refactor(hero): 将英雄属性相关引用统一替换为 HeroAttrs
- 移除废弃的 AttributeExample 示例类文件 - 全面替换各模块中对技能属性配置 SkillSet 中 Attrs 的引用,改用 HeroAttrs 中的 Attrs - 保持代码引用整理一致性,优化属性相关模块的导入顺序和结构 - 无功能性改动,仅代码结构和引用路径调整,提高代码维护性和模块解耦性
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assets/script/game/common/config/HeroAttrs.ts.meta
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9
assets/script/game/common/config/HeroAttrs.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.24",
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"importer": "typescript",
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"imported": true,
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"uuid": "6f2434a0-4835-4abf-9acb-30699979d1a8",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -120,21 +120,19 @@ export const HeroInfo: Record<number, heroInfo> = {
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type:HType.support,lv:1,hp:95,mp:130,map:18,def:6,ap:10,dis:380,speed:105,skills:[6001,6005],
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buff:[],debuff:[],info:"自然德鲁伊,精通自然魔法和生命治愈"},
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// ========== 怪物 ==========
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// 兽人战士 - 普通近战怪物
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5201:{uuid:5201,name:"兽人战士",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.warrior,lv:1,hp:40,mp:50,map:5,def:6,ap:8,dis:90,speed:100,skills:[6001],
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buff:[],debuff:[],info:"普通近战怪物,具有基础政击和防御能力"},
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// 兽人刺客 - 敏捷刺客怪物
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5202:{uuid:5202,name:"兽人刺客",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.assassin,lv:1,hp:30,mp:40,map:3,def:3,ap:12,dis:120,speed:150,skills:[6001],
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buff:[],debuff:[],info:"敏捷刺客怪物,高速度低防御"},
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// 兽人护卫 - 重装战士怪物
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5203:{uuid:5203,name:"兽人护卫",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.warrior,lv:1,hp:50,mp:50,map:5,def:10,ap:6,dis:90,speed:80,skills:[6001],
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buff:[],debuff:[],info:"重装护卫怪物,高防御高生命"},
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//怪物
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5201:{uuid:5201,name:"兽人战士",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.warrior,lv:1,hp:25,mp:100,map:10,def:5,ap:5,dis:90,speed:100,skills:[6005],
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buff:[],debuff:[],info:"普通怪物-战士型"},
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5202:{uuid:5202,name:"兽人刺客",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.remote,lv:1,hp:20,mp:100,map:10,def:5,ap:5,dis:350,speed:100,skills:[6005],
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buff:[],debuff:[],info:"普通怪物-战士型"},
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5203:{uuid:5203,name:"兽人护卫",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.warrior,lv:1,hp:25,mp:100,map:10,def:5,ap:5,dis:90,speed:100,skills:[6005],
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buff:[],debuff:[],info:"普通怪物-战士型"},
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};
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@@ -1,63 +0,0 @@
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import { HType, calculateBaseAttributes, calculateAttributeInfluences } from "../common/config/heroSet";
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import { Attrs } from "../common/config/SkillSet";
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/**
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* 英雄属性计算器使用示例
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*/
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export class AttributeExample {
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/**
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* 示例:计算指定类型和等级的英雄属性
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* @param heroType 英雄类型
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* @param level 英雄等级
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*/
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static calculateHeroAttributes(heroType: HType, level: number) {
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// 1. 计算基础属性值
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const baseAttributes = calculateBaseAttributes(heroType, level);
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console.log("基础属性:", baseAttributes);
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// 2. 计算基础属性对战斗属性的影响
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const attributeInfluences = calculateAttributeInfluences(baseAttributes);
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console.log("属性影响:", attributeInfluences);
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// 3. 输出特定属性的影响值
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console.log(`攻击力加成: ${attributeInfluences[Attrs.AP]}`);
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console.log(`生命值加成: ${attributeInfluences[Attrs.HP_MAX]}`);
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console.log(`魔法攻击力加成: ${attributeInfluences[Attrs.MAP]}`);
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return {
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baseAttributes,
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attributeInfluences
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};
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}
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/**
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* 示例:为英雄应用属性影响
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* @param hero 英雄对象
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* @param level 英雄等级
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*/
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static applyAttributesToHero(hero: any, level: number) {
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// 计算基础属性
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const baseAttributes = calculateBaseAttributes(hero.type, level);
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// 计算属性影响
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const attributeInfluences = calculateAttributeInfluences(baseAttributes);
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// 应用属性影响到英雄
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hero.ap += attributeInfluences[Attrs.AP];
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hero.hp += attributeInfluences[Attrs.HP_MAX];
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hero.map += attributeInfluences[Attrs.MAP];
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hero.mp += attributeInfluences[Attrs.MP_MAX];
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hero.mdef += attributeInfluences[Attrs.MDEF];
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hero.as += attributeInfluences[Attrs.AS];
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hero.dodge += attributeInfluences[Attrs.DODGE];
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hero.hit += attributeInfluences[Attrs.HIT];
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hero.critical += attributeInfluences[Attrs.CRITICAL];
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hero.lifesteal += attributeInfluences[Attrs.LIFESTEAL];
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return hero;
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}
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}
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// 使用示例
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// const warriorAttrs = AttributeExample.calculateHeroAttributes(HType.warrior, 10);
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// const mageAttrs = AttributeExample.calculateHeroAttributes(HType.mage, 10);
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