重新 使用碰撞来处理 抛射型技能逻辑处理

This commit is contained in:
2025-03-26 11:04:58 +08:00
parent 0f9fb4e8fb
commit ae30a865c7
23 changed files with 388 additions and 1352 deletions

View File

@@ -17,15 +17,18 @@ const { ccclass, property } = _decorator;
export class MissionHeroCompComp extends CCComp {
timer:Timer=new Timer(2)
onLoad(){
this.on(GameEvent.UserHeroCard,this.call_hero,this)
// this.on(GameEvent.UserHeroCard,this.call_hero,this)
}
start() {
this.test_call()
}
protected update(dt: number): void {
if(smc.mission.status != 1) return
}
test_call(){
this.addHero(5010)
}
call_hero(event: string, args: any){
this.timer.reset()
let hero_list =HeroList

View File

@@ -6,6 +6,7 @@ import { BoxSet } from "../common/config/BoxSet";
import { HeroSet } from "../common/config/heroSet";
import { Missions } from "../common/config/MissionSet";
import { RandomManager } from "db://oops-framework/core/common/random/RandomManager";
import { Timer } from "db://oops-framework/core/common/timer/Timer";
const { ccclass, property } = _decorator;
@@ -13,19 +14,23 @@ const { ccclass, property } = _decorator;
@ccclass('MissionMonCompComp')
@ecs.register('MissionMonComp', false)
export class MissionMonCompComp extends CCComp {
timer:Timer=new Timer(5)
/** 视图层逻辑代码分离演示 */
start() {
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
// this.on(ModuleEvent.Cmd, this.onHandler, this);
this.test_call()
}
protected update(dt: number): void {
// if(this.timer.update(dt)){
// this.mon_refresh()
// }
}
test_call(){
this.addMonster(5202,0,true)
}
/** 全局消息逻辑处理 */
// private onHandler(event: string, args: any) {
// switch (event) {
// case ModuleEvent.Cmd:
// break;
// }
// }
mon_refresh(){
let num =3
let t_num= Missions[0].length