卡牌调整为3张

This commit is contained in:
2025-06-19 11:03:40 +08:00
parent 3accaa1850
commit b390d5bc90
3 changed files with 379 additions and 174 deletions

File diff suppressed because it is too large Load Diff

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@@ -12954,7 +12954,7 @@
"propertyPath": [ "propertyPath": [
"_active" "_active"
], ],
"value": true "value": false
}, },
{ {
"__type__": "cc.Node", "__type__": "cc.Node",
@@ -13563,7 +13563,7 @@
"_lpos": { "_lpos": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
"x": 0, "x": 0,
"y": -259.593, "y": -225,
"z": 0 "z": 0
}, },
"_lrot": { "_lrot": {

View File

@@ -15,11 +15,11 @@ export class CardsCompComp extends CCComp {
card1:any=null card1:any=null
card2:any=null card2:any=null
card3:any=null card3:any=null
card4:any=null // card4:any=null
card1c:CardComp=null card1c:CardComp=null
card2c:CardComp=null card2c:CardComp=null
card3c:CardComp=null card3c:CardComp=null
card4c:CardComp=null // card4c:CardComp=null
/** 卡牌展示队列 */ /** 卡牌展示队列 */
private cardQueue: Array<{type: GameEvent, data?: any}> = []; private cardQueue: Array<{type: GameEvent, data?: any}> = [];
@@ -39,52 +39,52 @@ export class CardsCompComp extends CCComp {
this.card1=this.node.getChildByName("card1") this.card1=this.node.getChildByName("card1")
this.card2=this.node.getChildByName("card2") this.card2=this.node.getChildByName("card2")
this.card3=this.node.getChildByName("card3") this.card3=this.node.getChildByName("card3")
this.card4=this.node.getChildByName("card4") // this.card4=this.node.getChildByName("card4")
this.card1c=this.card1.getComponent(CardComp) this.card1c=this.card1.getComponent(CardComp)
this.card2c=this.card2.getComponent(CardComp) this.card2c=this.card2.getComponent(CardComp)
this.card3c=this.card3.getComponent(CardComp) this.card3c=this.card3.getComponent(CardComp)
this.card4c=this.card4.getComponent(CardComp) // this.card4c=this.card4.getComponent(CardComp)
} }
hero_select(){ hero_select(){
let list=getRandomCardsByType(cardType.HERO,4) let list=getRandomCardsByType(cardType.HERO,3)
console.log("[CardsComp]:英雄选择卡牌列表",list) console.log("[CardsComp]:英雄选择卡牌列表",list)
this.card1c.hero_select(list[0]) this.card1c.hero_select(list[0])
this.card2c.hero_select(list[1]) this.card2c.hero_select(list[1])
this.card3c.hero_select(list[2]) this.card3c.hero_select(list[2])
this.card4c.hero_select(list[3]) // this.card4c.hero_select(list[3])
} }
hero_skill_select(){ hero_skill_select(){
let list=getRandomCardsByType(cardType.SKILL,4) let list=getRandomCardsByType(cardType.SKILL,3)
console.log("[CardsComp]:技能选择卡牌列表",list) console.log("[CardsComp]:技能选择卡牌列表",list)
this.card1c.hero_skill_select(list[0]) this.card1c.hero_skill_select(list[0])
this.card2c.hero_skill_select(list[1]) this.card2c.hero_skill_select(list[1])
this.card3c.hero_skill_select(list[2]) this.card3c.hero_skill_select(list[2])
this.card4c.hero_skill_select(list[3]) // this.card4c.hero_skill_select(list[3])
} }
equip_select(){ equip_select(){
let list=getRandomCardsByType(cardType.EQUIP,4) let list=getRandomCardsByType(cardType.EQUIP,3)
console.log("[CardsComp]:装备选择卡牌列表",list) console.log("[CardsComp]:装备选择卡牌列表",list)
this.card1c.equip_select(list[0]) this.card1c.equip_select(list[0])
this.card2c.equip_select(list[1]) this.card2c.equip_select(list[1])
this.card3c.equip_select(list[2]) this.card3c.equip_select(list[2])
this.card4c.equip_select(list[3]) // this.card4c.equip_select(list[3])
} }
func_select(){ func_select(){
let list=getRandomCardsByType(cardType.SPECIAL,4) let list=getRandomCardsByType(cardType.SPECIAL,3)
console.log("[CardsComp]:功能选择卡牌列表",list) console.log("[CardsComp]:功能选择卡牌列表",list)
this.card1c.func_select(list[0]) this.card1c.func_select(list[0])
this.card2c.func_select(list[1]) this.card2c.func_select(list[1])
this.card3c.func_select(list[2]) this.card3c.func_select(list[2])
this.card4c.func_select(list[3]) // this.card4c.func_select(list[3])
} }
random_select(){ random_select(){
this.card1c.random_select() this.card1c.random_select()
this.card2c.random_select() this.card2c.random_select()
this.card3c.random_select() this.card3c.random_select()
this.card4c.random_select() // this.card4c.random_select()
} }
/** 添加卡牌展示到队列 */ /** 添加卡牌展示到队列 */