This commit is contained in:
2025-01-07 16:42:40 +08:00
parent 1c9c19c965
commit b9fa8c5d71
5 changed files with 55 additions and 9 deletions

View File

@@ -99,7 +99,7 @@
"_lpos": { "_lpos": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
"x": 0, "x": 0,
"y": 0, "y": -70,
"z": 0 "z": 0
}, },
"_lrot": { "_lrot": {
@@ -295,7 +295,7 @@
}, },
"_size": { "_size": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 15, "width": 120,
"height": 80 "height": 80
}, },
"_id": "" "_id": ""
@@ -352,7 +352,7 @@
"fileId": "16LYpWaddLdZBFsLWFfMKv" "fileId": "16LYpWaddLdZBFsLWFfMKv"
}, },
{ {
"__type__": "20503VOc7ZA84sbp8G72pxZ", "__type__": "47be46T02pKnKpR6mYW+sbR",
"_name": "", "_name": "",
"_objFlags": 0, "_objFlags": 0,
"__editorExtras__": {}, "__editorExtras__": {},
@@ -367,7 +367,7 @@
}, },
{ {
"__type__": "cc.CompPrefabInfo", "__type__": "cc.CompPrefabInfo",
"fileId": "7fXWI3HkBNb5PGUGVxo0Fu" "fileId": "1cxZvyZhlANaY6MJ8ihK/l"
}, },
{ {
"__type__": "cc.PrefabInfo", "__type__": "cc.PrefabInfo",

View File

@@ -46,14 +46,14 @@ export const SkillSet={
6006:{uuid: 6006,path: "6006",type: 1,tg:3,debuff:0,depb:50,debtime:2,derate:1,name: "射击",sp_name:"arrow",info:"释放无形剑气攻击前方直线100码的敌人", 6006:{uuid: 6006,path: "6006",type: 1,tg:3,debuff:0,depb:50,debtime:2,derate:1,name: "射击",sp_name:"arrow",info:"释放无形剑气攻击前方直线100码的敌人",
in:0.8,count:1,apup:0,ap:1,hp:0,cd:1,shield:0,speed:450,}, in:0.8,count:1,apup:0,ap:1,hp:0,cd:1,shield:0,speed:450,},
6011:{uuid: 6011,path: "6011",type: 2,tg:3,debuff:0,depb:50,debtime:2,derate:1,name: "有形剑气",sp_name:"dadao",info:"释放有形剑气攻击前方直线300码的敌人", 6011:{uuid: 6011,path: "6011",type: 2,tg:3,debuff:0,depb:50,debtime:2,derate:1,name: "烈火呼吸",sp_name:"firequan",info:"释放烈火剑气攻击前方地方,对前方敌人造成3段伤害",
in:1,count:1,apup:0,ap:1,hp:0,cd:1,shield:0,speed:450,}, in:3,count:1,apup:0,ap:2,hp:0,cd:0.5,shield:0,speed:100,},
6012:{uuid: 6012,path: "6012",type: 2,tg:3,debuff:2,depb:50,debtime:6,derate:1,name: "大火球",sp_name:"fire",info:"释放有形剑气攻击前方直线300码的敌人", 6012:{uuid: 6012,path: "6012",type: 2,tg:3,debuff:2,depb:50,debtime:6,derate:1,name: "大火球",sp_name:"fire",info:"释放有形剑气攻击前方直线300码的敌人",
in:1,count:1,apup:0,ap:1,hp:0,cd:1,shield:0,speed:450,}, in:1,count:1,apup:0,ap:1,hp:0,cd:1,shield:0,speed:450,},
6013:{uuid: 6013,path: "6013",type: 2,tg:3,debuff:7,depb:50,debtime:2,derate:0.01,name: "火墙",sp_name:"fires",info:"释放有形剑气攻击前方直线300码的敌人", 6013:{uuid: 6013,path: "6013",type: 2,tg:3,debuff:7,depb:50,debtime:2,derate:0.01,name: "火墙",sp_name:"fires",info:"释放有形剑气攻击前方直线300码的敌人",
in:10,count:1,apup:0,ap:1,hp:0,cd:2,shield:0,speed:450,}, in:10,count:1,apup:0,ap:1,hp:0,cd:1,shield:0,speed:450,},
6014:{uuid: 6014,path: "6014",type: 2,tg:3,debuff:1,depb:50,debtime:2,derate:1,name: "冰破术",sp_name:"ice",info:"释放有形剑气攻击前方直线300码的敌人", 6014:{uuid: 6014,path: "6014",type: 2,tg:3,debuff:1,depb:50,debtime:2,derate:1,name: "冰破术",sp_name:"ice",info:"释放有形剑气攻击前方直线300码的敌人",
in:1,count:1,apup:0,ap:2,hp:0,cd:1,shield:0,speed:450,}, in:1,count:1,apup:0,ap:2,hp:0,cd:1,shield:0,speed:450,},
@@ -65,7 +65,7 @@ export const SkillSet={
in:1,count:1,apup:0,ap:2,hp:0,cd:1,shield:0,speed:300,}, in:1,count:1,apup:0,ap:2,hp:0,cd:1,shield:0,speed:300,},
6017:{uuid: 6017,path: "6017",type: 91,tg:1,debuff:0,depb:50,debtime:2,derate:1,name: "治愈术",sp_name:"heath",info:"释放一个寒冰箭攻击敌人", 6017:{uuid: 6017,path: "6017",type: 91,tg:1,debuff:0,depb:50,debtime:2,derate:1,name: "治愈术",sp_name:"heath",info:"释放一个寒冰箭攻击敌人",
in:1,count:1,apup:0,ap:1,hp:3,shield:0,speed:450, }, in:1,count:1,apup:0,ap:1,hp:3,cd:1,shield:0,speed:450, },
6018:{uuid: 6018,path: "6018",type: 91,tg:0,debuff:0,depb:50,debtime:2,derate:1,name: "魔法盾",sp_name:"shield",info:"释放一个寒冰箭攻击敌人", 6018:{uuid: 6018,path: "6018",type: 91,tg:0,debuff:0,depb:50,debtime:2,derate:1,name: "魔法盾",sp_name:"shield",info:"释放一个寒冰箭攻击敌人",
in:0.8,count:1,apup:0,ap:1,hp:0,cd:1,shield:1,speed:450, }, in:0.8,count:1,apup:0,ap:1,hp:0,cd:1,shield:1,speed:450, },

View File

@@ -0,0 +1,37 @@
import { _decorator, Component, Node } from 'cc';
import { SkillCom } from './SkillCom';
import { smc } from '../common/SingletonModuleComp';
const { ccclass, property } = _decorator;
@ccclass('LineMCom')
export class LineMCom extends Component {
base:SkillCom = null
time:number = 0
cd:number = 0
start() {
this.base =this.node.getComponent(SkillCom)
}
update(deltaTime: number) {
if(smc.mission.pause) return
if(smc.mission.pause) return
this.cd+=deltaTime
if(this.cd >= this.base.cd){
// this.node.setPosition(v3(-1000,0,0))
this.node.active = false
this.node.active = true
this.cd=0
}
this.time+=deltaTime
if(this.time>=this.base.in_time){
this.base.is_destroy = true
}
this.node.setPosition(this.node.position.x+this.base.speed*deltaTime,this.node.position.y,this.node.position.z)
if(this.node.position.x>1000||this.node.position.x<-1000){
this.base.is_destroy = true
}
}
}

View File

@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "47be4e93-d36a-4a9c-aa51-ea6616fac6d1",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -17,7 +17,7 @@ export class TgCom extends Component {
update(deltaTime: number) { update(deltaTime: number) {
if(smc.mission.pause) return if(smc.mission.pause) return
this.cd+=deltaTime this.cd+=deltaTime
if(this.cd>=1){ if(this.cd>=this.base.cd){
// this.node.setPosition(v3(-1000,0,0)) // this.node.setPosition(v3(-1000,0,0))
this.node.active = false this.node.active = false
this.node.active = true this.node.active = true