLUE,lv:1,kind:2,type:HType.mage,hp:50,ap:15,dis:700,cd:3.5,
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5005:{uuid:5005,name:"火焰法师",path:"zh2", quality:HQuality.BLUE,lv:1,kind:2,type:HType.mage,hp:50,ap:15,dis:700,cd:1.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5006:{uuid:5006,name:"风暴精灵",path:"m4", quality:HQuality.BLUE,lv:1,kind:2,type:HType.mage,hp:50,ap:15,dis:700,cd:3.5,
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5006:{uuid:5006,name:"风暴精灵",path:"m4", quality:HQuality.BLUE,lv:1,kind:2,type:HType.mage,hp:50,ap:15,dis:700,cd:1.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5008:{uuid:5008,name:"战争祭祀",path:"d2", quality:HQuality.BLUE,lv:1,kind:2,type:HType.mage,hp:50,ap:10,dis:700,cd:3.5,
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5008:{uuid:5008,name:"战争祭祀",path:"d2", quality:HQuality.BLUE,lv:1,kind:2,type:HType.mage,hp:50,ap:10,dis:700,cd:1.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5009:{uuid:5009,name:"暴风射手",path:"a5", quality:HQuality.BLUE,lv:1,kind:2,type:HType.remote,hp:50,ap:15,dis:700,cd:3.2,
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5009:{uuid:5009,name:"暴风射手",path:"a5", quality:HQuality.BLUE,lv:1,kind:2,type:HType.remote,hp:50,ap:15,dis:700,cd:1.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6002],info:"说明"},
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5010:{uuid:5010,name:"苍穹射手",path:"a3", quality:HQuality.BLUE,lv:1,kind:1,type:HType.remote,hp:50,ap:15,dis:700,cd:3.2,
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5010:{uuid:5010,name:"苍穹射手",path:"a3", quality:HQuality.BLUE,lv:1,kind:1,type:HType.remote,hp:50,ap:15,dis:700,cd:1.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6002],info:"说明"},
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5011:{uuid:5011,name:"幽灵射手",path:"a4", quality:HQuality.BLUE,lv:1,kind:2,type:HType.remote,hp:50,ap:15,dis:700,cd:3.2,
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5011:{uuid:5011,name:"幽灵射手",path:"a4", quality:HQuality.BLUE,lv:1,kind:2,type:HType.remote,hp:50,ap:15,dis:700,cd:1.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6002],info:"说明"},
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//怪物
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5201:{uuid:5201,name:"兽人战士",path:"mor1", quality:HQuality.BLUE,lv:1,kind:1,type:HType.warrior,hp:200,ap:5,dis:400,cd:3,
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5201:{uuid:5201,name:"兽人战士",path:"mor1", quality:HQuality.BLUE,lv:1,kind:1,type:HType.warrior,hp:200,ap:5,dis:400,cd:1.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5202:{uuid:5202,name:"兽人刺客",path:"mor2", quality:HQuality.BLUE,lv:1,kind:1,type:HType.warrior,hp:200,ap:5,dis:400,cd:3,
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5202:{uuid:5202,name:"兽人刺客",path:"mor2", quality:HQuality.BLUE,lv:1,kind:1,type:HType.warrior,hp:200,ap:5,dis:400,cd:1.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5203:{uuid:5203,name:"兽人护卫",path:"mor3", quality:HQuality.BLUE,lv:1,kind:1,type:HType.remote,hp:200,ap:5,dis:400,cd:3.2,
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5203:{uuid:5203,name:"兽人护卫",path:"mor3", quality:HQuality.BLUE,lv:1,kind:1,type:HType.remote,hp:200,ap:5,dis:400,cd:1.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5204:{uuid:5204,name:"石卫", path:"mgem1",quality:HQuality.BLUE,lv:1,kind:1,type:HType.warrior,hp:200,ap:5,dis:400,cd:3,
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5204:{uuid:5204,name:"石卫", path:"mgem1",quality:HQuality.BLUE,lv:1,kind:1,type:HType.warrior,hp:200,ap:5,dis:400,cd:1.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5205:{uuid:5205,name:"土卫", path:"mgem2",quality:HQuality.BLUE,lv:1,kind:1,type:HType.warrior,hp:200,ap:5,dis:400,cd:3,
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5205:{uuid:5205,name:"土卫", path:"mgem2",quality:HQuality.BLUE,lv:1,kind:1,type:HType.warrior,hp:200,ap:5,dis:400,cd:1.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5206:{uuid:5206,name:"树人", path:"mgem3",quality:HQuality.BLUE,lv:1,kind:1,type:HType.warrior,hp:200,ap:5,dis:400,cd:3,
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5206:{uuid:5206,name:"树人", path:"mgem3",quality:HQuality.BLUE,lv:1,kind:1,type:HType.warrior,hp:200,ap:5,dis:400,cd:1.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5216:{uuid:5216,name:"元素1", path:"my1", quality:HQuality.BLUE,lv:2,kind:1,type:HType.mage,hp:200,ap:5,dis:400,cd:3.5,
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5216:{uuid:5216,name:"元素1", path:"my1", quality:HQuality.BLUE,lv:2,kind:1,type:HType.mage,hp:200,ap:5,dis:400,cd:1.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5217:{uuid:5217,name:"元素2", path:"my2", quality:HQuality.BLUE,lv:2,kind:1,type:HType.mage,hp:200,ap:5,dis:400,cd:3.5,
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5217:{uuid:5217,name:"元素2", path:"my2", quality:HQuality.BLUE,lv:2,kind:1,type:HType.mage,hp:200,ap:5,dis:400,cd:1.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5218:{uuid:5218,name:"元素3", path:"my3", quality:HQuality.BLUE,lv:2,kind:1,type:HType.mage,hp:200,ap:5,dis:400,cd:3.5,
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5218:{uuid:5218,name:"元素3", path:"my3", quality:HQuality.BLUE,lv:2,kind:1,type:HType.mage,hp:200,ap:5,dis:400,cd:1.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5219:{uuid:5219,name:"牛头战士",path:"mn1", quality:HQuality.BLUE,lv:2,kind:1,type:HType.warrior,hp:200,ap:5,dis:400,cd:3,
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5219:{uuid:5219,name:"牛头战士",path:"mn1", quality:HQuality.BLUE,lv:2,kind:1,type:HType.warrior,hp:200,ap:5,dis:400,cd:1.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5220:{uuid:5220,name:"牛头战士",path:"mn2", quality:HQuality.BLUE,lv:1,kind:1,type:HType.remote,hp:200,ap:5,dis:400,cd:3.2,
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5220:{uuid:5220,name:"牛头战士",path:"mn2", quality:HQuality.BLUE,lv:1,kind:1,type:HType.remote,hp:200,ap:5,dis:400,cd:1.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5221:{uuid:5221,name:"牛头战士",path:"mn3", quality:HQuality.BLUE,lv:1,kind:1,type:HType.warrior,hp:200,ap:5,dis:400,cd:3,
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5221:{uuid:5221,name:"牛头战士",path:"mn3", quality:HQuality.BLUE,lv:1,kind:1,type:HType.warrior,hp:200,ap:5,dis:400,cd:1.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5222:{uuid:5222,name:"独眼巨人",path:"md1", quality:HQuality.BLUE,lv:1,kind:1,type:HType.warrior,hp:200,ap:5,dis:400,cd:3,
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5222:{uuid:5222,name:"独眼巨人",path:"md1", quality:HQuality.BLUE,lv:1,kind:1,type:HType.warrior,hp:200,ap:5,dis:400,cd:1.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5223:{uuid:5223,name:"独眼巨人",path:"md2", quality:HQuality.BLUE,lv:1,kind:1,type:HType.warrior,hp:200,ap:5,dis:400,cd:3,
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5223:{uuid:5223,name:"独眼巨人",path:"md2", quality:HQuality.BLUE,lv:1,kind:1,type:HType.warrior,hp:200,ap:5,dis:400,cd:1.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5224:{uuid:5224,name:"独眼巨人",path:"md3", quality:HQuality.BLUE,lv:1,kind:1,type:HType.remote,hp:200,ap:5,dis:400,cd:3.2,
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5224:{uuid:5224,name:"独眼巨人",path:"md3", quality:HQuality.BLUE,lv:1,kind:1,type:HType.remote,hp:200,ap:5,dis:400,cd:1.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5225:{uuid:5225,name:"精英独眼",path:"md4", quality:HQuality.BLUE,lv:1,kind:1,type:HType.mage,hp:200,ap:5,dis:400,cd:3,
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5225:{uuid:5225,name:"精英独眼",path:"md4", quality:HQuality.BLUE,lv:1,kind:1,type:HType.mage,hp:200,ap:5,dis:400,cd:1.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5226:{uuid:5226,name:"精英牛头",path:"mn4", quality:HQuality.BLUE,lv:1,kind:1,type:HType.mage,hp:200,ap:5,dis:400,cd:3,
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5226:{uuid:5226,name:"精英牛头",path:"mn4", quality:HQuality.BLUE,lv:1,kind:1,type:HType.mage,hp:200,ap:5,dis:400,cd:1.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5227:{uuid:5227,name:"精英兽人",path:"mor4", quality:HQuality.BLUE,lv:1,kind:1,type:HType.mage,hp:200,ap:5,dis:400,cd:3,
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5227:{uuid:5227,name:"精英兽人",path:"mor4", quality:HQuality.BLUE,lv:1,kind:1,type:HType.mage,hp:200,ap:5,dis:400,cd:1.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"}
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};
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@@ -41,14 +41,13 @@ export class SkillConComp extends CCComp {
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if(this.HeroView.DEBUFF_STUN <= 0) this.HeroView.at += dt;
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let cd = this.get_cd(this.HeroView.cd,this.HeroView)
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let count=this.get_count(1,this.HeroView)
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// console.log(this.HeroView.hero_name+(this.HeroView.is_master?"[主]":"[从] 准备释放")+SkillSet[this.HeroView.atk_skill].name+"=>"+"=>cd:"+cd+"=> count:"+count)
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if (this.HeroView.is_atking &&(this.HeroView.at > cd)) {
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if(this.HeroView.is_dead) return
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const config = SkillSet[this.HeroView.atk_skill];
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if (!config) return;
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// console.log(this.HeroView.hero_name+(this.HeroView.is_master?"[主]":"[从] 释放")+"=>"+config.name+"=>"+count)
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this.castSkill(config,count);
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this.castSkill(config,this.check_wfuny());
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this.HeroView.master_count_atk_count()
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this.HeroView.friend_count_atk_count()
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this.HeroView.at = 0;
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@@ -60,18 +59,18 @@ export class SkillConComp extends CCComp {
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if(!this.HeroView.is_master) return
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console.log("hart cast_skill",uuid ,e)
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const config = SkillSet[uuid];
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this.castSkill(config,1,this.FIGHTCON.hero_buff.SKILL_DMG)
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this.castSkill(config,false,this.FIGHTCON.hero_buff.SKILL_DMG)
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}
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/** 施放技能 */
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castSkill(config: typeof SkillSet[keyof typeof SkillSet],count:number=1,dmg:number=0) {
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castSkill(config: typeof SkillSet[keyof typeof SkillSet],is_wfuny:boolean=false,dmg:number=0) {
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// console.log(view.uuid+"=>"+view.hero_name+"施放技能:"+config.uuid);
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this.doSkill(config,count,dmg);
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this.doSkill(config,is_wfuny,dmg);
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}
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private doSkill(config: typeof SkillSet[keyof typeof SkillSet],count:number=1,angle:number=0,dmg:number=0) {
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private doSkill(config: typeof SkillSet[keyof typeof SkillSet],is_wfuny:boolean=false,dmg:number=0) {
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// 添加节点有效性检查
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if (!this.node || !this.node.isValid || !this.HeroView || !this.HeroView.node || !this.HeroView.node.isValid) {
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return;
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@@ -117,26 +116,30 @@ export class SkillConComp extends CCComp {
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config.uuid,
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new Vec3(targetView.node.position.x, targetView.node.position.y, 0),
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this.HeroView,
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angle,
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0,
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dmg
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);
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}, 300);
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if(count > 1 && this.check_double_atk(count)){
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if(is_wfuny){
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this.scheduleOnce(()=>{
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this.HeroView.ex_show("blue")
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this.doSkill(config,1)
|
||||
this.doSkill(config,false,dmg)
|
||||
},0.05)
|
||||
}
|
||||
// 保存定时器ID
|
||||
this._timers[`skill_${config.uuid}`] = timerId;
|
||||
}
|
||||
check_double_atk(count:number){
|
||||
|
||||
check_wfuny(){
|
||||
let buff=this.get_buff(this.HeroView)
|
||||
if(buff==null) return false
|
||||
let random = Math.random()*100
|
||||
if(random < FightSet.DOUBLE_ATK_RATE*count){ //多次攻击概率
|
||||
if(random < buff.WFUNY){
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
|
||||
|
||||
/** 筛选最前排单位 */
|
||||
@@ -213,7 +216,7 @@ export class SkillConComp extends CCComp {
|
||||
get_count(count:number,view:HeroViewComp){
|
||||
let buff=this.get_buff(view)
|
||||
if(buff==null) return count
|
||||
let re=count+(buff.ATK_COUNT)
|
||||
let re=count+(buff.WFUNY)
|
||||
if(re<1) re=1
|
||||
return re
|
||||
}
|
||||
|
||||
@@ -131,7 +131,6 @@ export class SkillCom extends CCComp {
|
||||
}
|
||||
//范围伤害
|
||||
range_damage(){
|
||||
this.hit_count++
|
||||
let enemys=ecs.query(ecs.allOf(MonModelComp))
|
||||
if(this.fac==FacSet.MON) enemys=ecs.query(ecs.allOf(HeroModelComp))
|
||||
enemys.forEach(entity => {
|
||||
@@ -149,7 +148,7 @@ export class SkillCom extends CCComp {
|
||||
console.log("[SkillCom]:onBeginContact hit_count:",this.hit_count,SkillSet[this.s_uuid].hit)
|
||||
if(this.hit_count>=SkillSet[this.s_uuid].hit) this.is_destroy=true // 技能命中次数
|
||||
if(target == null) return;
|
||||
|
||||
if(this.hit_count > 0) this.ap=this.ap/2 // 穿刺后 伤害减半
|
||||
target.do_atked(this.ap,this.caster_crit,this.caster_crit_d) // ap 及暴击 属性已经在skill.ts 处理
|
||||
if(SkillSet[this.s_uuid].debuff>0){
|
||||
let deUP =this.get_debuff() // 因为不是每个技能都需要,debuff的增益在这里处理, ap 及暴击 属性已经在skill.ts 处理
|
||||
|
||||
Reference in New Issue
Block a user