refactor(hero): 将英雄属性相关引用统一替换为 HeroAttrs
- 移除废弃的 AttributeExample 示例类文件 - 全面替换各模块中对技能属性配置 SkillSet 中 Attrs 的引用,改用 HeroAttrs 中的 Attrs - 保持代码引用整理一致性,优化属性相关模块的导入顺序和结构 - 无功能性改动,仅代码结构和引用路径调整,提高代码维护性和模块解耦性
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import { HType, calculateBaseAttributes, calculateAttributeInfluences } from "../common/config/heroSet";
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import { Attrs } from "../common/config/SkillSet";
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/**
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* 英雄属性计算器使用示例
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*/
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export class AttributeExample {
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/**
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* 示例:计算指定类型和等级的英雄属性
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* @param heroType 英雄类型
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* @param level 英雄等级
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*/
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static calculateHeroAttributes(heroType: HType, level: number) {
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// 1. 计算基础属性值
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const baseAttributes = calculateBaseAttributes(heroType, level);
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console.log("基础属性:", baseAttributes);
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// 2. 计算基础属性对战斗属性的影响
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const attributeInfluences = calculateAttributeInfluences(baseAttributes);
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console.log("属性影响:", attributeInfluences);
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// 3. 输出特定属性的影响值
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console.log(`攻击力加成: ${attributeInfluences[Attrs.AP]}`);
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console.log(`生命值加成: ${attributeInfluences[Attrs.HP_MAX]}`);
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console.log(`魔法攻击力加成: ${attributeInfluences[Attrs.MAP]}`);
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return {
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baseAttributes,
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attributeInfluences
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};
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}
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/**
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* 示例:为英雄应用属性影响
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* @param hero 英雄对象
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* @param level 英雄等级
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*/
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static applyAttributesToHero(hero: any, level: number) {
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// 计算基础属性
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const baseAttributes = calculateBaseAttributes(hero.type, level);
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// 计算属性影响
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const attributeInfluences = calculateAttributeInfluences(baseAttributes);
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// 应用属性影响到英雄
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hero.ap += attributeInfluences[Attrs.AP];
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hero.hp += attributeInfluences[Attrs.HP_MAX];
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hero.map += attributeInfluences[Attrs.MAP];
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hero.mp += attributeInfluences[Attrs.MP_MAX];
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hero.mdef += attributeInfluences[Attrs.MDEF];
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hero.as += attributeInfluences[Attrs.AS];
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hero.dodge += attributeInfluences[Attrs.DODGE];
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hero.hit += attributeInfluences[Attrs.HIT];
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hero.critical += attributeInfluences[Attrs.CRITICAL];
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hero.lifesteal += attributeInfluences[Attrs.LIFESTEAL];
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return hero;
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}
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}
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// 使用示例
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// const warriorAttrs = AttributeExample.calculateHeroAttributes(HType.warrior, 10);
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// const mageAttrs = AttributeExample.calculateHeroAttributes(HType.mage, 10);
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