dd
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@@ -138,11 +138,9 @@ export class HeroViewComp extends CCComp {
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};
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if(this.DEBUFF_FROST > 0){
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this.DEBUFF_FROST -=dt;
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return
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}
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if(this.DEBUFF_STUN > 0){
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this.DEBUFF_STUN -=dt;
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return
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}
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this.in_stop(dt);
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// 处理伤害队列
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@@ -326,35 +324,35 @@ export class HeroViewComp extends CCComp {
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}
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}
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add_debuff(type:number,debuff:number,count:number,){
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add_debuff(type:number,deV:number,deC:number,){
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switch(type){
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case DebuffAttr.BURN:
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this.DEBUFF_BURN.push({burn:debuff,count:count})
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this.DEBUFF_BURN.push({burn:deV,count:deC})
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break
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case DebuffAttr.SLOW:
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this.DEBUFF_SLOW+=debuff
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this.DEBUFF_SLOW+=deV
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break
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case DebuffAttr.FROST:
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this.BUFFCOMP.in_iced(debuff)
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this.DEBUFF_FROST+=debuff
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this.BUFFCOMP.in_iced(deV)
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this.DEBUFF_FROST+=deV
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break
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case DebuffAttr.STUN:
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this.BUFFCOMP.in_yun(debuff)
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this.DEBUFF_STUN+=debuff
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this.BUFFCOMP.in_yun(deV)
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this.DEBUFF_STUN+=deV
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this.is_stop=true
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break
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case DebuffAttr.DECD:
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this.cd-=debuff
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this.cd-=deV
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break
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case DebuffAttr.DEHP:
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this.hp_max-=debuff
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this.hp_max-=deV
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if(this.hp-this.hp_max>0) this.hp=this.hp_max
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break
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case DebuffAttr.DEATK:
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this.ap-=debuff
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this.ap-=deV
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break
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case DebuffAttr.DECOUNT:
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this.atk_count-=debuff
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this.atk_count-=deV
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if(this.atk_count<0) this.atk_count=1
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break
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case DebuffAttr.BACK:
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