去掉局内经验 触发技能设定,没必要有局内技能设定,后期可以加入随机技能英雄,增加娱乐性
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@@ -79,12 +79,6 @@ export class SingletonModuleComp extends ecs.Comp {
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h_up_exp:10,
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h_up:5, //每次增加的hp量
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hp:0,
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s_exp:0, //场地技能经验
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s_up_exp:10,
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s_up:5,
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d_exp:0, //特殊经验
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d_up_exp:10,
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d_up:5,
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ma_exp:0, //敌方攻击经验
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ma_up_exp:10,
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ma_up:5,
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@@ -93,13 +87,6 @@ export class SingletonModuleComp extends ecs.Comp {
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mh_up_exp:10,
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mh_up:5,
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mhp:0,
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ms_exp:0, //敌方场地技能经验
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ms_up_exp:10,
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ms_up:5,
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md_exp:0, //敌方特殊经验
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md_up_exp:10,
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md_up:5,
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reward_num:0, //怪物死亡数
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reward_gold:0,
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reward_exp:0,
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