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assets/script/game/map/MapSkillComp.ts
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53
assets/script/game/map/MapSkillComp.ts
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import { _decorator ,Prefab,instantiate,Node} from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { BoxSet } from "../common/config/BoxSet";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('MapSkillComp')
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@ecs.register('MapSkill', false)
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export class MapSkillComp extends CCComp {
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@property(Prefab)
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light: Prefab = null;
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onLoad(){
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oops.message.on("monster_load", this.doMonsterLoad, this);
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oops.message.on("hero_load", this.doHeroLoad, this);
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oops.message.on("do_use_skill", this.doSkill, this);
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}
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doSkill(){
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// console.log("doSkill")
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}
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doMonsterLoad(){
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// const light = instantiate(this.light);
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// light.setPosition(300,-30,0);
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// this.node.addChild(light);
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}
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doHeroLoad(){
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// console.log(this.light)
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// const light = instantiate(this.light);
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// light.setPosition(BoxSet.HERO_START,BoxSet.GAME_LINE,0);
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// this.node.addChild(light);
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}
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/** 视图层逻辑代码分离演示 */
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start() {
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// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
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// this.on(ModuleEvent.Cmd, this.onHandler, this);
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}
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/** 全局消息逻辑处理 */
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// private onHandler(event: string, args: any) {
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// switch (event) {
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// case ModuleEvent.Cmd:
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// break;
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// }
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// }
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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}
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