永久数据不再mvvm显示
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@@ -124,7 +124,6 @@ export class HeroViewComp extends CCComp {
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onLoad() {
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this.as = this.getComponent(HeroSpine);
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//console.log("[HeroViewComp]:hero view comp ",this.FIGHTCON)
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this.on(GameEvent.EXPUP,this.exp_up,this)
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this.on(GameEvent.HeroLvUp,this.to_update_lv,this)
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this.on(GameEvent.FightEnd,this.do_fight_end,this)
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const collider = this.node.getComponent(BoxCollider2D);
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@@ -280,6 +279,7 @@ export class HeroViewComp extends CCComp {
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for(let i=0;i<drop_item.length;i++){
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let d_item=drop_item[i]
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smc.addItem(d_item.item_uuid,d_item.count)
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}
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}
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if(exp>0){
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@@ -287,9 +287,11 @@ export class HeroViewComp extends CCComp {
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}
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if(gold>0){
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smc.addGold(gold)
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oops.message.dispatchEvent(GameEvent.GOLD_UPDATE)
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}
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if(diamond>0){
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smc.addDiamond(diamond)
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oops.message.dispatchEvent(GameEvent.DIAMOND_UPDATE)
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}
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console.log("[HeroViewComp]:do_drop",this.hero_uuid,drop_item,exp,gold,diamond)
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}
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@@ -528,11 +530,7 @@ export class HeroViewComp extends CCComp {
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//console.log("[HeroViewComp]:crit",crit)
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return false
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}
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// dead(){
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// this.BUFFCOMP.dead()
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// this.to_drop()
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// }
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do_dead_trigger(){ //死亡特殊处理
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if(this.is_dead||this.fac==FacSet.MON) return
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@@ -556,13 +554,7 @@ export class HeroViewComp extends CCComp {
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// this.node.setPosition(HeroPos[this.fight_pos].pos)
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// this.BUFFCOMP.heathed()
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// }
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//掉落物品
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to_drop(){
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// let Drops = getMonsterDrops(1, MonsterType.Normal, 1.2);
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// if(this.is_boss) Drops =getMonsterDrops(1, MonsterType.Elite, 1.2);
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// if(this.is_big_boss) Drops =getMonsterDrops(1, MonsterType.Boss, 1.2);
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}
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to_console(value:any,value2:any=null,value3:any=null){
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//console.log("["+this.scale+this.hero_name+']'+value,value2,value3)
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}
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@@ -592,10 +584,7 @@ export class HeroViewComp extends CCComp {
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}
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}
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exp_up(e:any,data:any){
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}
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to_update_lv(event:string,data:any){
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if(this.fac==FacSet.MON) return
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