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"__id__": 610 + "__id__": 622 }, "propertyPath": [ "_target" ], "target": { - "__id__": 551 + "__id__": 563 }, "targetInfo": { - "__id__": 611 + "__id__": 623 } }, { diff --git a/assets/script/game/map/CardController.ts b/assets/script/game/map/CardController.ts index 7421d8be..f2e6436d 100644 --- a/assets/script/game/map/CardController.ts +++ b/assets/script/game/map/CardController.ts @@ -79,7 +79,7 @@ export class CardControllerComp extends CCComp { lists.forEach(element => { let card = ecs.getEntity(HeroCard); let pos = v3(x,y) - card.load(pos,element[0],cards_node); + card.load(pos,element[0],cards_node,1); x=x+142 }); this.in_load = false; diff --git a/assets/script/game/monster/HeroCard.ts b/assets/script/game/monster/HeroCard.ts index 8c9e1c4f..d971d956 100644 --- a/assets/script/game/monster/HeroCard.ts +++ b/assets/script/game/monster/HeroCard.ts @@ -31,10 +31,24 @@ export class HeroCard extends ecs.Entity { } /** 加载角色 */ - load(pos: Vec3 = Vec3.ZERO,uuid:number=1001,parent:Node) { + load(pos: Vec3 = Vec3.ZERO,uuid:number=1001,parent:Node,type:number=1) { // console.log("load hero",uuid); - // var path = "game/monster/"+prefab_path; - var path = "game/heros/hero_card"; + // var path = "game/monster/"+prefab_path; + switch(type){ + case 1: + var path = "game/heros/hero_card"; + break; + case 2: + var path = "game/heros/skill_card"; + break; + case 3: + var path = "game/heros/item_card"; + break; + default: + var path = "game/heros/hero_card"; + } + + var prefab: Prefab = oops.res.get(path, Prefab)!; var node = instantiate(prefab); node.parent = parent;