去掉局内经验 触发技能设定,没必要有局内技能设定,后期可以加入随机技能英雄,增加娱乐性
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@@ -79,12 +79,6 @@ export class SingletonModuleComp extends ecs.Comp {
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h_up_exp:10,
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h_up:5, //每次增加的hp量
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hp:0,
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s_exp:0, //场地技能经验
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s_up_exp:10,
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s_up:5,
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d_exp:0, //特殊经验
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d_up_exp:10,
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d_up:5,
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ma_exp:0, //敌方攻击经验
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ma_up_exp:10,
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ma_up:5,
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@@ -93,13 +87,6 @@ export class SingletonModuleComp extends ecs.Comp {
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mh_up_exp:10,
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mh_up:5,
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mhp:0,
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ms_exp:0, //敌方场地技能经验
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ms_up_exp:10,
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ms_up:5,
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md_exp:0, //敌方特殊经验
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md_up_exp:10,
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md_up:5,
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reward_num:0, //怪物死亡数
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reward_gold:0,
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reward_exp:0,
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@@ -6,18 +6,18 @@ type:
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*/
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export const Items={
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1001:{uuid: 1001,path: "1001",type: 1,r_num:10,name: "近战卷轴",info:"提升普通近战英雄等级", },
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1002:{uuid: 1002,path: "1001",type: 1,r_num:10,name: "远程卷轴",info:"提升普通远程英雄等级", },
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1003:{uuid: 1003,path: "1001",type: 1,r_num:10,name: "辅助卷轴",info:"提升普通辅助英雄等级", },
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1004:{uuid: 1004,path: "1001",type: 1,r_num:10,name: "<传说>近战卷轴",info:"提升<传说>近战英雄等级", },
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1005:{uuid: 1005,path: "1001",type: 1,r_num:10,name: "<传说>远程卷轴",info:"提升<传说>远程英雄等级", },
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1006:{uuid: 1006,path: "1001",type: 1,r_num:10,name: "<传说>辅助卷轴",info:"提升<传说>辅助英雄等级", },
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1007:{uuid: 1007,path: "1001",type: 1,r_num:1,name: "近战原石",info:"普通近战英雄升星", },
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1008:{uuid: 1008,path: "1001",type: 1,r_num:1,name: "远程原石",info:"普通远程英雄升星", },
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1009:{uuid: 1009,path: "1001",type: 1,r_num:1,name: "辅助原石",info:"普通辅助英雄升星", },
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1010:{uuid: 1010,path: "1001",type: 1,r_num:1,name: "<传说>近战原石",info:"<传说>近战英雄升星", },
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1011:{uuid: 1011,path: "1001",type: 1,r_num:1,name: "<传说>远程原石",info:"<传说>远程英雄升星", },
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1012:{uuid: 1012,path: "1001",type: 1,r_num:1,name: "<传说>辅助原石",info:"<传说>辅助英雄升星", },
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1001:{uuid: 1001,path: "1001",type: 1,r_num:10,name: "坦克卷轴",info:"提升普通坦克型英雄等级", },
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1002:{uuid: 1002,path: "1001",type: 1,r_num:10,name: "远程卷轴",info:"提升普通远程型英雄等级", },
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1003:{uuid: 1003,path: "1001",type: 1,r_num:10,name: "辅助卷轴",info:"提升普通辅助型英雄等级", },
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1004:{uuid: 1004,path: "1001",type: 1,r_num:10,name: "<传说>坦克卷轴",info:"提升<传说>坦克型英雄等级", },
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1005:{uuid: 1005,path: "1001",type: 1,r_num:10,name: "<传说>远程卷轴",info:"提升<传说>远程型英雄等级", },
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1006:{uuid: 1006,path: "1001",type: 1,r_num:10,name: "<传说>辅助卷轴",info:"提升<传说>辅助型英雄等级", },
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1007:{uuid: 1007,path: "1001",type: 1,r_num:1,name: "坦克原石",info:"普通坦克型英雄升星", },
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1008:{uuid: 1008,path: "1001",type: 1,r_num:1,name: "远程原石",info:"普通远程型英雄升星", },
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1009:{uuid: 1009,path: "1001",type: 1,r_num:1,name: "辅助原石",info:"普通辅助型英雄升星", },
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1010:{uuid: 1010,path: "1001",type: 1,r_num:1,name: "<传说>坦克原石",info:"<传说>坦克型英雄升星", },
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1011:{uuid: 1011,path: "1001",type: 1,r_num:1,name: "<传说>远程原石",info:"<传说>远程型英雄升星", },
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1012:{uuid: 1012,path: "1001",type: 1,r_num:1,name: "<传说>辅助原石",info:"<传说>辅助型英雄升星", },
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1013:{uuid: 1013,path: "1001",type: 1,r_num:1,name: "召唤券",info:"普通召唤券,无法召唤传说英雄", },
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1014:{uuid: 1014,path: "1001",type: 1,r_num:1,name: "<高级>召唤券",info:"<高级>英雄召唤券,召唤传说英雄机率提升", },
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1015:{uuid: 1015,path: "1001",type: 1,r_num:1,name: "<传说>召唤券",info:"<传说>英雄召唤券,召唤传说英雄机率大幅提升", },
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@@ -438,12 +438,18 @@ export class HeroViewComp extends CCComp {
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if(this.box_group==BoxSet.HERO){
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if(this.type == 1)smc.vmdata.mission.a_exp +=exp
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if(this.type == 2)smc.vmdata.mission.h_exp +=exp
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if(this.type == 3)smc.vmdata.mission.s_exp +=exp
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if(this.type == 3){
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smc.vmdata.mission.a_exp +=exp
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smc.vmdata.mission.h_exp +=exp
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}
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}
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if(this.box_group==BoxSet.MONSTER){
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if(this.type == 1)smc.vmdata.mission.ma_exp +=exp
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if(this.type == 2)smc.vmdata.mission.mh_exp +=exp
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if(this.type == 3)smc.vmdata.mission.ms_exp +=exp
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if(this.type == 3){
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smc.vmdata.mission.ma_exp +=exp
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smc.vmdata.mission.mh_exp +=exp
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}
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}
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}
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//使用max_skill
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@@ -86,18 +86,14 @@ export class MissionComp extends CCComp {
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smc.vmdata.mission.is_defeat=false
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smc.vmdata.mission.a_exp=0 //近战经验
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smc.vmdata.mission.h_exp=0 //远程经验
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smc.vmdata.mission.s_exp=0 //辅助经验
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smc.vmdata.mission.ma_exp=0 //敌方近战经验
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smc.vmdata.mission.mh_exp=0 //敌方远程经验
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smc.vmdata.mission.ms_exp=0 //敌方辅助经验
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this.msk={ on :false, uuid:1001,type:1,lv: 1}
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this.mmsk={ on :false, uuid:1001,type:1,lv: 1}
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this.node.getChildByName("exp").getChildByName("ap").active = true
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this.node.getChildByName("exp").getChildByName("hp").active = true
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this.node.getChildByName("exp").getChildByName("mskill").active = true
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this.node.getChildByName("mexp").getChildByName("ap").active = true
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this.node.getChildByName("mexp").getChildByName("hp").active = true
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this.node.getChildByName("mexp").getChildByName("mskill").active = true
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this.mon_refresh()
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this.heros_call()
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}
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@@ -165,21 +161,6 @@ export class MissionComp extends CCComp {
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}
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}
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select_msk(type:number){
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smc.vmdata.mission.s_exp=0
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let sk:any=RandomManager.instance.getRandomByObjectList(MSlist[type],1)
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this.msk.uuid=sk[0]
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let skill=ecs.getEntity<MSkill>(MSkill)
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skill.load(BoxSet.HERO,this.msk.uuid)
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}
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select_mmsk(type:number){
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smc.vmdata.mission.ms_exp=0
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let sk:any=RandomManager.instance.getRandomByObjectList(MSlist[type],1)
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this.mmsk.uuid=sk[0]
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let mskill=ecs.getEntity<MSkill>(MSkill)
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mskill.load(BoxSet.MONSTER,this.mmsk.uuid)
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}
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do_reward(){
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console.log("do_reward")
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