英雄升级界面调整
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@@ -28,6 +28,7 @@ export class HeroHomeComp extends CCComp {
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// this.h_uuid=5001
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// this.hero_show(this.h_uuid)
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this.loads()
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this.node.getChildByName("show").active=false
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}
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loads(){
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let hc:number =HeroList.length
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@@ -109,17 +110,17 @@ export class HeroHomeComp extends CCComp {
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// lvup.getChildByName("gold").getChildByName("need").getComponent(Label).string = (UpGold.LvUp*this.role.lv).toString()
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lvup.getChildByName("item").getChildByName("need").getComponent(Label).string = ((LvUp[0]+this.hero.lvexp)*this.role.lv).toString()
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lvup.getChildByName("item").getChildByName("btn").getChildByName("need").getComponent(Label).string = ((LvUp[0]+this.hero.lvexp)*this.role.lv).toString()
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lvup.getChildByName("info").getChildByName("ap").getComponent(Label).string = "+"+this.hero.ap_up
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lvup.getChildByName("info").getChildByName("def").getComponent(Label).string = "+"+this.hero.def_up
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lvup.getChildByName("info").getChildByName("hp").getComponent(Label).string = "+"+this.hero.hp_up
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lvup.getChildByName("item").getChildByName("bar").getComponent(ProgressBar).progress = smc.vmdata.exp.num/((LvUp[0]+this.hero.lvexp)*this.role.lv)
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lvup.getChildByName("item").getChildByName("btn").getChildByName("bar").getComponent(ProgressBar).progress = smc.vmdata.exp.num/((LvUp[0]+this.hero.lvexp)*this.role.lv)
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// slvup.getChildByName("gold").getChildByName("need").getComponent(Label).string = (UpGold.SlvUp*(this.role.slv+1)).toString()
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slvup.getChildByName("cost").getChildByName("need").getComponent(Label).string = ((SlvUp[this.role.slv]-HeroInfo[this.h_uuid].slvexp)*(1+this.role.slv)).toString()
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slvup.getChildByName("cost").getChildByName("num").getComponent(Label).string = smc.heros[this.h_uuid].num.toString()
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slvup.getChildByName("cost").getChildByName("bar").getComponent(ProgressBar).progress = smc.heros[this.h_uuid].num/((SlvUp[this.role.slv]-HeroInfo[this.h_uuid].slvexp)*(1+this.role.slv))
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let hchipcomp= slvup.getChildByName("cost").getChildByName("hchip").getComponent(HChipComp)
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// slvup.getChildByName("gold").getChildByName("btn").getChildByName("need").getComponent(Label).string = (UpGold.SlvUp*(this.role.slv+1)).toString()
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slvup.getChildByName("cost").getChildByName("btn").getChildByName("need").getComponent(Label).string = ((SlvUp[this.role.slv]-HeroInfo[this.h_uuid].slvexp)*(1+this.role.slv)).toString()
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slvup.getChildByName("cost").getChildByName("btn").getChildByName("num").getComponent(Label).string = smc.heros[this.h_uuid].num.toString()
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slvup.getChildByName("cost").getChildByName("btn").getChildByName("bar").getComponent(ProgressBar).progress = smc.heros[this.h_uuid].num/((SlvUp[this.role.slv]-HeroInfo[this.h_uuid].slvexp)*(1+this.role.slv))
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let hchipcomp= slvup.getChildByName("cost").getChildByName("btn").getChildByName("hchip").getComponent(HChipComp)
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hchipcomp.update_data(this.h_uuid,0)
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slvup.getChildByName("info").getChildByName("ap").getComponent(Label).string = "+"+this.hero.sap_up+"%"
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