refactor(skill): 重构技能组件目录结构并重命名施法请求组件
将技能相关组件从hero目录移动到skill目录 将CastSkillRequestComp重命名为CSRequestComp 更新相关引用和文档说明
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@@ -18,7 +18,7 @@
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## 更新摘要
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**已做更改**
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- 更新了组件注册机制部分,以反映在多个系统中添加ECS注册装饰器的更改
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- 添加了关于技能系统的新部分,包括CastSkillRequestComp、SkillCastSystem、SkillCDSystem和SkillAutocastSystem
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- 添加了关于技能系统的新部分,包括CSRequestComp、SkillCastSystem、SkillCDSystem和SkillAutocastSystem
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- 更新了实际案例分析,以包含新的技能系统实现
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- 在扩展开发指南中添加了新的系统接口示例
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- 更新了文档来源以包含新分析的文件
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@@ -355,7 +355,7 @@ HeroViewComp实现了复杂的BUFF/DEBUFF管理系统:
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```mermaid
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classDiagram
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class CastSkillRequestComp {
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class CSRequestComp {
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+number skillIndex
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+Vec3[] targetPositions
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+reset() void
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@@ -424,14 +424,14 @@ participant Cast as SkillCastSystem
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participant Entity as Entity
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participant Skill as SkillEnt
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Auto->>Entity : update()
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Auto->>Entity : add(CastSkillRequestComp)
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Auto->>Entity : add(CSRequestComp)
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Cast->>Entity : entityEnter()
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Cast->>Entity : checkCastConditions()
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Cast->>Entity : executeCast()
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Cast->>Entity : playSkillEffect()
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Cast->>Cast : createSkillEntity()
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Cast->>Skill : load()
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Cast->>Entity : remove(CastSkillRequestComp)
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Cast->>Entity : remove(CSRequestComp)
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```
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**图表来源**
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@@ -447,7 +447,7 @@ Cast->>Entity : remove(CastSkillRequestComp)
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- `SkillCDSystem`:负责管理"技能冷却"
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2. **标记驱动设计**:
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- 使用`CastSkillRequestComp`作为标记组件
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- 使用`CSRequestComp`作为标记组件
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- 避免了直接调用系统方法的耦合
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- 符合ECS的声明式编程理念
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@@ -239,7 +239,7 @@ SkillConfig --> BuffConf
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```mermaid
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classDiagram
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class CastSkillRequestComp {
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class CSRequestComp {
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+skillIndex : number
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+targetPositions : Vec3[]
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+reset() void
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@@ -261,9 +261,9 @@ class SkillAutocastSystem {
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+update(e : Entity) void
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+selectTargets() Vec3[]
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}
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CastSkillRequestComp --> SkillCastSystem
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CSRequestComp --> SkillCastSystem
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SkillCastSystem --> SkillCDSystem
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SkillAutocastSystem --> CastSkillRequestComp
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SkillAutocastSystem --> CSRequestComp
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```
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**章节来源**
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12
assets/script/game/common/ecs/position.meta
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12
assets/script/game/common/ecs/position.meta
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@@ -0,0 +1,12 @@
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{
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"ver": "1.2.0",
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"importer": "directory",
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"imported": true,
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"uuid": "d2d775f5-1dc0-455e-89d7-4a17f43170e0",
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"files": [],
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"subMetas": {},
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"userData": {
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"compressionType": {},
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"isRemoteBundle": {}
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}
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}
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@@ -1,10 +1,10 @@
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { Vec3, v3 } from "cc";
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import { CastSkillRequestComp } from "./STagComps";
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import { HeroAttrsComp } from "./HeroAttrsComp";
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import { HeroViewComp } from "./HeroViewComp";
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import { SkillSet, SType } from "../common/config/SkillSet";
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import { HeroSkillsComp } from "./HeroSkills";
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import { CSRequestComp } from "../skill/STagComps";
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/**
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* ==================== 自动施法系统 ====================
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@@ -17,7 +17,7 @@ import { HeroSkillsComp } from "./HeroSkills";
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*
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* 设计理念:
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* - 负责"何时施法"的决策
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* - 通过添加 CastSkillRequestComp 触发施法
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* - 通过添加 CSRequestComp 触发施法
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* - 可被玩家输入系统或AI系统复用
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* - 支持多种AI策略
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*/
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@@ -53,7 +53,7 @@ export class SACastSystem extends ecs.ComblockSystem implements ecs.ISystemUpdat
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if (!config || config.SType !== SType.damage) continue;
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// ✅ 添加施法请求标记组件
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const request = e.add(CastSkillRequestComp) as CastSkillRequestComp;
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const request = e.add(CSRequestComp) as CSRequestComp;
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request.skillIndex = skillIndex;
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request.targets = this.sTargets(heroView);
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9
assets/script/game/hero/SACastSystem.ts.meta
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9
assets/script/game/hero/SACastSystem.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.24",
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"importer": "typescript",
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"imported": true,
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"uuid": "e76866cc-7379-436f-91ff-e71e790580a9",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -1,18 +1,18 @@
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { Vec3, v3 } from "cc";
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import { CastSkillRequestComp } from "./STagComps";
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import { HeroAttrsComp } from "./HeroAttrsComp";
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import { HeroViewComp } from "./HeroViewComp";
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import { SkillSet, SType } from "../common/config/SkillSet";
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import { SkillEnt } from "../skill/SkillEnt";
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import { HeroSkillsComp } from "./HeroSkills";
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import { Skill } from "../skill/Skill";
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import { CSRequestComp } from "../skill/STagComps";
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/**
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* ==================== 技能施法系统 手动施法====================
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*
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* 职责:
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* 1. 监听 CastSkillRequestComp 标记组件
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* 1. 监听 CSRequestComp 标记组件
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* 2. 检查施法条件(CD、MP、状态)
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* 3. 扣除资源(MP)
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* 4. 创建技能实体
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@@ -31,7 +31,7 @@ export class SkillCastSystem extends ecs.ComblockSystem implements ecs.IEntityEn
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* 过滤器:拥有技能数据 + 施法请求的实体
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*/
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filter(): ecs.IMatcher {
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return ecs.allOf(HeroSkillsComp, HeroAttrsComp, CastSkillRequestComp);
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return ecs.allOf(HeroSkillsComp, HeroAttrsComp, CSRequestComp);
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}
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/**
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@@ -40,13 +40,13 @@ export class SkillCastSystem extends ecs.ComblockSystem implements ecs.IEntityEn
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entityEnter(e: ecs.Entity): void {
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const skills = e.get(HeroSkillsComp);
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const heroModel = e.get(HeroAttrsComp);
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const request = e.get(CastSkillRequestComp);
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const request = e.get(CSRequestComp);
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const heroView = e.get(HeroViewComp);
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// 1. 验证数据完整性
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if (!skills || !heroModel || !request || !heroView) {
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console.warn("[SkillCastSystem] 数据不完整,取消施法");
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e.remove(CastSkillRequestComp);
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e.remove(CSRequestComp);
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return;
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}
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@@ -54,13 +54,13 @@ export class SkillCastSystem extends ecs.ComblockSystem implements ecs.IEntityEn
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const skill = skills.getSkill(request.skillIndex);
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if (!skill) {
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console.warn(`[SkillCastSystem] 技能索引无效: ${request.skillIndex}`);
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e.remove(CastSkillRequestComp);
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e.remove(CSRequestComp);
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return;
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}
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// 3. 检查施法条件
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if (!this.checkCastConditions(skills, heroModel, request.skillIndex)) {
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e.remove(CastSkillRequestComp);
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e.remove(CSRequestComp);
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return;
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}
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@@ -72,7 +72,7 @@ export class SkillCastSystem extends ecs.ComblockSystem implements ecs.IEntityEn
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skills.resetCD(request.skillIndex);
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// 6. 移除请求标记
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e.remove(CastSkillRequestComp);
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e.remove(CSRequestComp);
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}
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/**
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@@ -1,106 +0,0 @@
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { Vec3 } from "cc";
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/**
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* ==================== 技能数据组件 ====================
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*
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* 用途:
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* - 存储单个技能的完整数据
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* - 包含技能配置、状态、目标等信息
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* - 可被技能系统读取和修改
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*/
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@ecs.register('SkillData')
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export class SkillDataComp extends ecs.Comp {
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/** 技能唯一ID */
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skillId: number = 0;
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/** 技能名称 */
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name: string = "";
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/** 技能等级 */
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level: number = 1;
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/** 技能类型 */
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type: number = 0;
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/** 消耗MP */
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cost: number = 0;
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/** 冷却时间 */
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cooldown: number = 0;
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/** 当前冷却剩余时间 */
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currentCooldown: number = 0;
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/** 伤害值 */
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damage: number = 0;
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/** 技能范围 */
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range: number = 0;
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/** 施法时间 */
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castTime: number = 0;
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/** 技能描述 */
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description: string = "";
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/** 是否已解锁 */
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unlocked: boolean = false;
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/** 技能图标路径 */
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iconPath: string = "";
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/** 额外属性数据 */
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extraData: any = null;
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reset() {
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this.skillId = 0;
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this.name = "";
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this.level = 1;
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this.type = 0;
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this.cost = 0;
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this.cooldown = 0;
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this.currentCooldown = 0;
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this.damage = 0;
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this.range = 0;
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this.castTime = 0;
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this.description = "";
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this.unlocked = false;
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this.iconPath = "";
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this.extraData = null;
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}
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/**
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* 检查技能是否可以施放
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*/
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canCast(currentMP: number): boolean {
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return this.unlocked &&
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this.currentCooldown <= 0 &&
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currentMP >= this.cost;
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}
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/**
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* 更新冷却时间
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*/
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updateCooldown(deltaTime: number): void {
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if (this.currentCooldown > 0) {
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this.currentCooldown = Math.max(0, this.currentCooldown - deltaTime);
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}
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}
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/**
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* 重置冷却时间
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*/
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resetCooldown(): void {
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this.currentCooldown = this.cooldown;
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}
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/**
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* 获取冷却进度 (0-1)
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*/
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getCooldownProgress(): number {
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if (this.cooldown <= 0) return 1;
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return Math.max(0, 1 - (this.currentCooldown / this.cooldown));
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}
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}
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@@ -1,17 +1,20 @@
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { BoxSet } from "../common/config/BoxSet";
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import { HeroViewComp } from "../hero/HeroViewComp";
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/** 业务层对象 */
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@ecs.register('SDataCom')
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export class SDataCom extends ecs.Comp {
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/** 业务层组件移除时,重置所有数据为默认值 */
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attrs:any=null
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caster:HeroViewComp=null
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group:BoxSet=BoxSet.HERO
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s_uuid:number=0
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reset() {
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this.attrs=null
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this.group=0
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this.s_uuid=0
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this.caster=null
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}
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}
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@@ -9,8 +9,8 @@ import { Vec3 } from "cc";
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* - 由外部(如AI系统、玩家输入)添加
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* - 施法系统处理后自动移除
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*/
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@ecs.register('CastSkillRequest')
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export class CastSkillRequestComp extends ecs.Comp {
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@ecs.register('CSRequest')
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export class CSRequestComp extends ecs.Comp {
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/** 技能索引(在 HeroSkillsComp.skills 中的位置) */
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skillIndex: number = 0;
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@@ -12,7 +12,7 @@ import { HType } from "../common/config/heroSet";
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import { SkillView } from "./SkillView";
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import { SDataCom } from "./SDataCom";
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import { Attrs } from "../common/config/HeroAttrs";
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import { SMoveDataComp } from "../hero/SMoveComp";
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import { SMoveDataComp } from "../skill/SMoveComp";
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/** Skill 模块 */
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@ecs.register(`Skill`)
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@@ -6,7 +6,7 @@ import { DTType, RType, SkillSet } from "../common/config/SkillSet";
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import { BezierMove } from "../BezierMove/BezierMove";
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import { BoxSet } from "../common/config/BoxSet";
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import { SDataCom } from "./SDataCom";
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import { SMoveDataComp } from "../hero/SMoveComp";
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import { SMoveDataComp } from "./SMoveComp";
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const { ccclass, property } = _decorator;
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Block a user