去掉局内经验 触发技能设定,没必要有局内技能设定,后期可以加入随机技能英雄,增加娱乐性

This commit is contained in:
2024-11-25 09:44:42 +08:00
parent 2d4d564c1f
commit b9548a0777
6 changed files with 270 additions and 1434 deletions

View File

@@ -86,18 +86,14 @@ export class MissionComp extends CCComp {
smc.vmdata.mission.is_defeat=false
smc.vmdata.mission.a_exp=0 //近战经验
smc.vmdata.mission.h_exp=0 //远程经验
smc.vmdata.mission.s_exp=0 //辅助经验
smc.vmdata.mission.ma_exp=0 //敌方近战经验
smc.vmdata.mission.mh_exp=0 //敌方远程经验
smc.vmdata.mission.ms_exp=0 //敌方辅助经验
this.msk={ on :false, uuid:1001,type:1,lv: 1}
this.mmsk={ on :false, uuid:1001,type:1,lv: 1}
this.node.getChildByName("exp").getChildByName("ap").active = true
this.node.getChildByName("exp").getChildByName("hp").active = true
this.node.getChildByName("exp").getChildByName("mskill").active = true
this.node.getChildByName("mexp").getChildByName("ap").active = true
this.node.getChildByName("mexp").getChildByName("hp").active = true
this.node.getChildByName("mexp").getChildByName("mskill").active = true
this.mon_refresh()
this.heros_call()
}
@@ -165,21 +161,6 @@ export class MissionComp extends CCComp {
}
}
select_msk(type:number){
smc.vmdata.mission.s_exp=0
let sk:any=RandomManager.instance.getRandomByObjectList(MSlist[type],1)
this.msk.uuid=sk[0]
let skill=ecs.getEntity<MSkill>(MSkill)
skill.load(BoxSet.HERO,this.msk.uuid)
}
select_mmsk(type:number){
smc.vmdata.mission.ms_exp=0
let sk:any=RandomManager.instance.getRandomByObjectList(MSlist[type],1)
this.mmsk.uuid=sk[0]
let mskill=ecs.getEntity<MSkill>(MSkill)
mskill.load(BoxSet.MONSTER,this.mmsk.uuid)
}
do_reward(){
console.log("do_reward")