英雄 技能调整继续
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@@ -1,26 +1,4 @@
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/*
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type :
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1:最前排
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2:最后排
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3: 最少血
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4:最高血
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5:近战
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6:远程
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7: 辅助
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8: 随机
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tg: 对象,0 自己,1:同伴 ,2 自己和同伴,3:敌人,4,自己和对人
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dis: 是否移动 1 移动 0 原地
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sd: 卡片技能图标持续时间
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cd: 卡片技能释放本技能cd
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count:卡片1次释放本技能数
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sp_name : 预制体名称
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path: 图片地址
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mber = 0;0:碰撞不消亡 1:碰撞即消亡
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endType:2,fname:"",flash:false,with:false,debuff: 0depb:50,:无,1:冰,2:灼烧,3:眩晕,4:降低攻击,5:降低hp,6:降低防御,7:吸血,8:击退
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*/
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export const MSklist = [6001,6002]
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export enum TargetGroup {
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Self = 0, // 自身
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@@ -55,9 +33,12 @@ export enum skRun {
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export enum CdType {
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SkillCD = 0, // 使用技能配置的cd
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HeroCD = 1, // 使用英雄公共CD
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HeroPower = 2 // 能量型技能(需满能量)
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HeroPower = 2, // 能量型技能(需满能量)
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AtkCount = 3, // 攻击次数触发
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BeAtkCount = 4, // 被攻击次数触发
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}
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//技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放
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export enum AnimType {
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linear = 0, // 直线
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parabolic = 1, // 抛物线 贝塞尔
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@@ -71,7 +52,29 @@ export enum endType {
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timeEnd = 1,
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distanceEnd = 2,
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}
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/*
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path: 图片地址
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[debuff] : 0:无,1:冰,2:灼烧,3:眩晕,4:降低攻击,5:降低hp,6:降低防御,7:吸血,8:击退
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depb:触发比率
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debtime :持续时间
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derate:伤害比率
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in:持续时间
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count:触发次数
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def:增加防御比例
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apup:增加攻击比例
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ap:施法者攻击
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mhp:增加最大生命比例
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hp:增加当前生命比例
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cd:buff/debuff持续时间
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buff_cd:buff/debuff触发时间
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hited:伤害时间
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shield:增加护盾占最大生命比例
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speed:移动速度
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sonsk:子技能id
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hero:召唤物英雄id
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info:技能描述
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*/
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export const SkillSet = {
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6001:{uuid:6001,name:"凛冬之触",sp_name:"ball_blue",path:"6001",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:1,endType:2,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"},
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6002:{uuid:6002,name:"烈焰之怒",sp_name:"ball_red",path:"6002",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:1,endType:2,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"向最前方敌人释放火焰弹,造成100%攻击的伤害"},
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@@ -56,7 +56,7 @@ export enum HeroType {
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water = 2,
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air = 3,
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}
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export const HeroList = [5001,5002,5003,5004,5005,5006,5007,5008,5009,5010,5011]
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export const HeroList = [5001,5002,5004,5006,5007,5009,5011]
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export const MonList = [5201]
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export const HeroSet = {
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StartPos:[-300,-350,-350]
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