hero和mon统一后,攻击模式需要完善

This commit is contained in:
2024-11-04 16:32:59 +08:00
parent 7281b7d2cf
commit ba4f3e971f
2 changed files with 5 additions and 4 deletions

View File

@@ -60,17 +60,17 @@ export class SingletonModuleComp extends ecs.Comp {
monsters_dead:any = [] monsters_dead:any = []
heros_dead:any = [] heros_dead:any = []
hero_pos:any=[ hero_pos:any=[
{x:-320,y:BoxSet.GAME_LINE+70},
{x:-320,y:BoxSet.GAME_LINE}, {x:-320,y:BoxSet.GAME_LINE},
{x:-320,y:BoxSet.GAME_LINE-70}, {x:-320,y:BoxSet.GAME_LINE},
{x:-320,y:BoxSet.GAME_LINE},
{x:-320,y:BoxSet.GAME_LINE}, {x:-320,y:BoxSet.GAME_LINE},
{x:-320,y:BoxSet.GAME_LINE}, {x:-320,y:BoxSet.GAME_LINE},
{x:-320,y:BoxSet.GAME_LINE}, {x:-320,y:BoxSet.GAME_LINE},
] ]
enemy_pos:any =[ enemy_pos:any =[
{x:320,y:BoxSet.GAME_LINE+70},
{x:320,y:BoxSet.GAME_LINE}, {x:320,y:BoxSet.GAME_LINE},
{x:320,y:BoxSet.GAME_LINE-70}, {x:320,y:BoxSet.GAME_LINE},
{x:320,y:BoxSet.GAME_LINE},
{x:320,y:BoxSet.GAME_LINE}, {x:320,y:BoxSet.GAME_LINE},
{x:320,y:BoxSet.GAME_LINE}, {x:320,y:BoxSet.GAME_LINE},
{x:320,y:BoxSet.GAME_LINE}, {x:320,y:BoxSet.GAME_LINE},

View File

@@ -316,6 +316,7 @@ export class HeroViewComp extends CCComp {
pos.y=pos.y + y pos.y=pos.y + y
pos.x=pos.x + x pos.x=pos.x + x
skill.load(pos,this.box_group,this.node,skill_uuid,atk,t_pos); skill.load(pos,this.box_group,this.node,skill_uuid,atk,t_pos);
console.log(this.scale+this.hero_name+"使用技能:"+skill_uuid);
// this.tooltip(3,smc.skills[skill_uuid].name,this.skill_uuid); // this.tooltip(3,smc.skills[skill_uuid].name,this.skill_uuid);
} }
to_add_buff(hero:any,s_uuid:number){ to_add_buff(hero:any,s_uuid:number){