重新 使用碰撞来处理 抛射型技能逻辑处理
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@@ -7,7 +7,6 @@ import { UIConfigData } from './game/common/config/GameUIConfig';
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import { smc } from './game/common/SingletonModuleComp';
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import { Initialize } from './game/initialize/Initialize';
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import { EcsPositionSystem } from './game/common/ecs/position/EcsPositionSystem';
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import { EcsSkillSystem } from './game/skill/EcsSkillSystem';
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const { ccclass, property } = _decorator;
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@@ -25,8 +24,7 @@ export class Main extends Root {
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}
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protected async initEcsSystem() {
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oops.ecs.add(new EcsPositionSystem());
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oops.ecs.add(new EcsSkillSystem());
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// oops.ecs.add(new EcsPositionSystem());
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// oops.ecs.add(new EcsRoleSystem());
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// oops.ecs.add(new EcsInitializeSystem());
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