feat(战斗系统): 实现伤害队列机制优化战斗处理
重构伤害处理逻辑,将直接伤害组件改为队列系统 - 新增DamageQueueComp组件管理伤害事件队列 - 添加DamageQueueHelper工具类处理伤害事件添加和查询 - 修改HeroAtkSystem改为处理伤害队列而非单个伤害 - 移除旧的DmgDataCom组件及相关引用 - 优化SkillView.apply_damage使用新队列系统
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@@ -2,8 +2,6 @@ import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ec
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import { Attrs, AttrsType, BType, NeAttrs } from "../common/config/HeroAttrs";
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import { BuffConf, SkillSet } from "../common/config/SkillSet";
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import { HeroInfo, AttrSet, HeroUpSet } from "../common/config/heroSet";
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import { DmgDataCom } from "../skill/SDataCom";
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import { EBusComp } from "./EBusComp";
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@ecs.register('HeroAttrs')
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