涨能量需要再处理下, 怪物被攻击算命中 如何涨

This commit is contained in:
2025-07-24 00:05:11 +08:00
parent 690f0547cd
commit af89bb7707
8 changed files with 8602 additions and 7557 deletions

View File

@@ -64,6 +64,10 @@ export enum FightSet {
SHIELD_LV=3,//护盾等级
ARMOR_LV=4,//防具等级
ACCESSORY_LV=5,//饰品等级
ATKED_TO_POWER=1,//被攻击涨能量
ATK_TO_POWER=1,//攻击涨能量
CRIT_TO_POWER=1,//暴击涨能量
DODGE_TO_POWER=1,//闪避涨能量
// ATK_TO_ATK_RATIO=0.1,
// ATK_TO_HP_RATIO=0.2,
// ATK_TO_SHIELD_RATIO=2,
@@ -106,6 +110,8 @@ export const VmInfo = {
lv:1,
exp:0,
next_exp:100,
power:0,
power_max:100,
cd:3,
skill_cd_buff:0,//技能cd修正
damage:0,

View File

@@ -121,6 +121,10 @@ export enum BuffAttr {
STUN_RATTO = 26, //击晕概率
FROST_TIME = 27, //冰冻时间
HP_MAX = 28, //最大生命值数值
ATK_TO_POWER = 29, //攻击涨能量
ATKED_TO_POWER = 30, //被攻击涨能量
CRIT_TO_POWER = 31, //暴击涨能量
DODGE_TO_POWER = 32, //闪避涨能量
}
export const geDebuffNum=()=>{
@@ -172,6 +176,10 @@ export const getBuffNum=()=>{
STUN_RATTO:0,
FROST_TIME:0,
HP_MAX:0,//最大生命值数值
ATK_TO_POWER:0,
ATKED_TO_POWER:0,
CRIT_TO_POWER:0,
DODGE_TO_POWER:0,
}
}