重新 使用碰撞来处理 抛射型技能逻辑处理

This commit is contained in:
2025-03-26 11:04:58 +08:00
parent 0f9fb4e8fb
commit ae30a865c7
23 changed files with 388 additions and 1352 deletions

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@@ -7,7 +7,6 @@ import { UIConfigData } from './game/common/config/GameUIConfig';
import { smc } from './game/common/SingletonModuleComp';
import { Initialize } from './game/initialize/Initialize';
import { EcsPositionSystem } from './game/common/ecs/position/EcsPositionSystem';
import { EcsSkillSystem } from './game/skill/EcsSkillSystem';
const { ccclass, property } = _decorator;
@@ -25,8 +24,7 @@ export class Main extends Root {
}
protected async initEcsSystem() {
oops.ecs.add(new EcsPositionSystem());
oops.ecs.add(new EcsSkillSystem());
// oops.ecs.add(new EcsPositionSystem());
// oops.ecs.add(new EcsRoleSystem());
// oops.ecs.add(new EcsInitializeSystem());