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index fcb97a4a..045d9678 100644
--- a/assets/resources/gui/element/item_info.prefab
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@@ -216,7 +216,7 @@
},
{
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- "atlasUuid": "7b0e7263-3b25-4fec-8935-abdd67c4b86d"
- },
- "ver": "1.0.12",
- "imported": true,
- "files": [
- ".json"
- ],
- "subMetas": {}
- },
- "b61ea": {
- "importer": "sprite-frame",
- "uuid": "7b0e7263-3b25-4fec-8935-abdd67c4b86d@b61ea",
- "displayName": "",
- "id": "b61ea",
- "name": "icon",
- "userData": {
- "trimType": "auto",
- "trimThreshold": 1,
- "rotated": true,
- "offsetX": 0,
- "offsetY": 0,
"trimX": 1,
"trimY": 1,
- "width": 175,
- "height": 139,
- "rawWidth": 175,
- "rawHeight": 139,
+ "width": 83,
+ "height": 77,
+ "rawWidth": 83,
+ "rawHeight": 83,
+ "borderTop": 0,
+ "borderBottom": 0,
+ "borderLeft": 0,
+ "borderRight": 0,
+ "packable": true,
+ "pixelsToUnit": 100,
+ "pivotX": 0.5,
+ "pivotY": 0.5,
+ "meshType": 0,
+ "vertices": {
+ "rawPosition": [],
+ "indexes": [],
+ "uv": [],
+ "nuv": [],
+ "minPos": [],
+ "maxPos": []
+ },
+ "isUuid": true,
+ "imageUuidOrDatabaseUri": "4ca85ea7-6d3d-4e52-bb59-e0ad41ff0599@6c48a",
+ "atlasUuid": "7b0e7263-3b25-4fec-8935-abdd67c4b86d"
+ },
+ "ver": "1.0.12",
+ "imported": true,
+ "files": [
+ ".json"
+ ],
+ "subMetas": {}
+ },
+ "c8366": {
+ "importer": "sprite-frame",
+ "uuid": "7b0e7263-3b25-4fec-8935-abdd67c4b86d@c8366",
+ "displayName": "",
+ "id": "c8366",
+ "name": "9001",
+ "userData": {
+ "trimType": "auto",
+ "trimThreshold": 1,
+ "rotated": true,
+ "offsetX": 0,
+ "offsetY": 0,
+ "trimX": 160,
+ "trimY": 149,
+ "width": 67,
+ "height": 75,
+ "rawWidth": 67,
+ "rawHeight": 75,
"borderTop": 0,
"borderBottom": 0,
"borderLeft": 0,
diff --git a/assets/resources/gui/items.png b/assets/resources/gui/items.png
index 9966f3e3..5e47b98f 100644
Binary files a/assets/resources/gui/items.png and b/assets/resources/gui/items.png differ
diff --git a/assets/resources/gui/role_controller.prefab b/assets/resources/gui/role_controller.prefab
index fbbfd8cd..10a5b757 100644
--- a/assets/resources/gui/role_controller.prefab
+++ b/assets/resources/gui/role_controller.prefab
@@ -4149,16 +4149,6 @@
"handler": "do_x10",
"customEventData": ""
},
- {
- "__type__": "cc.ClickEvent",
- "target": {
- "__id__": 2
- },
- "component": "",
- "_componentId": "9cbe4j5jBRBt7aZKuB2MRoX",
- "handler": "mission_end",
- "customEventData": ""
- },
{
"__type__": "cc.ClickEvent",
"target": {
@@ -4169,6 +4159,16 @@
"handler": "to_mission",
"customEventData": ""
},
+ {
+ "__type__": "cc.ClickEvent",
+ "target": {
+ "__id__": 2
+ },
+ "component": "",
+ "_componentId": "9cbe4j5jBRBt7aZKuB2MRoX",
+ "handler": "mission_end",
+ "customEventData": ""
+ },
{
"__type__": "cc.PrefabInfo",
"root": {
diff --git a/assets/script/game/common/SingletonModuleComp.ts b/assets/script/game/common/SingletonModuleComp.ts
index 3980f3d1..e1e8dcac 100644
--- a/assets/script/game/common/SingletonModuleComp.ts
+++ b/assets/script/game/common/SingletonModuleComp.ts
@@ -101,9 +101,15 @@ export class SingletonModuleComp extends ecs.Comp {
1004:0,
1005:0,
1006:0,
- 1013:0,
- 1014:0,
- 1015:0,
+ 1007:0,
+ 1021:0,
+ 1022:0,
+ 1023:0,
+ 1024:0,
+ 1025:0,
+ 1026:0,
+ 1027:0,
+ 1028:0,
},
heros:{
9001:{uuid:9001,lv:1,exp:0,slv:1,stone:0},
diff --git a/assets/script/game/common/config/Items.ts b/assets/script/game/common/config/Items.ts
index 85bc5b11..ddb345d1 100644
--- a/assets/script/game/common/config/Items.ts
+++ b/assets/script/game/common/config/Items.ts
@@ -6,8 +6,8 @@ type:
*/
export const Items={
- 1001:{uuid: 1001,path: "2001",type: 1,r_num:10,name: "训练凭证",info:"通过训练,提升普等级", },
- 1002:{uuid: 1002,path: "2002",type: 1,r_num:10,name: "高级训练凭证",info:"通过高等级训练,提升高50级以上英雄等级", },
+ 1001:{uuid: 1001,path: "5017",type: 1,r_num:10,name: "训练凭证",info:"通过训练,提升普等级", },
+ 1002:{uuid: 1002,path: "2009",type: 1,r_num:10,name: "高级训练凭证",info:"通过高等级训练,提升高50级以上英雄等级", },
1003:{uuid: 1003,path: "1002",type: 1,r_num:10,name: "英雄原石",info:"一星英雄升星", },
1004:{uuid: 1004,path: "1005",type: 1,r_num:1,name: "高级英雄原石",info:"二星英雄升星", },
1005:{uuid: 1005,path: "1008",type: 1,r_num:1,name: "稀有英雄原石",info:"三星英雄升星", },
@@ -21,6 +21,6 @@ export const Items={
1026:{uuid: 1026,path: "2307",type: 1,r_num:1,name: "高级生命石",info:"增加装备生命值", },
1027:{uuid: 1027,path: "2308",type: 1,r_num:1,name: "稀有生命石",info:"增加装备生命值", },
1028:{uuid: 1028,path: "2309",type: 1,r_num:1,name: "传说生命石",info:"增加装备生命值", },
- 9001:{uuid: 1028,path: "2309",type: 1,r_num:1,name: "金币",info:"金币不是万能的,但是没有金币是万万不能的", },
+ 9001:{uuid: 9001,path: "9001",type: 1,r_num:1,name: "金币",info:"金币不是万能的,但是没有金币是万万不能的", },
}
diff --git a/assets/script/game/common/config/MissionSet.ts b/assets/script/game/common/config/MissionSet.ts
index b00921cd..07c13737 100644
--- a/assets/script/game/common/config/MissionSet.ts
+++ b/assets/script/game/common/config/MissionSet.ts
@@ -20,7 +20,7 @@ export const MissionSet = [
export const MissionReward = {
- 1:[1001,1002,1003,1004,1005,1006,1007,1021,1022,1023,1024,1026,1027,1028],
- 2:[1001,1002,1003,1004,1005,1006,1007,1021,1022,1023,1024,1026,1027,1028],
- 3:[1001,1002,1003,1004,1005,1006,1007,1021,1022,1023,1024,1026,1027,1028],
+ 1:[1001,1002,1003,1004,1005,1006,1007,1021,1022,1023,1024,1025,1026,1027,1028],
+ 2:[1001,1002,1003,1004,1005,1006,1007,1021,1022,1023,1024,1025,1026,1027,1028],
+ 3:[1001,1002,1003,1004,1005,1006,1007,1021,1022,1023,1024,1025,1026,1027,1028],
}
diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts
index 33d3467c..4146ad59 100644
--- a/assets/script/game/common/config/heroSet.ts
+++ b/assets/script/game/common/config/heroSet.ts
@@ -1,7 +1,7 @@
export const HeroInfo = {
9001: {
- uuid:9001,name: "骑士·白",path:"k1",type:1,hp: 50, hp_up:10,def:10,def_up:1,ap:20,ap_up:2,atp:1,vun:0,crit:20,crit_add:0,dodge:0,dis:100,a_cd:1,
+ uuid:9001,name: "骑士·白",path:"k1",type:1,hp: 20, hp_up:10,def:10,def_up:1,ap:20,ap_up:2,atp:1,vun:0,crit:20,crit_add:0,dodge:0,dis:100,a_cd:1,
lvexp:2,slvexp:2, speed: 100,aep:1,uaep:1,dep:10,sk1:[9001,9001,9001,9001,9001],sk2: [2002,2002,2002,2002,2002],pw:0,pwm:15,pws:1,
akr:[10,20,30,40,50],akc:[1,1,1,1,1],uar:[10,20,30,40,50],uac:[1,1,1,1,1],dgr:[10,20,30,40,50],dgc:[1,1,1,1,1],crr:[10,20,30,40,50],crc:[1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
diff --git a/assets/script/game/hero/HeroViewComp.ts b/assets/script/game/hero/HeroViewComp.ts
index 8ba7c59b..7f6b7de0 100644
--- a/assets/script/game/hero/HeroViewComp.ts
+++ b/assets/script/game/hero/HeroViewComp.ts
@@ -205,7 +205,7 @@ export class HeroViewComp extends CCComp {
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
}
update(dt: number){
- if(!smc.vmdata.mission.play||smc.vmdata.pause) return
+ if(!smc.vmdata.mission.play||smc.vmdata.mission.pause) return
if(this.is_dead) {
if(!this.in_grave()) this.to_grave()
return
diff --git a/assets/script/game/map/ItemComp.ts b/assets/script/game/map/ItemComp.ts
index aaea187f..ec5ee9df 100644
--- a/assets/script/game/map/ItemComp.ts
+++ b/assets/script/game/map/ItemComp.ts
@@ -19,7 +19,7 @@ export class ItemComp extends CCComp {
}
show_info(){
- oops.gui.open(UIID.ItemInfo, { name:Items[this.i_uuid].name, info:Items[this.i_uuid].info});
+ oops.gui.open(UIID.ItemInfo, Items[this.i_uuid]);
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
diff --git a/assets/script/game/map/ItemInfoComp.ts b/assets/script/game/map/ItemInfoComp.ts
index 9ccf0590..ad07727a 100644
--- a/assets/script/game/map/ItemInfoComp.ts
+++ b/assets/script/game/map/ItemInfoComp.ts
@@ -1,4 +1,4 @@
-import { EventTouch, Label, Node,_decorator } from "cc";
+import { EventTouch, Label, Node,Sprite,SpriteAtlas,_decorator, resources } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
@@ -12,6 +12,12 @@ export class ItemInfoComp extends CCComp {
onAdded(args: any) {
this.node.getChildByName("name").getComponent(Label).string=args.name
this.node.getChildByName("info").getComponent(Label).string=args.info
+ let url = "gui/items";
+ let pathName= args.path;
+ resources.load(url, SpriteAtlas, (err: any, atlas) => {
+ const sprite = this.node.getChildByName("item_bg").getChildByName("icon").getComponent(Sprite);
+ sprite.spriteFrame = atlas.getSpriteFrame(pathName);
+ });
}
private onTouchEnd(event: EventTouch) {
diff --git a/assets/script/game/map/MIssionController.ts b/assets/script/game/map/MIssionController.ts
index 7d7a9276..d282ce33 100644
--- a/assets/script/game/map/MIssionController.ts
+++ b/assets/script/game/map/MIssionController.ts
@@ -60,7 +60,7 @@ export class MissionComp extends CCComp {
}
protected update(dt: number): void {
- if(!smc.vmdata.mission.play||smc.vmdata.pause){
+ if(!smc.vmdata.mission.play||smc.vmdata.mission.pause){
return
}
if(this.fight_start){
@@ -99,9 +99,13 @@ export class MissionComp extends CCComp {
this.node.getChildByName("mexp").getChildByName("hp").active = true
this.mon_refresh()
this.heros_call()
+ }
+ do_x10(){
+
}
mission_end(){
smc.vmdata.mission.play=false
+ smc.vmdata.mission.pause=false
let heros:any= this.get_heros();;
let monsters:any= this.get_mons();
let hcards:any= ecs.query(ecs.allOf(HCardComp));
@@ -169,10 +173,6 @@ export class MissionComp extends CCComp {
}
}
- do_reward(){
- console.log("do_reward")
-
- }
check_mon_num(){
let mons:any = this.get_mons()
let heros:any= this.get_heros()
@@ -194,10 +194,12 @@ export class MissionComp extends CCComp {
}
to_end_mission(){
if (smc.vmdata.mission.is_victory){
- this.VictoryComp.do_victiry()
+ this.VictoryComp.do_victiry(true)
+ smc.vmdata.mission.pause=true
}
if (smc.vmdata.mission.is_defeat){
- this.VictoryComp.do_defeat()
+ this.VictoryComp.do_victiry(false)
+ smc.vmdata.mission.pause=true
}
}
get_mons(){
diff --git a/assets/script/game/map/VictoryComp.ts b/assets/script/game/map/VictoryComp.ts
index bfcaa466..bed3afbb 100644
--- a/assets/script/game/map/VictoryComp.ts
+++ b/assets/script/game/map/VictoryComp.ts
@@ -21,24 +21,18 @@ export class VictoryComp extends CCComp {
reward_lv:number=1
reward_num:number=2
- rerawd_item:any={}
+ rewards:any=[]
if_show:boolean=false
/** 视图层逻辑代码分离演示 */
start() {
+ this.rewards=[]
}
- private do_victiry() {
+ private do_victiry(is_victory:boolean) {
if(this.if_show) return
+ this.getReward(is_victory)
+ this.node.getChildByName("Node").getChildByName("defeat").active = is_victory
+ this.node.getChildByName("Node").getChildByName("victory").active = !is_victory;
this.node.setPosition(0,this.node.position.y,0)
- this.getReward(true)
- this.node.getChildByName("Node").getChildByName("defeat").active = false
- this.node.getChildByName("Node").getChildByName("victory").active = true;
- }
- private do_defeat() {
- if(this.if_show) return
- this.node.setPosition(0,this.node.position.y,0)
- this.getReward(false)
- this.node.getChildByName("Node").getChildByName("victory").active = false;
- this.node.getChildByName("Node").getChildByName("defeat").active = true
}
getReward(is_victory:boolean){
let conut =2
@@ -48,19 +42,42 @@ export class VictoryComp extends CCComp {
let parent = this.node.getChildByName("Node").getChildByName("items")
let reward:any = RandomManager.instance.getRandomByObjectList(MissionReward[this.reward_lv], conut);
item1.load(9001,gold,parent)
+ this.rewards = [];
+ this.rewards[0]={uuid:9001,num:gold}
for (let i = 0; i < conut; i++) {
let item=ecs.getEntity- (Item)
- let im =Items[reward[i]]
+
+ while (Items[reward[i]]==undefined) {
+ let r = RandomManager.instance.getRandomByObjectList(MissionReward[this.reward_lv], 1);
+ Items[reward[i]]=r[0]
+ console.log("getReward undefined",Items[reward[i]],i)
+ }
+ let im =Items[reward[i]]
item.load(im.uuid,im.r_num,parent)
+ this.rewards[i+1]={uuid:9001,num:gold}
}
this.if_show=true
}
do_x10(){
- console.log("x10")
+ for (let i = 0; i < this.rewards.length; i++) {
+ if(this.rewards[i].uuid==9001){
+ smc.vmdata.role.gold+=this.rewards[i].num*10
+ }else{
+ smc.vmdata.items[this.rewards[i].uuid]+=this.rewards[i].num*10
+ }
+ }
+ console.log("do_x10",smc.vmdata)
this.end_mission()
}
do_x1(){
- console.log("x1")
+ for (let i = 0; i < this.rewards.length; i++) {
+ if(this.rewards[i].uuid==9001){
+ smc.vmdata.role.gold+=this.rewards[i].num
+ }else{
+ smc.vmdata.items[this.rewards[i].uuid]+=this.rewards[i].num
+ }
+ }
+ console.log("x1",smc.vmdata)
this.end_mission()
}
end_mission(){
diff --git a/assets/script/game/skills/MSkillComp.ts b/assets/script/game/skills/MSkillComp.ts
index 95bdcf95..c8feb59d 100644
--- a/assets/script/game/skills/MSkillComp.ts
+++ b/assets/script/game/skills/MSkillComp.ts
@@ -27,7 +27,7 @@ export class MSkillComp extends CCComp {
this.cd=this.cdt=this.skill.cd
}
protected update(dt: number): void {
- if(!smc.vmdata.mission.play||smc.vmdata.pause||smc.vmdata.mission.is_victory||smc.vmdata.mission.is_defeat){
+ if(!smc.vmdata.mission.play||smc.vmdata.mission.pause){
return
}
this.check_cd(dt)