伤害计算 需要统一

This commit is contained in:
2025-06-25 11:10:03 +08:00
parent 6b030894ef
commit b4ed42456e
6 changed files with 4952 additions and 4660 deletions

View File

@@ -45,6 +45,8 @@ export class HeroViewComp extends CCComp {
is_boss:boolean = false;
is_big_boss:boolean = false;
is_master:boolean =false;
is_friend:boolean =false;
is_kalami:boolean =false;
ap_u:number=0;
ap_ur:number=0;
hp_up:number=0;
@@ -82,11 +84,22 @@ export class HeroViewComp extends CCComp {
Friend_alive_cd:Timer=new Timer(10)
double_dead:boolean=false
double_atked:boolean=false
DEBUFF_BURN: Array<{burn: number, count: number}> = []
BUFF_DEFS: Array<{value: number, count: number}> = []
BUFF_ATKS: Array<{value: number, count: number}> = []
BUFF_CDS: Array<{value: number, count: number}> = []
DEBUFF_BURNS: Array<{value: number, count: number}> = []
DEBUFF_DEATKS: Array<{value: number, count: number}> = []
DEBUFF_DECDS: Array<{value: number, count: number}> = []
DEBUFF_SLOW: number = 0;
DEBUFF_FROST: number = 0;
DEBUFF_STUN: number = 0;
BUFF_DEF: Array<{def: number, count: number}> = []
VM_TYPE:any={
ALL:0,
HP:1,
OTHER:2,
}
private damageQueue: Array<{
damage: number,
isCrit: boolean,
@@ -119,6 +132,13 @@ export class HeroViewComp extends CCComp {
}
/* 显示角色血量 */
this.node.getChildByName("top").getChildByName("hp").active = true;
if(!this.is_master&&this.fac==FacSet.HERO){
this.is_friend=true
}
if(this.fac==FacSet.MON&&!this.is_boss&&!this.is_big_boss){
this.is_kalami=true
}
}
update(dt: number){
if(!smc.mission.play||smc.mission.pause) return
@@ -165,6 +185,9 @@ export class HeroViewComp extends CCComp {
get isActive() {
return this.ent.has(HeroViewComp) && this.node?.isValid;
}
hide_info(){
this.node.getChildByName("top").getChildByName("ihp").active = false;
this.node.getChildByName("top").getChildByName("iap").active = false;
@@ -203,6 +226,7 @@ export class HeroViewComp extends CCComp {
this.ap += Math.floor(ap/100*this.ap);
}
this.BUFFCOMP.update_info_ap()
this.BUFFCOMP.vmdata_update(this.VM_TYPE.OTHER)
}
de_ap(ap: number,is_num:boolean=true){
@@ -213,6 +237,7 @@ export class HeroViewComp extends CCComp {
this.ap -= Math.floor(ap/100*this.ap);
}
this.BUFFCOMP.update_info_ap()
this.BUFFCOMP.vmdata_update(this.VM_TYPE.OTHER)
}
add_hp_max(hp: number=0,is_num:boolean=true){
@@ -235,6 +260,7 @@ export class HeroViewComp extends CCComp {
this.hp_max -= Math.floor(hp/100*this.hp_max);
}
this.BUFFCOMP.update_info_hp()
this.BUFFCOMP.vmdata_update(this.VM_TYPE.HP)
}
add_hp(hp: number = 0,is_num:boolean=true) {
@@ -248,6 +274,7 @@ export class HeroViewComp extends CCComp {
this.hp = this.hp_max;
}
this.BUFFCOMP.tooltip(2,hp.toFixed(0));
this.BUFFCOMP.vmdata_update(this.VM_TYPE.HP)
}
@@ -301,17 +328,6 @@ export class HeroViewComp extends CCComp {
}
do_change(){
this.BUFFCOMP.update_info_ap()
this.BUFFCOMP.update_info_hp()
this.BUFFCOMP.update_info_lv()
}
do_update(){
this.BUFFCOMP.update_info_ap()
this.BUFFCOMP.update_info_hp()
this.BUFFCOMP.update_info_lv()
}
do_dead(){
@@ -327,7 +343,7 @@ export class HeroViewComp extends CCComp {
add_debuff(type:number,deV:number,deC:number,){
switch(type){
case DebuffAttr.BURN:
this.DEBUFF_BURN.push({burn:deV,count:deC})
this.DEBUFF_BURNS.push({value:deV,count:deC})
break
case DebuffAttr.SLOW:
this.DEBUFF_SLOW+=deV
@@ -342,7 +358,7 @@ export class HeroViewComp extends CCComp {
this.is_stop=true
break
case DebuffAttr.DECD:
this.cd-=deV
this.DEBUFF_DECDS.push({value:deV,count:deC})
break
case DebuffAttr.DEHP:
this.hp_max-=deV
@@ -368,7 +384,7 @@ export class HeroViewComp extends CCComp {
add_buff(buff:number,count:number,type:number){
switch(type){
case BuffAttr.DEF:
this.BUFF_DEF.push({def:buff,count:count})
this.BUFF_DEFS.push({value:buff,count:count})
break
}
}
@@ -400,6 +416,7 @@ export class HeroViewComp extends CCComp {
}
}
this.BUFFCOMP.update_info_hp()
this.BUFFCOMP.vmdata_update(this.VM_TYPE.HP)
this.showDamage(damage, is_crit);
}
@@ -408,28 +425,40 @@ export class HeroViewComp extends CCComp {
let damage = 0;
let Burn = 0;
let def = 0;
for(let i=0;i<this.DEBUFF_BURN.length;i++){
Burn+=this.DEBUFF_BURN[i].burn
this.DEBUFF_BURN[i].count-=1
if(this.DEBUFF_BURN[i].count<=0){
this.DEBUFF_BURN.splice(i,1)
for(let i=0;i<this.DEBUFF_BURNS.length;i++){
Burn+=this.DEBUFF_BURNS[i].value
this.DEBUFF_BURNS[i].count-=1
if(this.DEBUFF_BURNS[i].count<=0){
this.DEBUFF_BURNS.splice(i,1)
}
}
for(let i=0;i<this.BUFF_DEF.length;i++){
def+=this.BUFF_DEF[i].def
this.BUFF_DEF[i].count-=1
if(this.BUFF_DEF[i].count<=0){
this.BUFF_DEF.splice(i,1)
for(let i=0;i<this.BUFF_DEFS.length;i++){
def+=this.BUFF_DEFS[i].value
this.BUFF_DEFS[i].count-=1
if(this.BUFF_DEFS[i].count<=0){
this.BUFF_DEFS.splice(i,1)
}
}
if(this.fac == FacSet.HERO ){
damage=remainingDamage*(100-(this.FIGHTCON.hero_buff.DEF+def)+(this.FIGHTCON.hero_debuff.BURN+Burn))/100
}
if(this.fac == FacSet.MON){
damage=remainingDamage*(100-(this.FIGHTCON.enemy_buff.DEF+def)+(this.FIGHTCON.enemy_debuff.BURN+Burn))/100
}
let buff_key=null
if(this.is_master) {buff_key="hero"}
if(this.is_friend) {buff_key="friend"}
if(this.is_boss) {buff_key="enemy"}
if(this.is_kalami) {buff_key="enemy"}
if(buff_key==null) return
let debuff=this.FIGHTCON[buff_key+"_debuff"]
let buff=this.FIGHTCON[buff_key+"_buff"]
damage=remainingDamage*(100-(buff.DEF+def)+(debuff.BURN+Burn))/100
return Math.floor(damage)
}
count_debuff(){
}
count_buff(){
}
check_shield(){
if(this.shield>0){
this.shield -= 1