dd
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@@ -52,7 +52,7 @@ export class Hero extends ecs.Entity {
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resources.load(url, SpriteAtlas, (err: any, atlas) => {
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const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(CardSet[uuid].path);
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sprite.spriteFrame = atlas.getSpriteFrame(smc.heros[uuid].path);
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});
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this.hero_init(uuid,node)
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oops.message.dispatchEvent("hero_load",this)
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@@ -61,22 +61,22 @@ export class Hero extends ecs.Entity {
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hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
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var mv = node.getComponent(MonsterViewComp)!;
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mv.hero_uuid=uuid;
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mv.speed =mv.ospeed = CardSet[uuid].speed;
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mv.hero_name= CardSet[uuid].name;
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mv.hp= mv.hp_max = CardSet[uuid].hp;
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mv.level = CardSet[uuid].level;
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mv.atk = CardSet[uuid].atk;
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mv.atk_cd = CardSet[uuid].atk_cd;
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mv.power = CardSet[uuid].power;
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mv.type = CardSet[uuid].type;
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mv.speed =mv.ospeed = smc.heros[uuid].speed;
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mv.hero_name= smc.heros[uuid].name;
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mv.hp= mv.hp_max = smc.heros[uuid].hp;
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mv.level = smc.heros[uuid].level;
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mv.atk = smc.heros[uuid].atk;
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mv.atk_cd = smc.heros[uuid].atk_cd;
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mv.power = smc.heros[uuid].power;
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mv.type = smc.heros[uuid].type;
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mv.Tpos = v3(0,0,0);
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mv.camp = 1;
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mv.change_name(CardSet[uuid].name,1)
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mv.change_name(smc.heros[uuid].name,1)
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this.add(mv);
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this.push_monsters_in(uuid,mv.ent.eid)
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}
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push_monsters_in(uuid:number=1001,eid:number=0){
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smc.monsters_in.push({name:CardSet[uuid].name,eid:eid})
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smc.monsters_in.push({name:smc.heros[uuid].name,eid:eid})
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}
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@@ -12,7 +12,7 @@ import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ec
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import { UIID } from "../common/config/GameUIConfig";
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import { smc } from "../common/SingletonModuleComp";
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import{HeroCardViewComp} from "./HeroCardViewComp";
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import { CardSet } from "../common/config/CardSet";
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import { CardSet ,SkillSet} from "../common/config/CardSet";
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/** 角色实体 */
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@ecs.register(`HeroCard`)
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export class HeroCard extends ecs.Entity {
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@@ -32,20 +32,28 @@ export class HeroCard extends ecs.Entity {
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO,uuid:number=1001,parent:Node,type:number=1) {
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// console.log("load hero",uuid);
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// var path = "game/monster/"+prefab_path;
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switch(type){
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let path: string;
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let url: string;
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let pathName: string;
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let name: string;
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let level: number;
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switch (type) {
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case 1:
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var path = "game/heros/hero_card";
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path = "game/heros/hero_card";
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url = "game/heros/heros";
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({ path: pathName, name, level } = smc.heros[uuid]);
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break;
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case 2:
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var path = "game/heros/skill_card";
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path = "game/heros/skill_card";
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url = "game/heros/skill";
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({ path: pathName, name, level } = SkillSet[uuid]);
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break;
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case 3:
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var path = "game/heros/item_card";
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break;
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default:
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var path = "game/heros/hero_card";
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path = "game/heros/hero_card";
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url = "game/heros/heros";
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({ path: pathName, name, level } = smc.heros[uuid]);
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}
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@@ -55,20 +63,19 @@ export class HeroCard extends ecs.Entity {
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// node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*camp, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
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node.setPosition(pos)
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const url = 'game/heros/heros';
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resources.load(url, SpriteAtlas, (err: any, atlas) => {
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const sprite = node.getChildByName("hero").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(CardSet[uuid].path);
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sprite.spriteFrame = atlas.getSpriteFrame(pathName);
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});
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var hcv = node.getComponent(HeroCardViewComp)!;
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hcv.card_name=CardSet[uuid].name
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hcv.card_name=name
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hcv.card_uid=uuid
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hcv.card_type=type
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hcv.card_level=level
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this.add(hcv);
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}
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}
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}
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@@ -13,11 +13,12 @@ const { ccclass, property } = _decorator;
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@ecs.register('HeroCardView', false)
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export class HeroCardViewComp extends CCComp {
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card_name:string = "hero_card";
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card_type:string = "hero";
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card_uid:number = 1000;
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in_destroy:boolean = false;
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pos_x:number = 0;
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pos_y:number = 0;
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card_type:number = 1;
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card_level:number = 1;
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protected onLoad(): void {
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this.node.on(NodeEventType.TOUCH_START, this.onTouchMove, this);
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@@ -31,7 +32,7 @@ export class HeroCardViewComp extends CCComp {
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start() {
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this.pos_x=this.node.position.x;
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this.pos_y=this.node.position.y;
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this.node.getChildByName("level").getChildByName("level").getComponent(Label).string = CardSet[this.card_uid].level.toString();
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this.node.getChildByName("level").getChildByName("level").getComponent(Label).string = this.card_level.toString();
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this.node.getChildByName("name").getComponent(Label).string = this.card_name
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}
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@@ -97,14 +98,30 @@ export class HeroCardViewComp extends CCComp {
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}
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use_card(){
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if(smc.vm_data.gold.min >= smc.vm_data.cards.ref_cost){
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if(smc.vm_data.gold.min >= this.card_level){
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this.in_destroy = true;
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oops.message.dispatchEvent("do_add_hero",{uuid:this.card_uid})
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this.do_use_card()
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this.ent.destroy();
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smc.vm_data.gold.min -= smc.vm_data.cards.ref_cost;
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smc.vm_data.gold.min -= this.card_level;
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}else{
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oops.gui.toast("金币不够");
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this.node.setPosition(this.pos_x,this.pos_y);
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}
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}
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do_use_card(){
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switch (this.card_type) { // 添加括号并修正语法
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case 1:
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oops.message.dispatchEvent("do_add_hero", { uuid: this.card_uid }); // 添加分号
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break;
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case 2:
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oops.message.dispatchEvent("do_use_skill", { uuid: this.card_uid }); // 添加分号
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// console.log("do_use_skill",this.card_uid)
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break;
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default:
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break;
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}
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}
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}
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@@ -52,29 +52,29 @@ export class Monster extends ecs.Entity {
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resources.load(url, SpriteAtlas, (err: any, atlas) => {
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const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(CardSet[uuid].path);
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sprite.spriteFrame = atlas.getSpriteFrame(smc.heros[uuid].path);
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});
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this.hero_init(uuid,node)
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oops.message.dispatchEvent("monster_load",this)
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}
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hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
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var mv = node.getComponent(MonsterViewComp)!;
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mv.speed =mv.ospeed = CardSet[uuid].speed;
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mv.hero_name= CardSet[uuid].name;
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mv.hp= mv.hp_max = CardSet[uuid].hp;
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mv.level = CardSet[uuid].level;
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mv.atk = CardSet[uuid].atk;
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mv.atk_cd = CardSet[uuid].atk_cd;
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mv.power = CardSet[uuid].power;
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mv.type = CardSet[uuid].type;
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mv.speed =mv.ospeed = smc.heros[uuid].speed;
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mv.hero_name= smc.heros[uuid].name;
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mv.hp= mv.hp_max = smc.heros[uuid].hp;
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mv.level = smc.heros[uuid].level;
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mv.atk = smc.heros[uuid].atk;
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mv.atk_cd = smc.heros[uuid].atk_cd;
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mv.power = smc.heros[uuid].power;
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mv.type = smc.heros[uuid].type;
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mv.camp = -1;
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mv.Tpos = v3(0,0,0);
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mv.change_name(CardSet[uuid].name,-1)
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mv.change_name(smc.heros[uuid].name,-1)
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this.add(mv);
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this.push_monsters_in(uuid,mv.ent.eid)
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}
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push_monsters_in(uuid:number=1001,eid:number=0){
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smc.monsters_in.push({name:CardSet[uuid].name,eid:eid})
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smc.monsters_in.push({name:smc.heros[uuid].name,eid:eid})
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}
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}
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