hero和mon统一后,攻击模式需要完善
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@@ -60,17 +60,17 @@ export class SingletonModuleComp extends ecs.Comp {
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monsters_dead:any = []
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heros_dead:any = []
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hero_pos:any=[
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{x:-320,y:BoxSet.GAME_LINE+70},
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{x:-320,y:BoxSet.GAME_LINE},
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{x:-320,y:BoxSet.GAME_LINE-70},
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{x:-320,y:BoxSet.GAME_LINE},
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{x:-320,y:BoxSet.GAME_LINE},
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{x:-320,y:BoxSet.GAME_LINE},
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{x:-320,y:BoxSet.GAME_LINE},
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{x:-320,y:BoxSet.GAME_LINE},
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]
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enemy_pos:any =[
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{x:320,y:BoxSet.GAME_LINE+70},
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{x:320,y:BoxSet.GAME_LINE},
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{x:320,y:BoxSet.GAME_LINE-70},
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{x:320,y:BoxSet.GAME_LINE},
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{x:320,y:BoxSet.GAME_LINE},
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{x:320,y:BoxSet.GAME_LINE},
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{x:320,y:BoxSet.GAME_LINE},
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{x:320,y:BoxSet.GAME_LINE},
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@@ -316,6 +316,7 @@ export class HeroViewComp extends CCComp {
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pos.y=pos.y + y
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pos.x=pos.x + x
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skill.load(pos,this.box_group,this.node,skill_uuid,atk,t_pos);
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console.log(this.scale+this.hero_name+"使用技能:"+skill_uuid);
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// this.tooltip(3,smc.skills[skill_uuid].name,this.skill_uuid);
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}
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to_add_buff(hero:any,s_uuid:number){
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